X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FCockpit%2Fpanel.hxx;h=7cfdf0e2eb72fe6f49566e6a6bfb15ece1de5c54;hb=d05121ef4689d2b50b3fe1848cbb0d1f5a1db877;hp=f18916084d12f239480e8f363d330f3dee23b659;hpb=0cf62da796113e1e167a36f78374c7fbe4d7437f;p=flightgear.git diff --git a/src/Cockpit/panel.hxx b/src/Cockpit/panel.hxx index f18916084..7cfdf0e2e 100644 --- a/src/Cockpit/panel.hxx +++ b/src/Cockpit/panel.hxx @@ -30,31 +30,30 @@ # include #endif -#include - -#ifdef HAVE_WINDOWS_H +#ifdef HAVE_WINDOWS_H # include #endif -#include -#include +#include +#include +#include +#include #include -#include #include +#include #include #include -#include -#include
#include
- #include SG_USING_STD(vector); SG_USING_STD(map); + +class ssgTexture; class FGPanelInstrument; @@ -130,7 +129,7 @@ private: * redraw themselves when necessary, and will pass mouse clicks on to * the appropriate instruments for processing. */ -class FGPanel : public FGSubsystem +class FGPanel : public SGSubsystem { public: @@ -141,15 +140,21 @@ public: virtual void init (); virtual void bind (); virtual void unbind (); - virtual void update (); + virtual void draw (); + virtual void update (double dt); virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh); + virtual void updateMouseDelay(); + // transfer pointer ownership!!! virtual void addInstrument (FGPanelInstrument * instrument); // Background texture. virtual void setBackground (ssgTexture * texture); + // Background multiple textures. + virtual void setMultiBackground (ssgTexture * texture, int idx); + // Make the panel visible or invisible. virtual bool getVisibility () const; virtual void setVisibility (bool visibility); @@ -164,11 +169,11 @@ public: // X-offset virtual void setXOffset (int offset); - virtual int getXOffset () const { return _x_offset; } + virtual int getXOffset () const { return _x_offset->getIntValue(); } // Y-offset. virtual void setYOffset (int offset); - virtual int getYOffset () const { return _y_offset; } + virtual int getYOffset () const { return _y_offset->getIntValue(); } // View height. virtual void setViewHeight (int height) { _view_height = height; } @@ -176,9 +181,12 @@ public: // Handle a mouse click. virtual bool doMouseAction (int button, int updown, int x, int y); + virtual bool doLocalMouseAction(int button, int updown, int x, int y); private: - mutable bool _visibility; + void setupVirtualCockpit(); + void cleanupVirtualCockpit(); + mutable bool _mouseDown; mutable int _mouseButton, _mouseX, _mouseY; mutable int _mouseDelay; @@ -186,15 +194,19 @@ private: typedef vector instrument_list_type; int _width; int _height; - int _x_offset; - int _y_offset; int _view_height; - bool _bound; + + SGPropertyNode * _visibility; + SGPropertyNode * _x_offset; + SGPropertyNode * _y_offset; + SGPropertyNode * _jitter; + SGPropertyNode * _flipx; const SGPropertyNode * _xsize_node; const SGPropertyNode * _ysize_node; ssgTexture * _bg; + ssgTexture * _mbg[8]; // List of instruments in panel. instrument_list_type _instruments; }; @@ -213,11 +225,11 @@ private: * or joystick, but they are tied to specific mouse actions in * rectangular areas of the panel. */ -class FGPanelAction : public FGConditional +class FGPanelAction : public SGConditional { public: FGPanelAction (); - FGPanelAction (int button, int x, int y, int w, int h); + FGPanelAction (int button, int x, int y, int w, int h, bool repeatable); virtual ~FGPanelAction (); // Getters. @@ -228,7 +240,9 @@ public: virtual int getHeight () const { return _h; } // Setters. - virtual void addBinding (const FGBinding &binding); + + // transfer pointer ownership + virtual void addBinding (FGBinding * binding, int updown); virtual void setButton (int button) { _button = button; } virtual void setX (int x) { _x = x; } virtual void setY (int y) { _y = y; } @@ -246,17 +260,19 @@ public: } // Perform the action. - virtual void doAction (); + virtual bool doAction (int updown); private: - typedef vector binding_list_t; + typedef vector binding_list_t; int _button; int _x; int _y; int _w; int _h; - binding_list_t _bindings; + bool _repeatable; + int _last_state; + binding_list_t _bindings[2]; }; @@ -269,7 +285,7 @@ private: /** * A transformation for a layer. */ -class FGPanelTransformation : public FGConditional +class FGPanelTransformation : public SGConditional { public: @@ -286,6 +302,8 @@ public: const SGPropertyNode * node; float min; float max; + bool has_mod; + float mod; float factor; float offset; SGInterpTable * table; @@ -306,7 +324,7 @@ public: * on current FGFS instrument readings: for example, a texture * representing a needle can rotate to show the airspeed. */ -class FGInstrumentLayer : public FGConditional +class FGInstrumentLayer : public SGConditional { public: @@ -348,7 +366,7 @@ protected: * may show up in the future (some complex instruments could be * entirely hand-coded, for example). */ -class FGPanelInstrument : public FGConditional +class FGPanelInstrument : public SGConditional { public: FGPanelInstrument (); @@ -356,6 +374,7 @@ public: virtual ~FGPanelInstrument (); virtual void draw () = 0; + virtual void drawHotspots(); virtual void setPosition(int x, int y); virtual void setSize(int w, int h); @@ -370,7 +389,7 @@ public: virtual void addAction (FGPanelAction * action); // Coordinates relative to centre. - virtual bool doMouseAction (int button, int x, int y); + virtual bool doMouseAction (int button, int updown, int x, int y); protected: int _x, _y, _w, _h; @@ -421,7 +440,7 @@ public: virtual void draw (); // transfer pointer ownership virtual void addLayer (FGInstrumentLayer * layer); -private: +protected: vector _layers; }; @@ -463,18 +482,19 @@ private: class FGTextLayer : public FGInstrumentLayer { public: - typedef enum ChunkType { + enum ChunkType { TEXT, TEXT_VALUE, DOUBLE_VALUE }; - class Chunk : public FGConditional + class Chunk : public SGConditional { public: Chunk (const string &text, const string &fmt = "%s"); Chunk (ChunkType type, const SGPropertyNode * node, - const string &fmt = "", float mult = 1.0); + const string &fmt = "", float mult = 1.0, float offs = 0.0, + bool truncation = false); const char * getValue () const; private: @@ -483,6 +503,8 @@ public: const SGPropertyNode * _node; string _fmt; float _mult; + float _offs; + bool _trunc; mutable char _buf[1024]; }; @@ -495,6 +517,7 @@ public: virtual void addChunk (Chunk * chunk); virtual void setColor (float r, float g, float b); virtual void setPointSize (float size); + virtual void setFontName ( const string &name ); virtual void setFont (fntFont * font); private: @@ -506,7 +529,7 @@ private: float _color[4]; float _pointSize; - + mutable string _font_name; mutable string _value; mutable SGTimeStamp _then; mutable SGTimeStamp _now; @@ -514,25 +537,18 @@ private: /** - * A layer that switches between two other layers. + * A group layer that switches among its children. * - * The usefulness of this layer is questionable now that all layers - * can have conditions, and it may be deprecated soon. + * The first layer that passes its condition will be drawn, and + * any following layers will be ignored. */ -class FGSwitchLayer : public FGInstrumentLayer +class FGSwitchLayer : public FGGroupLayer { public: // Transfer pointers!! - FGSwitchLayer (int w, int h, const SGPropertyNode * node, - FGInstrumentLayer * layer1, - FGInstrumentLayer * layer2); - virtual ~FGSwitchLayer (); - + FGSwitchLayer (); virtual void draw (); -private: - const SGPropertyNode * _node; - FGInstrumentLayer * _layer1, * _layer2; }; @@ -548,17 +564,10 @@ private: bool fgPanelVisible (); - -//////////////////////////////////////////////////////////////////////// -// The current panel, if any. -//////////////////////////////////////////////////////////////////////// - -extern FGPanel * current_panel; // TODO: move to globals - - #endif // __PANEL_HXX // end of panel.hxx +