X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FCockpit%2Fpanel.hxx;h=b99889ce1628f26788f8ffb033bc1a3480998e4b;hb=897f295988b446d50b099a51d81df20df88a3a60;hp=70fb1a1227722bdd092046b904dd7121f27a2f23;hpb=6cca1d6a75329ddece0a9b7813d2ffb47c9a2c71;p=flightgear.git diff --git a/src/Cockpit/panel.hxx b/src/Cockpit/panel.hxx index 70fb1a122..b99889ce1 100644 --- a/src/Cockpit/panel.hxx +++ b/src/Cockpit/panel.hxx @@ -30,26 +30,24 @@ # include #endif -#include - -#ifdef HAVE_WINDOWS_H +#ifdef HAVE_WINDOWS_H # include #endif -#include #include +#include +#include +#include +#include #include -#include #include +#include #include #include -#include -#include
#include
- #include SG_USING_STD(vector); @@ -130,7 +128,7 @@ private: * redraw themselves when necessary, and will pass mouse clicks on to * the appropriate instruments for processing. */ -class FGPanel : public FGSubsystem +class FGPanel : public SGSubsystem { public: @@ -141,9 +139,12 @@ public: virtual void init (); virtual void bind (); virtual void unbind (); - virtual void update (int dt); + virtual void draw (); + virtual void update (double dt); virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh); + virtual void updateMouseDelay(); + // transfer pointer ownership!!! virtual void addInstrument (FGPanelInstrument * instrument); @@ -167,11 +168,11 @@ public: // X-offset virtual void setXOffset (int offset); - virtual int getXOffset () const { return _x_offset; } + virtual int getXOffset () const { return _x_offset->getIntValue(); } // Y-offset. virtual void setYOffset (int offset); - virtual int getYOffset () const { return _y_offset; } + virtual int getYOffset () const { return _y_offset->getIntValue(); } // View height. virtual void setViewHeight (int height) { _view_height = height; } @@ -179,12 +180,12 @@ public: // Handle a mouse click. virtual bool doMouseAction (int button, int updown, int x, int y); + virtual bool doLocalMouseAction(int button, int updown, int x, int y); private: void setupVirtualCockpit(); void cleanupVirtualCockpit(); - mutable bool _visibility; mutable bool _mouseDown; mutable int _mouseButton, _mouseX, _mouseY; mutable int _mouseDelay; @@ -192,10 +193,13 @@ private: typedef vector instrument_list_type; int _width; int _height; - int _x_offset; - int _y_offset; int _view_height; - float _jitter; + + SGPropertyNode * _visibility; + SGPropertyNode * _x_offset; + SGPropertyNode * _y_offset; + SGPropertyNode * _jitter; + SGPropertyNode * _flipx; const SGPropertyNode * _xsize_node; const SGPropertyNode * _ysize_node; @@ -220,11 +224,11 @@ private: * or joystick, but they are tied to specific mouse actions in * rectangular areas of the panel. */ -class FGPanelAction : public FGConditional +class FGPanelAction : public SGConditional { public: FGPanelAction (); - FGPanelAction (int button, int x, int y, int w, int h); + FGPanelAction (int button, int x, int y, int w, int h, bool repeatable); virtual ~FGPanelAction (); // Getters. @@ -237,7 +241,7 @@ public: // Setters. // transfer pointer ownership - virtual void addBinding (FGBinding * binding); + virtual void addBinding (FGBinding * binding, int updown); virtual void setButton (int button) { _button = button; } virtual void setX (int x) { _x = x; } virtual void setY (int y) { _y = y; } @@ -255,7 +259,7 @@ public: } // Perform the action. - virtual void doAction (); + virtual bool doAction (int updown); private: typedef vector binding_list_t; @@ -265,7 +269,9 @@ private: int _y; int _w; int _h; - binding_list_t _bindings; + bool _repeatable; + int _last_state; + binding_list_t _bindings[2]; }; @@ -278,7 +284,7 @@ private: /** * A transformation for a layer. */ -class FGPanelTransformation : public FGConditional +class FGPanelTransformation : public SGConditional { public: @@ -295,6 +301,8 @@ public: const SGPropertyNode * node; float min; float max; + bool has_mod; + float mod; float factor; float offset; SGInterpTable * table; @@ -315,7 +323,7 @@ public: * on current FGFS instrument readings: for example, a texture * representing a needle can rotate to show the airspeed. */ -class FGInstrumentLayer : public FGConditional +class FGInstrumentLayer : public SGConditional { public: @@ -357,7 +365,7 @@ protected: * may show up in the future (some complex instruments could be * entirely hand-coded, for example). */ -class FGPanelInstrument : public FGConditional +class FGPanelInstrument : public SGConditional { public: FGPanelInstrument (); @@ -365,6 +373,7 @@ public: virtual ~FGPanelInstrument (); virtual void draw () = 0; + virtual void drawHotspots(); virtual void setPosition(int x, int y); virtual void setSize(int w, int h); @@ -379,7 +388,7 @@ public: virtual void addAction (FGPanelAction * action); // Coordinates relative to centre. - virtual bool doMouseAction (int button, int x, int y); + virtual bool doMouseAction (int button, int updown, int x, int y); protected: int _x, _y, _w, _h; @@ -430,7 +439,7 @@ public: virtual void draw (); // transfer pointer ownership virtual void addLayer (FGInstrumentLayer * layer); -private: +protected: vector _layers; }; @@ -478,12 +487,13 @@ public: DOUBLE_VALUE }; - class Chunk : public FGConditional + class Chunk : public SGConditional { public: Chunk (const string &text, const string &fmt = "%s"); Chunk (ChunkType type, const SGPropertyNode * node, - const string &fmt = "", float mult = 1.0); + const string &fmt = "", float mult = 1.0, float offs = 0.0, + bool truncation = false); const char * getValue () const; private: @@ -492,6 +502,8 @@ public: const SGPropertyNode * _node; string _fmt; float _mult; + float _offs; + bool _trunc; mutable char _buf[1024]; }; @@ -524,25 +536,18 @@ private: /** - * A layer that switches between two other layers. + * A group layer that switches among its children. * - * The usefulness of this layer is questionable now that all layers - * can have conditions, and it may be deprecated soon. + * The first layer that passes its condition will be drawn, and + * any following layers will be ignored. */ -class FGSwitchLayer : public FGInstrumentLayer +class FGSwitchLayer : public FGGroupLayer { public: // Transfer pointers!! - FGSwitchLayer (int w, int h, const SGPropertyNode * node, - FGInstrumentLayer * layer1, - FGInstrumentLayer * layer2); - virtual ~FGSwitchLayer (); - + FGSwitchLayer (); virtual void draw (); -private: - const SGPropertyNode * _node; - FGInstrumentLayer * _layer1, * _layer2; }; @@ -558,14 +563,6 @@ private: bool fgPanelVisible (); - -//////////////////////////////////////////////////////////////////////// -// The current panel, if any. -//////////////////////////////////////////////////////////////////////// - -extern FGPanel * current_panel; // TODO: move to globals - - #endif // __PANEL_HXX