X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FEnvironment%2Ffgclouds.cxx;h=58653e05364c3dce780ab2695d3f308743ff8406;hb=c152e7f118881183199285a8b1a9e33d3cbff750;hp=c77eb284b465b6ab8429924220dbf920a4114100;hpb=b7e79c12313e54ce14d21c9d98c6daa2c736dd0a;p=flightgear.git diff --git a/src/Environment/fgclouds.cxx b/src/Environment/fgclouds.cxx index c77eb284b..58653e053 100644 --- a/src/Environment/fgclouds.cxx +++ b/src/Environment/fgclouds.cxx @@ -24,7 +24,10 @@ # include "config.h" #endif +#include "fgclouds.hxx" + #include +#include #include
#include @@ -39,27 +42,25 @@ #include
#include
#include -#include - -#include "fgclouds.hxx" +#include -static bool do_delete_3Dcloud (const SGPropertyNode *arg); -static bool do_move_3Dcloud (const SGPropertyNode *arg); -static bool do_add_3Dcloud (const SGPropertyNode *arg); +// RNG seed to ensure cloud synchronization across multi-process +// deployments +static mt seed; FGClouds::FGClouds() : -#if 0 - snd_lightning(0), -#endif clouds_3d_enabled(false), index(0) { update_event = 0; - mt_init_time_10(&seed); } FGClouds::~FGClouds() { + globals->get_commands()->removeCommand("add-cloud"); + globals->get_commands()->removeCommand("del-cloud"); + globals->get_commands()->removeCommand("move-cloud"); + } int FGClouds::get_update_event(void) const { @@ -71,25 +72,19 @@ void FGClouds::set_update_event(int count) { buildCloudLayers(); } -void FGClouds::Init(void) { -#if 0 - if( snd_lightning == NULL ) { - snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath()); - snd_lightning->set_max_dist(7000.0f); - snd_lightning->set_reference_dist(3000.0f); - SGSoundMgr *smgr = globals->get_soundmgr(); - SGSampleGroup *sgr = smgr->find("weather", true); - sgr->add( snd_lightning, "thunder" ); - } -#endif +void FGClouds::Init(void) +{ + mt_init_time_10(&seed); - globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud); - globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud); - globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud); + globals->get_commands()->addCommand("add-cloud", this, &FGClouds::add3DCloud); + globals->get_commands()->addCommand("del-cloud", this, &FGClouds::delete3DCloud); + globals->get_commands()->addCommand("move-cloud", this, &FGClouds::move3DCloud); } // Build an invidual cloud. Returns the extents of the cloud for coverage calculations -double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer) { +double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, + const std::string& name, double grid_z_rand, SGCloudField *layer) +{ SGPropertyNode *box_def=NULL; SGPropertyNode *cld_def=NULL; double extent = 0.0; @@ -161,7 +156,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_ z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase //SGVec3f newpos = SGVec3f(x, y, z); - SGNewCloud cld(texture_root, cld_def); + SGNewCloud cld(texture_root, cld_def, &seed); //layer->addCloud(newpos, cld.genCloud()); layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud()); @@ -223,11 +218,10 @@ void FGClouds::buildLayer(int iLayer, const string& name, double coverage) { double count = acloud->getDoubleValue("count", 1.0); tCloudVariety[CloudVarietyCount].count = count; int variety = 0; - cloud_name = cloud_name + "-%d"; char variety_name[50]; do { variety++; - snprintf(variety_name, sizeof(variety_name) - 1, cloud_name.c_str(), variety); + snprintf(variety_name, sizeof(variety_name) - 1, "%s-%d", cloud_name.c_str(), variety); } while( box_def_root->getChild(variety_name, 0, false) ); totalCount += count; @@ -352,8 +346,7 @@ bool FGClouds::get_3dClouds() const * (Various) - cloud definition properties. See README.3DClouds * */ - static bool - do_add_3Dcloud (const SGPropertyNode *arg) + bool FGClouds::add3DCloud(const SGPropertyNode *arg) { int l = arg->getIntValue("layer", 0); int index = arg->getIntValue("index", 0); @@ -370,7 +363,7 @@ bool FGClouds::get_3dClouds() const SGSky* thesky = globals->get_renderer()->getSky(); SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D(); - SGNewCloud cld(texture_root, arg); + SGNewCloud cld(texture_root, arg, &seed); bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud()); // Adding a 3D cloud immediately makes this layer 3D. @@ -388,8 +381,7 @@ bool FGClouds::get_3dClouds() const * index - the cloud index * */ - static bool - do_delete_3Dcloud (const SGPropertyNode *arg) + bool FGClouds::delete3DCloud(const SGPropertyNode *arg) { int l = arg->getIntValue("layer", 0); int i = arg->getIntValue("index", 0); @@ -408,8 +400,7 @@ bool FGClouds::get_3dClouds() const * lon/lat/alt - the position for the cloud * */ - static bool - do_move_3Dcloud (const SGPropertyNode *arg) +bool FGClouds::move3DCloud(const SGPropertyNode *arg) { int l = arg->getIntValue("layer", 0); int i = arg->getIntValue("index", 0);