X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FJSBSim%2Fmodels%2FFGMassBalance.h;h=9b11290b1da451607bcaa2a7b9e89774344eb8e4;hb=642735ab18421db87a07d6841dd720fd4615bfff;hp=be461a1e8204f950418ee91a61fb5ef07bd7471a;hpb=63b3f802ec9412b47c089d7c82f740a6c41f3e3e;p=flightgear.git diff --git a/src/FDM/JSBSim/models/FGMassBalance.h b/src/FDM/JSBSim/models/FGMassBalance.h index be461a1e8..9b11290b1 100644 --- a/src/FDM/JSBSim/models/FGMassBalance.h +++ b/src/FDM/JSBSim/models/FGMassBalance.h @@ -49,7 +49,7 @@ INCLUDES DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ -#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.21 2010/08/12 04:07:11 jberndt Exp $" +#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.27 2011/11/09 21:58:26 bcoconni Exp $" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONSS @@ -116,7 +116,14 @@ public: bool Load(Element* el); bool InitModel(void); - bool Run(void); + /** Runs the Mass Balance model; called by the Executive + Can pass in a value indicating if the executive is directing the simulation to Hold. + @param Holding if true, the executive has been directed to hold the sim from + advancing time. Some models may ignore this flag, such as the Input + model, which may need to be active to listen on a socket for the + "Resume" command to be given. + @return false if no error */ + bool Run(bool Holding); double GetMass(void) const {return Mass;} double GetWeight(void) const {return Weight;} @@ -131,13 +138,13 @@ public: slugs at the given vector r in the structural frame. The units should be for the mass in slug and the vector in the structural frame as usual in inches. - @param slugs the mass of this single pointmass given in slugs + @param mass_sl the mass of this single pointmass given in slugs @param r the location of this single pointmass in the structural frame */ - FGMatrix33 GetPointmassInertia(double slugs, const FGColumnVector3& r) const + FGMatrix33 GetPointmassInertia(double mass_sl, const FGColumnVector3& r) const { FGColumnVector3 v = StructuralToBody( r ); - FGColumnVector3 sv = slugs*v; + FGColumnVector3 sv = mass_sl*v; double xx = sv(1)*v(1); double yy = sv(2)*v(2); double zz = sv(3)*v(3); @@ -160,18 +167,27 @@ public: */ FGColumnVector3 StructuralToBody(const FGColumnVector3& r) const; - inline void SetEmptyWeight(double EW) { EmptyWeight = EW;} - inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;} + void SetEmptyWeight(double EW) { EmptyWeight = EW;} + void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;} void AddPointMass(Element* el); - double GetTotalPointMassWeight(void); + double GetTotalPointMassWeight(void) const; - FGColumnVector3& GetPointMassMoment(void); - FGMatrix33& GetJ(void) {return mJ;} - FGMatrix33& GetJinv(void) {return mJinv;} - void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;} + const FGColumnVector3& GetPointMassMoment(void); + const FGMatrix33& GetJ(void) const {return mJ;} + const FGMatrix33& GetJinv(void) const {return mJinv;} + void SetAircraftBaseInertias(const FGMatrix33& BaseJ) {baseJ = BaseJ;} void GetMassPropertiesReport(void) const; + struct Inputs { + double GasMass; + double TanksWeight; + FGColumnVector3 GasMoment; + FGMatrix33 GasInertia; + FGColumnVector3 TanksMoment; + FGMatrix33 TankInertia; + } in; + private: double Weight; double EmptyWeight; @@ -188,7 +204,7 @@ private: FGColumnVector3 vbaseXYZcg; FGColumnVector3 vPMxyz; FGColumnVector3 PointMassCG; - FGMatrix33& CalculatePMInertias(void); + const FGMatrix33& CalculatePMInertias(void); /** The PointMass structure encapsulates a point mass object, moments of inertia @@ -239,9 +255,9 @@ private: double GetPointMassLocation(int axis) const {return Location(axis);} double GetPointMassWeight(void) const {return Weight;} esShape GetShapeType(void) {return eShapeType;} - FGColumnVector3 GetLocation(void) {return Location;} - FGMatrix33 GetPointMassInertia(void) {return mPMInertia;} - string GetName(void) {return Name;} + const FGColumnVector3& GetLocation(void) {return Location;} + const FGMatrix33& GetPointMassInertia(void) {return mPMInertia;} + const string& GetName(void) {return Name;} void SetPointMassLocation(int axis, double value) {Location(axis) = value;} void SetPointMassWeight(double wt) {Weight = wt;}