X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FJSBSim%2Fmodels%2FFGMassBalance.h;h=9b11290b1da451607bcaa2a7b9e89774344eb8e4;hb=642735ab18421db87a07d6841dd720fd4615bfff;hp=c49fe2904ec0e4dfa338aca4e9f20763b98fb99f;hpb=10366f4f1b91bfb037060a3f02d5c4056edac6c5;p=flightgear.git diff --git a/src/FDM/JSBSim/models/FGMassBalance.h b/src/FDM/JSBSim/models/FGMassBalance.h index c49fe2904..9b11290b1 100644 --- a/src/FDM/JSBSim/models/FGMassBalance.h +++ b/src/FDM/JSBSim/models/FGMassBalance.h @@ -49,7 +49,7 @@ INCLUDES DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ -#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.20 2010/02/04 13:09:26 jberndt Exp $" +#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.27 2011/11/09 21:58:26 bcoconni Exp $" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONSS @@ -65,7 +65,11 @@ CLASS DOCUMENTATION /** Models weight, balance and moment of inertia information. Maintains a vector of point masses. Sums the contribution of all, and provides this to FGPropagate. - Loads the \ section of the aircraft configuration file. + Loads the \ section of the aircraft configuration file. There + can be any number of . Each can also have a shape which - if + present - causes an associated moment of inertia to be calculated based on + the shape. Note that a cylinder is solid, a tube is hollow, a ball is solid + and a sphere is hollow.

Configuration File Format:

@code @@ -77,20 +81,24 @@ CLASS DOCUMENTATION {number} {number} {number} - + {number} {number} {number} - + [ +
+ {number} + {number} +
{number} - + {number} {number} {number}
- ... other point masses ... + ... other point masses ...]
@endcode */ @@ -108,7 +116,14 @@ public: bool Load(Element* el); bool InitModel(void); - bool Run(void); + /** Runs the Mass Balance model; called by the Executive + Can pass in a value indicating if the executive is directing the simulation to Hold. + @param Holding if true, the executive has been directed to hold the sim from + advancing time. Some models may ignore this flag, such as the Input + model, which may need to be active to listen on a socket for the + "Resume" command to be given. + @return false if no error */ + bool Run(bool Holding); double GetMass(void) const {return Mass;} double GetWeight(void) const {return Weight;} @@ -123,13 +138,13 @@ public: slugs at the given vector r in the structural frame. The units should be for the mass in slug and the vector in the structural frame as usual in inches. - @param slugs the mass of this single pointmass given in slugs + @param mass_sl the mass of this single pointmass given in slugs @param r the location of this single pointmass in the structural frame */ - FGMatrix33 GetPointmassInertia(double slugs, const FGColumnVector3& r) const + FGMatrix33 GetPointmassInertia(double mass_sl, const FGColumnVector3& r) const { FGColumnVector3 v = StructuralToBody( r ); - FGColumnVector3 sv = slugs*v; + FGColumnVector3 sv = mass_sl*v; double xx = sv(1)*v(1); double yy = sv(2)*v(2); double zz = sv(3)*v(3); @@ -152,18 +167,27 @@ public: */ FGColumnVector3 StructuralToBody(const FGColumnVector3& r) const; - inline void SetEmptyWeight(double EW) { EmptyWeight = EW;} - inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;} + void SetEmptyWeight(double EW) { EmptyWeight = EW;} + void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;} void AddPointMass(Element* el); - double GetTotalPointMassWeight(void); + double GetTotalPointMassWeight(void) const; - FGColumnVector3& GetPointMassMoment(void); - FGMatrix33& GetJ(void) {return mJ;} - FGMatrix33& GetJinv(void) {return mJinv;} - void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;} + const FGColumnVector3& GetPointMassMoment(void); + const FGMatrix33& GetJ(void) const {return mJ;} + const FGMatrix33& GetJinv(void) const {return mJinv;} + void SetAircraftBaseInertias(const FGMatrix33& BaseJ) {baseJ = BaseJ;} void GetMassPropertiesReport(void) const; + struct Inputs { + double GasMass; + double TanksWeight; + FGColumnVector3 GasMoment; + FGMatrix33 GasInertia; + FGColumnVector3 TanksMoment; + FGMatrix33 TankInertia; + } in; + private: double Weight; double EmptyWeight; @@ -180,7 +204,7 @@ private: FGColumnVector3 vbaseXYZcg; FGColumnVector3 vPMxyz; FGColumnVector3 PointMassCG; - FGMatrix33& CalculatePMInertias(void); + const FGMatrix33& CalculatePMInertias(void); /** The PointMass structure encapsulates a point mass object, moments of inertia @@ -197,21 +221,30 @@ private: void CalculateShapeInertia(void) { switch(eShapeType) { case esTube: - mPMInertia(1,1) = (Weight/(32.16))*Radius*Radius; // mr^2 - mPMInertia(2,2) = (Weight/(32.16*12))*(6*Radius*Radius + Length*Length); + mPMInertia(1,1) = (Weight/(slugtolb))*Radius*Radius; // mr^2 + mPMInertia(2,2) = (Weight/(slugtolb*12))*(6*Radius*Radius + Length*Length); mPMInertia(3,3) = mPMInertia(2,2); break; case esCylinder: - mPMInertia(1,1) = (Weight/(32.16*2))*Radius*Radius; // 0.5*mr^2 - mPMInertia(2,2) = (Weight/(32.16*12))*(3*Radius*Radius + Length*Length); + mPMInertia(1,1) = (Weight/(slugtolb*2))*Radius*Radius; // 0.5*mr^2 + mPMInertia(2,2) = (Weight/(slugtolb*12))*(3*Radius*Radius + Length*Length); mPMInertia(3,3) = mPMInertia(2,2); break; + case esSphere: + mPMInertia(1,1) = (Weight/(slugtolb*3))*Radius*Radius*2; // (2mr^2)/3 + mPMInertia(2,2) = mPMInertia(1,1); + mPMInertia(3,3) = mPMInertia(1,1); + case esBall: + mPMInertia(1,1) = (Weight/(slugtolb*5))*Radius*Radius*2; // (2mr^2)/5 + mPMInertia(2,2) = mPMInertia(1,1); + mPMInertia(3,3) = mPMInertia(1,1); + break; default: break; } } - enum esShape {esUnspecified, esTube, esCylinder, esSphere} eShapeType; + enum esShape {esUnspecified, esTube, esCylinder, esSphere, esBall} eShapeType; FGColumnVector3 Location; double Weight; /// Weight in pounds. double Radius; /// Radius in feet. @@ -222,9 +255,9 @@ private: double GetPointMassLocation(int axis) const {return Location(axis);} double GetPointMassWeight(void) const {return Weight;} esShape GetShapeType(void) {return eShapeType;} - FGColumnVector3 GetLocation(void) {return Location;} - FGMatrix33 GetPointMassInertia(void) {return mPMInertia;} - string GetName(void) {return Name;} + const FGColumnVector3& GetLocation(void) {return Location;} + const FGMatrix33& GetPointMassInertia(void) {return mPMInertia;} + const string& GetName(void) {return Name;} void SetPointMassLocation(int axis, double value) {Location(axis) = value;} void SetPointMassWeight(double wt) {Weight = wt;}