X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FJSBSim%2Fmodels%2FFGModel.cpp;h=81961eb30c53da01037f4659fd54c777a4a58c92;hb=1575fad886a0b18825363d41d53a287e8d36b9c8;hp=651f301eac300cd725f193a8ad5decede9f97602;hpb=f7f17a4744aaa1dbcd9e64b1a4bc97de888ed892;p=flightgear.git diff --git a/src/FDM/JSBSim/models/FGModel.cpp b/src/FDM/JSBSim/models/FGModel.cpp index 651f301ea..81961eb30 100644 --- a/src/FDM/JSBSim/models/FGModel.cpp +++ b/src/FDM/JSBSim/models/FGModel.cpp @@ -6,7 +6,7 @@ Purpose: Base class for all models Called by: FGSimExec, et. al. - ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- + ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software @@ -38,24 +38,15 @@ HISTORY INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ +#include #include "FGModel.h" -#include "FGState.h" #include "FGFDMExec.h" -#include "FGAtmosphere.h" -#include "FGFCS.h" -#include "FGPropulsion.h" -#include "FGMassBalance.h" -#include "FGAerodynamics.h" -#include "FGInertial.h" -#include "FGGroundReactions.h" -#include "FGExternalReactions.h" -#include "FGAircraft.h" -#include "FGPropagate.h" -#include "FGAuxiliary.h" + +using namespace std; namespace JSBSim { -static const char *IdSrc = "$Id$"; +static const char *IdSrc = "$Id: FGModel.cpp,v 1.19 2011/05/22 12:44:30 jberndt Exp $"; static const char *IdHdr = ID_MODEL; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -69,27 +60,13 @@ CLASS IMPLEMENTATION FGModel::FGModel(FGFDMExec* fdmex) { FDMExec = fdmex; - NextModel = 0L; - - State = 0; - Atmosphere = 0; - FCS = 0; - Propulsion = 0; - MassBalance = 0; - Aerodynamics = 0; - Inertial = 0; - GroundReactions = 0; - ExternalReactions = 0; - Aircraft = 0; - Propagate = 0; - Auxiliary = 0; //in order for FGModel derived classes to self-bind (that is, call //their bind function in the constructor, the PropertyManager pointer //must be brought up now. PropertyManager = FDMExec->GetPropertyManager(); - exe_ctr = 1; + exe_ctr = 0; rate = 1; if (debug_lvl & 2) cout << " FGModel Base Class" << endl; @@ -106,44 +83,20 @@ FGModel::~FGModel() bool FGModel::InitModel(void) { - State = FDMExec->GetState(); - Atmosphere = FDMExec->GetAtmosphere(); - FCS = FDMExec->GetFCS(); - Propulsion = FDMExec->GetPropulsion(); - MassBalance = FDMExec->GetMassBalance(); - Aerodynamics = FDMExec->GetAerodynamics(); - Inertial = FDMExec->GetInertial(); - GroundReactions = FDMExec->GetGroundReactions(); - ExternalReactions = FDMExec->GetExternalReactions(); - BuoyantForces = FDMExec->GetBuoyantForces(); - Aircraft = FDMExec->GetAircraft(); - Propagate = FDMExec->GetPropagate(); - Auxiliary = FDMExec->GetAuxiliary(); - - if (!State || - !Atmosphere || - !FCS || - !Propulsion || - !MassBalance || - !Aerodynamics || - !Inertial || - !GroundReactions || - !ExternalReactions || - !Aircraft || - !Propagate || - !Auxiliary) return(false); - else return(true); + return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -bool FGModel::Run() +bool FGModel::Run(bool Holding) { if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl; - if (exe_ctr++ >= rate) exe_ctr = 1; + if (rate == 1) return false; // Fast exit if nothing to do + + if (exe_ctr >= rate) exe_ctr = 0; - if (exe_ctr == 1) return false; + if (exe_ctr++ == 1) return false; else return true; }