X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FJSBSim%2Fmodels%2FFGModel.cpp;h=81961eb30c53da01037f4659fd54c777a4a58c92;hb=1575fad886a0b18825363d41d53a287e8d36b9c8;hp=fe8039919b2addeea9ac37346ef243f231ba89a2;hpb=4b8fde057be1124c516eb89442eae4bfe4a4db5c;p=flightgear.git diff --git a/src/FDM/JSBSim/models/FGModel.cpp b/src/FDM/JSBSim/models/FGModel.cpp index fe8039919..81961eb30 100644 --- a/src/FDM/JSBSim/models/FGModel.cpp +++ b/src/FDM/JSBSim/models/FGModel.cpp @@ -38,26 +38,15 @@ HISTORY INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ +#include #include "FGModel.h" #include "FGFDMExec.h" -#include "FGAtmosphere.h" -#include "FGFCS.h" -#include "FGPropulsion.h" -#include "FGMassBalance.h" -#include "FGAerodynamics.h" -#include "FGInertial.h" -#include "FGGroundReactions.h" -#include "FGExternalReactions.h" -#include "FGAircraft.h" -#include "FGPropagate.h" -#include "FGAuxiliary.h" -#include using namespace std; namespace JSBSim { -static const char *IdSrc = "$Id: FGModel.cpp,v 1.15 2010/09/07 00:19:38 jberndt Exp $"; +static const char *IdSrc = "$Id: FGModel.cpp,v 1.19 2011/05/22 12:44:30 jberndt Exp $"; static const char *IdHdr = ID_MODEL; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -72,24 +61,12 @@ FGModel::FGModel(FGFDMExec* fdmex) { FDMExec = fdmex; - Atmosphere = 0; - FCS = 0; - Propulsion = 0; - MassBalance = 0; - Aerodynamics = 0; - Inertial = 0; - GroundReactions = 0; - ExternalReactions = 0; - Aircraft = 0; - Propagate = 0; - Auxiliary = 0; - //in order for FGModel derived classes to self-bind (that is, call //their bind function in the constructor, the PropertyManager pointer //must be brought up now. PropertyManager = FDMExec->GetPropertyManager(); - exe_ctr = 1; + exe_ctr = 0; rate = 1; if (debug_lvl & 2) cout << " FGModel Base Class" << endl; @@ -106,42 +83,18 @@ FGModel::~FGModel() bool FGModel::InitModel(void) { - Atmosphere = FDMExec->GetAtmosphere(); - FCS = FDMExec->GetFCS(); - Propulsion = FDMExec->GetPropulsion(); - MassBalance = FDMExec->GetMassBalance(); - Aerodynamics = FDMExec->GetAerodynamics(); - Inertial = FDMExec->GetInertial(); - GroundReactions = FDMExec->GetGroundReactions(); - ExternalReactions = FDMExec->GetExternalReactions(); - BuoyantForces = FDMExec->GetBuoyantForces(); - Aircraft = FDMExec->GetAircraft(); - Propagate = FDMExec->GetPropagate(); - Auxiliary = FDMExec->GetAuxiliary(); - - if (!Atmosphere || - !FCS || - !Propulsion || - !MassBalance || - !Aerodynamics || - !Inertial || - !GroundReactions || - !ExternalReactions || - !Aircraft || - !Propagate || - !Auxiliary) return(false); - else return(true); + return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -bool FGModel::Run() +bool FGModel::Run(bool Holding) { if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl; if (rate == 1) return false; // Fast exit if nothing to do - if (exe_ctr >= rate) exe_ctr = 1; + if (exe_ctr >= rate) exe_ctr = 0; if (exe_ctr++ == 1) return false; else return true;