X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FJSBSim%2Fmodels%2FFGPropulsion.h;h=ce62a60ea0f4d6719fca5bcb4c4e1546e2294ab4;hb=edd83dd7e8fd7162ae49da6113ad797c68769f20;hp=e25f46fd13b503d2164b1984b895dd9cfc32e132;hpb=3ec74d79c23347add2afa088b05ad29af975f65f;p=flightgear.git diff --git a/src/FDM/JSBSim/models/FGPropulsion.h b/src/FDM/JSBSim/models/FGPropulsion.h index e25f46fd1..ce62a60ea 100644 --- a/src/FDM/JSBSim/models/FGPropulsion.h +++ b/src/FDM/JSBSim/models/FGPropulsion.h @@ -4,7 +4,7 @@ Author: Jon S. Berndt Date started: 08/20/00 - ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- + ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software @@ -38,28 +38,12 @@ SENTRY INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ -#ifdef FGFS -# include -# ifdef SG_HAVE_STD_INCLUDES -# include -# include -# include -# else -# include -# include -# include -# endif -#else -# include -# include -# include -#endif +#include +#include #include "FGModel.h" -#include -#include -#include -#include +#include "math/FGMatrix33.h" +#include "input_output/FGXMLFileRead.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS @@ -73,6 +57,9 @@ FORWARD DECLARATIONS namespace JSBSim { +class FGTank; +class FGEngine; + /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ @@ -80,12 +67,29 @@ CLASS DOCUMENTATION /** Propulsion management class. The Propulsion class is the container for the entire propulsion system, which is comprised of engines, and tanks. Once the Propulsion class gets the config file, - it reads in information which is specific to a type of engine. Then: + it reads in the \ section. Then: -# The appropriate engine type instance is created -# At least one tank object is created, and is linked to an engine. - At Run time each engines Calculate() method is called. + At Run time each engine's Calculate() method is called. + +

Configuration File Format:

+ + @code + + + ... see FGEngine, FGThruster, and class for engine type ... + + ... more engines ... + + ... see FGTank ... + + ... more tanks ... + {number} + + @endcode + @author Jon S. Berndt @version $Id$ @see @@ -97,7 +101,7 @@ CLASS DOCUMENTATION CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ -class FGPropulsion : public FGModel +class FGPropulsion : public FGModel, public FGXMLFileRead { public: /// Constructor @@ -112,6 +116,8 @@ public: [Note: Should we be checking the Starved flag here?] */ bool Run(void); + bool InitModel(void); + /** Loads the propulsion system (engine[s] and tank[s]). Characteristics of the propulsion system are read in from the config file. @param el pointer to an XML element that contains the engine information. @@ -149,28 +155,30 @@ public: /** Loops the engines until thrust output steady (used for trimming) */ bool GetSteadyState(void); - /** starts the engines in IC mode (dt=0). All engine-specific setup must - be done before calling this (i.e. magnetos, starter engage, etc.) */ - bool ICEngineStart(void); + /** Sets up the engines as running */ + void InitRunning(int n); - string GetPropulsionStrings(string delimeter); - string GetPropulsionValues(string delimeter); + std::string GetPropulsionStrings(const std::string& delimiter); + std::string GetPropulsionValues(const std::string& delimiter); inline FGColumnVector3& GetForces(void) {return vForces; } inline double GetForces(int n) const { return vForces(n);} inline FGColumnVector3& GetMoments(void) {return vMoments;} inline double GetMoments(int n) const {return vMoments(n);} - inline bool GetRefuel(void) {return refuel;} + inline bool GetRefuel(void) const {return refuel;} inline void SetRefuel(bool setting) {refuel = setting;} + inline bool GetFuelDump(void) const {return dump;} + inline void SetFuelDump(bool setting) {dump = setting;} double Transfer(int source, int target, double amount); void DoRefuel(double time_slice); + void DumpFuel(double time_slice); FGColumnVector3& GetTanksMoment(void); double GetTanksWeight(void); - ifstream* FindEngineFile(string filename); - string FindEngineFullPathname(string engine_filename); + std::ifstream* FindEngineFile(const std::string& filename); + std::string FindEngineFullPathname(const std::string& engine_filename); inline int GetActiveEngine(void) const {return ActiveEngine;} inline bool GetFuelFreeze(void) {return fuel_freeze;} double GetTotalFuelQuantity(void) const {return TotalFuelQuantity;} @@ -182,13 +190,9 @@ public: void SetFuelFreeze(bool f); FGMatrix33& CalculateTankInertias(void); - void bind(); - void unbind(); - private: - vector Engines; - vector Tanks; - vector ::iterator iTank; + std::vector Engines; + std::vector Tanks; unsigned int numSelectedFuelTanks; unsigned int numSelectedOxiTanks; unsigned int numFuelTanks; @@ -202,8 +206,10 @@ private: FGColumnVector3 vXYZtank_arm; FGMatrix33 tankJ; bool refuel; + bool dump; bool fuel_freeze; double TotalFuelQuantity; + double DumpRate; bool IsBound; bool HavePistonEngine; bool HaveTurbineEngine; @@ -211,6 +217,10 @@ private: bool HaveRocketEngine; bool HaveElectricEngine; + int InitializedEngines; + bool HasInitializedEngines; + + void bind(); void Debug(int from); }; }