X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FYASim%2FAirplane.cpp;h=09707c7f7bc6fa2fc25f638d643f1a4f2ff65fca;hb=ce91286e19d6d66b316811d04b5b66b8b768827b;hp=05c64df319e4a9084d60afebb7a938adfa611c85;hpb=ac93c22545863e58eb2b4f5dad0e2c5313758d5f;p=flightgear.git diff --git a/src/FDM/YASim/Airplane.cpp b/src/FDM/YASim/Airplane.cpp index 05c64df31..09707c7f7 100644 --- a/src/FDM/YASim/Airplane.cpp +++ b/src/FDM/YASim/Airplane.cpp @@ -5,8 +5,9 @@ #include "Glue.hpp" #include "RigidBody.hpp" #include "Surface.hpp" +#include "Rotorpart.hpp" +#include "Rotorblade.hpp" #include "Thruster.hpp" - #include "Airplane.hpp" namespace yasim { @@ -15,6 +16,18 @@ namespace yasim { inline float norm(float f) { return f<1 ? 1/f : f; } inline float abs(float f) { return f<0 ? -f : f; } +// Solver threshold. How close to the solution are we trying +// to get? Trying too hard can result in oscillations about +// the correct solution, which is bad. Stick this in as a +// compile time constant for now, and consider making it +// settable per-model. +const float STHRESH = 1; + +// How slowly do we change values in the solver. Too slow, and +// the solution converges very slowly. Too fast, and it can +// oscillate. +const float SOLVE_TWEAK = 0.3226; + Airplane::Airplane() { _emptyWeight = 0; @@ -243,6 +256,11 @@ void Airplane::addVStab(Wing* vstab) _vstabs.add(vstab); } +void Airplane::addRotor(Rotor* rotor) +{ + _rotors.add(rotor); +} + void Airplane::addFuselage(float* front, float* back, float width, float taper, float mid) { @@ -431,6 +449,43 @@ float Airplane::compileWing(Wing* w) return wgt; } +float Airplane::compileRotor(Rotor* r) +{ + // Todo: add rotor to model!!! + // Todo: calc and add mass!!! + r->compile(); + _model.addRotor(r); + + float wgt = 0; + int i; + for(i=0; inumRotorparts(); i++) { + Rotorpart* s = (Rotorpart*)r->getRotorpart(i); + + _model.addRotorpart(s); + + float mass = s->getWeight(); + mass = mass * Math::sqrt(mass); + float pos[3]; + s->getPosition(pos); + _model.getBody()->addMass(mass, pos); + wgt += mass; + } + + for(i=0; inumRotorblades(); i++) { + Rotorblade* b = (Rotorblade*)r->getRotorblade(i); + + _model.addRotorblade(b); + + float mass = b->getWeight(); + mass = mass * Math::sqrt(mass); + float pos[3]; + b->getPosition(pos); + _model.getBody()->addMass(mass, pos); + wgt += mass; + } + return wgt; +} + float Airplane::compileFuselage(Fuselage* f) { // The front and back are contact points @@ -564,17 +619,19 @@ void Airplane::compile() float aeroWgt = 0; // The Wing objects - aeroWgt += compileWing(_wing); - aeroWgt += compileWing(_tail); + if (_wing) + aeroWgt += compileWing(_wing); + if (_tail) + aeroWgt += compileWing(_tail); int i; - for(i=0; i<_vstabs.size(); i++) { + for(i=0; i<_vstabs.size(); i++) aeroWgt += compileWing((Wing*)_vstabs.get(i)); - } + for(i=0; i<_rotors.size(); i++) + aeroWgt += compileRotor((Rotor*)_rotors.get(i)); // The fuselage(s) - for(i=0; i<_fuselages.size(); i++) { + for(i=0; i<_fuselages.size(); i++) aeroWgt += compileFuselage((Fuselage*)_fuselages.get(i)); - } // Count up the absolute weight we have float nonAeroWgt = _ballast; @@ -616,11 +673,14 @@ void Airplane::compile() // Ground effect float gepos[3]; - float gespan = _wing->getGroundEffect(gepos); + float gespan = 0; + if(_wing) + gespan = _wing->getGroundEffect(gepos); _model.setGroundEffect(gepos, gespan, 0.15f); solveGear(); - solve(); + if(_wing && _tail) solve(); + else solveHelicopter(); // Do this after solveGear, because it creates "gear" objects that // we don't want to affect. @@ -787,10 +847,12 @@ void Airplane::runApproach() void Airplane::applyDragFactor(float factor) { - float applied = Math::sqrt(factor); + float applied = Math::pow(factor, SOLVE_TWEAK); _dragFactor *= applied; - _wing->setDragScale(_wing->getDragScale() * applied); - _tail->setDragScale(_tail->getDragScale() * applied); + if(_wing) + _wing->setDragScale(_wing->getDragScale() * applied); + if(_tail) + _tail->setDragScale(_tail->getDragScale() * applied); int i; for(i=0; i<_vstabs.size(); i++) { Wing* w = (Wing*)_vstabs.get(i); @@ -804,10 +866,12 @@ void Airplane::applyDragFactor(float factor) void Airplane::applyLiftRatio(float factor) { - float applied = Math::sqrt(factor); + float applied = Math::pow(factor, SOLVE_TWEAK); _liftRatio *= applied; - _wing->setLiftRatio(_wing->getLiftRatio() * applied); - _tail->setLiftRatio(_tail->getLiftRatio() * applied); + if(_wing) + _wing->setLiftRatio(_wing->getLiftRatio() * applied); + if(_tail) + _tail->setLiftRatio(_tail->getLiftRatio() * applied); int i; for(i=0; i<_vstabs.size(); i++) { Wing* w = (Wing*)_vstabs.get(i); @@ -836,20 +900,11 @@ void Airplane::solve() float tmp[3]; _solutionIterations = 0; _failureMsg = 0; + while(1) { -#if 0 - printf("%d %f %f %f %f %f\n", //DEBUG - _solutionIterations, - 1000*_dragFactor, - _liftRatio, - _cruiseAoA, - _tailIncidence, - _approachElevator.val); -#endif - - if(_solutionIterations++ > 10000) { + if(_solutionIterations++ > 10000) { _failureMsg = "Solution failed to converge after 10000 iterations"; - return; + return; } // Run an iteration at cruise, and extract the needed numbers: @@ -929,13 +984,6 @@ void Airplane::solve() applyDragFactor(dragFactor); applyLiftRatio(liftFactor); - // Solver threshold. How close to the solution are we trying - // to get? Trying too hard can result in oscillations about - // the correct solution, which is bad. Stick this in as a - // compile time constant for now, and consider making it - // settable per-model. - float STHRESH = 1.6; - // DON'T do the following until the above are sane if(normFactor(dragFactor) > STHRESH*1.0001 || normFactor(liftFactor) > STHRESH*1.0001) @@ -944,8 +992,8 @@ void Airplane::solve() } // OK, now we can adjust the minor variables: - _cruiseAoA += 0.5f*aoaDelta; - _tailIncidence += 0.5f*tailDelta; + _cruiseAoA += SOLVE_TWEAK*aoaDelta; + _tailIncidence += SOLVE_TWEAK*tailDelta; _cruiseAoA = clamp(_cruiseAoA, -0.175f, 0.175f); _tailIncidence = clamp(_tailIncidence, -0.175f, 0.175f); @@ -960,7 +1008,7 @@ void Airplane::solve() break; // Otherwise, adjust and do the next iteration - _approachElevator.val += 0.8 * elevDelta; + _approachElevator.val += SOLVE_TWEAK * elevDelta; if(abs(_approachElevator.val) > 1) { _failureMsg = "Insufficient elevator to trim for approach"; break; @@ -982,4 +1030,18 @@ void Airplane::solve() return; } } + +void Airplane::solveHelicopter() +{ + _solutionIterations = 0; + _failureMsg = 0; + + applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK)); + applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK)); + setupState(0,0, &_cruiseState); + _model.setState(&_cruiseState); + _controls.reset(); + _model.getBody()->reset(); +} + }; // namespace yasim