X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FYASim%2FPropeller.cpp;h=af19e705088467c79f54d15a7c72d3797f10562d;hb=d66903e9ad63b91182ccc25d9bb82f18f8dd98b6;hp=ee5a9e0ee36dc243f9d42433c833a230b4c874d6;hpb=56473dc28d960524ccdf83b33f477adcade1fcd4;p=flightgear.git diff --git a/src/FDM/YASim/Propeller.cpp b/src/FDM/YASim/Propeller.cpp index ee5a9e0ee..af19e7050 100644 --- a/src/FDM/YASim/Propeller.cpp +++ b/src/FDM/YASim/Propeller.cpp @@ -22,6 +22,9 @@ Propeller::Propeller(float radius, float v, float omega, _f0 = 2*_etaC*power/(rho*v*V2); _matchTakeoff = false; + _manual = false; + _proppitch = 0; + _propfeather = 0; } void Propeller::setTakeoff(float omega0, float power0) @@ -34,58 +37,82 @@ void Propeller::setTakeoff(float omega0, float power0) float density = Atmosphere::getStdDensity(0); _tc0 = (torque * gamma) / (0.5f * density * V2 * _f0); } + +void Propeller::setStops(float fine_stop, float coarse_stop) +{ + _fine_stop = fine_stop; + _coarse_stop = coarse_stop; +} void Propeller::modPitch(float mod) { _j0 *= mod; - if(_j0 < 0.25f*_baseJ0) _j0 = 0.25f*_baseJ0; - if(_j0 > 4*_baseJ0) _j0 = 4*_baseJ0; + if(_j0 < _fine_stop*_baseJ0) _j0 = _fine_stop*_baseJ0; + if(_j0 > _coarse_stop*_baseJ0) _j0 = _coarse_stop*_baseJ0; +} + +void Propeller::setManualPitch() +{ + _manual = true; +} + +void Propeller::setPropPitch(float proppitch) +{ + // makes only positive range of axis effective. + _proppitch = Math::clamp(proppitch, 0, 1); } +void Propeller::setPropFeather(int state) +{ + // 0 = normal, 1 = feathered + _propfeather = (state != 0); +} void Propeller::calc(float density, float v, float omega, float* thrustOut, float* torqueOut) { + // For manual pitch, exponentially modulate the J0 value between + // 0.25 and 4. A prop pitch of 0.5 results in no change from the + // base value. + // TODO: integrate with _fine_stop and _coarse_stop variables + if (_manual) + _j0 = _baseJ0 * Math::pow(2, 2 - 4*_proppitch); + float tipspd = _r*omega; float V2 = v*v + tipspd*tipspd; - // Clamp v (forward velocity) to zero, now that we've used it to - // calculate V (propeller "speed") + // Sanify if(v < 0) v = 0; + if(omega < 0.001) omega = 0.001; - float J = v/omega; - float lambda = J/_j0; + float J = v/omega; // Advance ratio + float lambda = J/_j0; // Unitless scalar advance ratio - float torque = 0; - if(lambda > 1) { - lambda = 1.0f/lambda; - torque = (density*V2*_f0*_j0)/(4*_etaC*_beta*(1-_lambdaPeak)); - } + // There's an undefined point at lambda == 1. + if(lambda == 1.0f) lambda = 0.9999f; - // There's an undefined point at 1. Just offset by a tiny bit to - // fix (note: the discontinuity is at EXACTLY one, this is about - // the only time in history you'll see me use == on a floating - // point number!) - if(lambda == 1.0) lambda = 0.9999f; + float l4 = lambda*lambda; l4 = l4*l4; // lambda^4 + float gamma = (_etaC*_beta/_j0)*(1-l4); // thrust/torque ratio - // Calculate lambda^4 - float l4 = lambda*lambda; l4 = l4*l4; - - // thrust/torque ratio - float gamma = (_etaC*_beta/_j0)*(1-l4); - - // Compute a thrust, clamp to takeoff thrust to prevend huge - // numbers at slow speeds. + // Compute a thrust coefficient, with clamping at very low + // lambdas (fast propeller / slow aircraft). float tc = (1 - lambda) / (1 - _lambdaPeak); if(_matchTakeoff && tc > _tc0) tc = _tc0; float thrust = 0.5f * density * V2 * _f0 * tc; - - if(torque > 0) { - torque -= thrust/gamma; - thrust = -thrust; - } else { - torque = thrust/gamma; + float torque = thrust/gamma; + if(lambda > 1) { + // This is the negative thrust / windmilling regime. Throw + // out the efficiency graph approach and instead simply + // extrapolate the existing linear thrust coefficient and a + // torque coefficient that crosses the axis at a preset + // windmilling speed. The tau0 value is an analytically + // calculated (i.e. don't mess with it) value for a torque + // coefficient at lamda==1. + float tau0 = (0.25f * _j0) / (_etaC * _beta * (1 - _lambdaPeak)); + float lambdaWM = 1.2f; // lambda of zero torque (windmilling) + torque = tau0 - tau0 * (lambda - 1) / (lambdaWM - 1); + torque *= 0.5f * density * V2 * _f0; } *thrustOut = thrust;