X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FFDM%2FYASim%2FTurbulence.cpp;h=4a618368098f69889b156339615fb65d79051e55;hb=d66903e9ad63b91182ccc25d9bb82f18f8dd98b6;hp=c61e5ec13f7a6701d8dddd99f5a10874ce0d0e33;hpb=ce91286e19d6d66b316811d04b5b66b8b768827b;p=flightgear.git diff --git a/src/FDM/YASim/Turbulence.cpp b/src/FDM/YASim/Turbulence.cpp index c61e5ec13..4a6183680 100644 --- a/src/FDM/YASim/Turbulence.cpp +++ b/src/FDM/YASim/Turbulence.cpp @@ -8,10 +8,24 @@ namespace yasim { // generated turbulence fields top out at about 70% of this number. const float MAX_TURBULENCE = 20; +// Rate, in "meters" per second, of the default time axis motion. +// This will be multiplied by the rate-hz property to get the actual +// time axis offset. A setting of 2.0 causes the maximum frequency +// component to arrive at 1 Hz. +const float BASE_RATE = 2.0; + +// Power to which the input magnitude (always in the range [0:1]) is +// raised to get a coefficient for the turbulence velocity. Setting +// this to 1.0 makes the scale linear. Increasing it makes it +// curvier, with a sharp increase at the high end of the scale. +const double MAGNITUDE_EXP = 2.0; + // How many generations are "meaningful" (i.e., not part of the normal // wind computation). Decreasing this number will reallocate -// bandwidth to the higher frequency components. -const int MEANINGFUL_GENS = 9; +// bandwidth to the higher frequency components. A turbulence field +// will swing between maximal values over a distance of approximately +// 2^(MEANINGFUL_GENS-1). +const int MEANINGFUL_GENS = 7; static const float FT2M = 0.3048; @@ -100,23 +114,32 @@ inline void Turbulence::turblut(int x, int y, float* out) out[2] = c2fu(turb[2]) * (_z1 - _z0) + _z0; } +void Turbulence::setMagnitude(double mag) +{ + _mag = Math::pow(mag, MAGNITUDE_EXP); +} + void Turbulence::update(double dt, double rate) { - // Assume a normal rate is 2 unit/sec. This will cause the - // highest frequency turbulence component to arrive at 1 Hz. - _currTime += 2 * dt * rate; - if(_currTime > _sz) _currTime -= _sz; + _timeOff += BASE_RATE * dt * rate; } -void Turbulence::getTurbulence(double* loc, float* turbOut) +void Turbulence::offset(float* offset) +{ + for(int i=0; i<3; i++) + _off[i] += offset[i]; +} + +void Turbulence::getTurbulence(double* loc, float alt, float* up, + float* turbOut) { // Convert to integer 2D coordinates; wrap to [0:_sz]. - double a = loc[0] + loc[2]; - double b = loc[1] + _currTime; + double a = (loc[0] + _off[0]) + (loc[2] + _off[2]); + double b = (loc[1] + _off[1]) + _timeOff; a -= _sz * Math::floor(a * (1.0/_sz)); b -= _sz * Math::floor(b * (1.0/_sz)); - int x = (int)Math::floor(a); - int y = (int)Math::floor(b); + int x = ((int)Math::floor(a))&(_sz-1); + int y = ((int)Math::floor(b))&(_sz-1); // Convert to fractional interpolation factors a -= x; @@ -130,12 +153,26 @@ void Turbulence::getTurbulence(double* loc, float* turbOut) turblut(x+1, y+1, turb11); // Interpolate, add in units - float mag = _mag * _mag * MAX_TURBULENCE; + float mag = _mag * MAX_TURBULENCE; for(int i=0; i<3; i++) { float avg0 = (1-a)*turb00[i] + a*turb01[i]; float avg1 = (1-a)*turb10[i] + a*turb11[i]; turbOut[i] = mag * ((1-b)*avg0 + b*avg1); } + + // Adjust for altitude effects + if(alt < 300) { + float altmul = 0.5 + (1-0.5) * (alt*(1.0/300)); + if(alt < 100) { + float vmul = alt * (1.0/100); + vmul = vmul / altmul; // pre-correct for the pending altmul + float dot = Math::dot3(turbOut, up); + float off[3]; + Math::mul3(dot * (vmul-1), up, off); + Math::add3(turbOut, off, turbOut); + } + Math::mul3(altmul, turbOut, turbOut); + } } // Associates a random number in the range [-1:1] with a given lattice @@ -170,7 +207,8 @@ Turbulence::Turbulence(int gens, int seed) _seed = seed; _mag = 1; _x0 = _x1 = _y0 = _y1 = _z0 = _z1 = 0; - _currTime = 0; + _timeOff = 0; + _off[0] = _off[1] = _off[2] = 0; float* xbuf = new float[_sz*_sz]; float* ybuf = new float[_sz*_sz];