X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FGUI%2Fgui.cxx;h=f37b3792d6412ec8b0d2b2dd414a951f436f04d3;hb=02a5261797998841e2c3d8580385e68a5d319929;hp=1ae94dbb093a925eea17b7c2490d07a0232424f3;hpb=157bd10218e9ef93ad666d195e8d334a2f0fabca;p=flightgear.git diff --git a/src/GUI/gui.cxx b/src/GUI/gui.cxx index 1ae94dbb0..f37b3792d 100644 --- a/src/GUI/gui.cxx +++ b/src/GUI/gui.cxx @@ -41,9 +41,12 @@ #include
#include
+#include
#include
-#include
+#include +#include #include +#include #include "gui.h" #include "layout.hxx" @@ -77,8 +80,7 @@ public: FGFontCache *fc = globals->get_fontcache(); fc->initializeFonts(); puFont *GuiFont - = fc->get(globals->get_locale()->getStringValue("font", - "typewriter.txf"), + = fc->get(globals->get_locale()->getDefaultFont("typewriter.txf"), 15); puSetDefaultFonts(*GuiFont, *GuiFont); guiFnt = puGetDefaultLabelFont(); @@ -96,24 +98,88 @@ public: } }; -osg::ref_ptr initOp; -} +// Operation for querying OpenGL parameters. This must be done in a +// valid OpenGL context, potentially in another thread. -void guiStartInit(osg::GraphicsContext* gc) +struct GeneralInitOperation : public GraphicsContextOperation { - if (gc) { - initOp = new GUIInitOperation; - gc->add(initOp.get()); + GeneralInitOperation() + : GraphicsContextOperation(std::string("General init")) + { } + void run(osg::GraphicsContext* gc) + { + SGPropertyNode* simRendering = fgGetNode("/sim/rendering"); + + simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR)); + + simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER)); + + simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION)); + + // Old hardware without support for OpenGL 2.0 does not support GLSL and + // glGetString returns NULL for GL_SHADING_LANGUAGE_VERSION. + // + // See http://flightgear.org/forums/viewtopic.php?f=17&t=19670&start=15#p181945 + const char* glsl_version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + if( !glsl_version ) + glsl_version = "UNSUPPORTED"; + simRendering->setStringValue("gl-shading-language-version", glsl_version); + SG_LOG( SG_GENERAL, SG_INFO, glsl_version); + + GLint tmp; + glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp ); + simRendering->setIntValue("max-texture-size", tmp); + + glGetIntegerv( GL_DEPTH_BITS, &tmp ); + simRendering->setIntValue("depth-buffer-bits", tmp); + } +}; + +osg::ref_ptr initOp; + } -bool guiFinishInit() +/** Initializes GUI. + * Returns true when done, false when still busy (call again). */ +bool guiInit() { - if (!initOp.valid()) + static osg::ref_ptr genOp; + + if (!genOp.valid()) + { + // Pick some window on which to do queries. + // XXX Perhaps all this graphics initialization code should be + // moved to renderer.cxx? + genOp = new GeneralInitOperation; + osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault()); + WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); + osg::GraphicsContext* gc = 0; + if (guiCamera) + gc = guiCamera->getGraphicsContext(); + if (gc) { + gc->add(genOp.get()); + initOp = new GUIInitOperation; + gc->add(initOp.get()); + } else { + wsa->windows[0]->gc->add(genOp.get()); + } + return false; // not ready yet + } + else + { + if (!genOp->isFinished()) + return false; + if (!initOp.valid()) + return true; + if (!initOp->isFinished()) + return false; + genOp = 0; + initOp = 0; + // we're done return true; - if (!initOp->isFinished()) - return false; - initOp = 0; - return true; + } } -