X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FGUI%2Fgui.cxx;h=f37b3792d6412ec8b0d2b2dd414a951f436f04d3;hb=02a5261797998841e2c3d8580385e68a5d319929;hp=b34e135e2a15720dbc6f513486e6c6f2f096ccc1;hpb=65e2ce16d6aa01d2c58827c62e0e8544ba15ae79;p=flightgear.git diff --git a/src/GUI/gui.cxx b/src/GUI/gui.cxx index b34e135e2..f37b3792d 100644 --- a/src/GUI/gui.cxx +++ b/src/GUI/gui.cxx @@ -30,9 +30,7 @@ #include -#ifdef HAVE_WINDOWS_H -# include -#endif +#include #include #include @@ -41,16 +39,21 @@ #include -#include #include
#include
+#include
#include
+#include +#include #include +#include #include "gui.h" -#include "gui_local.hxx" #include "layout.hxx" +#include + +using namespace flightgear; puFont guiFnt = 0; @@ -59,48 +62,124 @@ puFont guiFnt = 0; init the gui _____________________________________________________________________*/ +namespace +{ +class GUIInitOperation : public GraphicsContextOperation +{ +public: + GUIInitOperation() : GraphicsContextOperation(std::string("GUI init")) + { + } + void run(osg::GraphicsContext* gc) + { + WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); + wsa->puInitialize(); + puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT + puSetDefaultColourScheme (0.8, 0.8, 0.9, 1); + + FGFontCache *fc = globals->get_fontcache(); + fc->initializeFonts(); + puFont *GuiFont + = fc->get(globals->get_locale()->getDefaultFont("typewriter.txf"), + 15); + puSetDefaultFonts(*GuiFont, *GuiFont); + guiFnt = puGetDefaultLabelFont(); + + LayoutWidget::setDefaultFont(GuiFont, 15); + + if (!fgHasNode("/sim/startup/mouse-pointer")) { + // no preference specified for mouse pointer + } else if ( !fgGetBool("/sim/startup/mouse-pointer") ) { + // don't show pointer + } else { + // force showing pointer + puShowCursor(); + } + } +}; + +// Operation for querying OpenGL parameters. This must be done in a +// valid OpenGL context, potentially in another thread. -void guiInit() +struct GeneralInitOperation : public GraphicsContextOperation { - char *mesa_win_state; + GeneralInitOperation() + : GraphicsContextOperation(std::string("General init")) + { + } + void run(osg::GraphicsContext* gc) + { + SGPropertyNode* simRendering = fgGetNode("/sim/rendering"); + + simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR)); + + simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER)); + + simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION)); + + // Old hardware without support for OpenGL 2.0 does not support GLSL and + // glGetString returns NULL for GL_SHADING_LANGUAGE_VERSION. + // + // See http://flightgear.org/forums/viewtopic.php?f=17&t=19670&start=15#p181945 + const char* glsl_version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + if( !glsl_version ) + glsl_version = "UNSUPPORTED"; + simRendering->setStringValue("gl-shading-language-version", glsl_version); + SG_LOG( SG_GENERAL, SG_INFO, glsl_version); + + GLint tmp; + glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp ); + simRendering->setIntValue("max-texture-size", tmp); + + glGetIntegerv( GL_DEPTH_BITS, &tmp ); + simRendering->setIntValue("depth-buffer-bits", tmp); + } +}; - // Initialize PUI -#ifndef PU_USE_NONE - puInit(); -#endif - puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT - puSetDefaultColourScheme (0.8, 0.8, 0.9, 1); +osg::ref_ptr initOp; - FGFontCache *fc = globals->get_fontcache(); - puFont *GuiFont = fc->get(globals->get_locale()->getStringValue("font", "typewriter.txf"), 15); - puSetDefaultFonts(*GuiFont, *GuiFont); - guiFnt = puGetDefaultLabelFont(); +} - LayoutWidget::setDefaultFont(GuiFont, 15); - - if (!fgHasNode("/sim/startup/mouse-pointer")) { - // no preference specified for mouse pointer, attempt to autodetect... - // Determine if we need to render the cursor, or if the windowing - // system will do it. First test if we are rendering with glide. - if ( strstr ( general.get_glRenderer(), "Glide" ) ) { - // Test for the MESA_GLX_FX env variable - if ( (mesa_win_state = getenv( "MESA_GLX_FX" )) != NULL) { - // test if we are fullscreen mesa/glide - if ( (mesa_win_state[0] == 'f') || - (mesa_win_state[0] == 'F') ) { - puShowCursor (); - } - } +/** Initializes GUI. + * Returns true when done, false when still busy (call again). */ +bool guiInit() +{ + static osg::ref_ptr genOp; + + if (!genOp.valid()) + { + // Pick some window on which to do queries. + // XXX Perhaps all this graphics initialization code should be + // moved to renderer.cxx? + genOp = new GeneralInitOperation; + osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault()); + WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); + osg::GraphicsContext* gc = 0; + if (guiCamera) + gc = guiCamera->getGraphicsContext(); + if (gc) { + gc->add(genOp.get()); + initOp = new GUIInitOperation; + gc->add(initOp.get()); + } else { + wsa->windows[0]->gc->add(genOp.get()); } -// mouse_active = ~mouse_active; - } else if ( !fgGetBool("/sim/startup/mouse-pointer") ) { - // don't show pointer - } else { - // force showing pointer - puShowCursor(); -// mouse_active = ~mouse_active; + return false; // not ready yet + } + else + { + if (!genOp->isFinished()) + return false; + if (!initOp.valid()) + return true; + if (!initOp->isFinished()) + return false; + genOp = 0; + initOp = 0; + // we're done + return true; } - - // MOUSE_VIEW mode stuff - initMouseQuat(); }