X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FGUI%2Fgui.cxx;h=f37b3792d6412ec8b0d2b2dd414a951f436f04d3;hb=02a5261797998841e2c3d8580385e68a5d319929;hp=b730270f51d042ca7a771e1ae03778a376fcdb35;hpb=580ebf637b991bbc5bb6b9632e8e62845d23ea43;p=flightgear.git diff --git a/src/GUI/gui.cxx b/src/GUI/gui.cxx index b730270f5..f37b3792d 100644 --- a/src/GUI/gui.cxx +++ b/src/GUI/gui.cxx @@ -30,10 +30,6 @@ #include -#ifdef HAVE_WINDOWS_H -# include -#endif - #include #include @@ -43,18 +39,20 @@ #include -#include #include
#include
+#include
#include
-#include
+#include +#include #include +#include #include "gui.h" -#include "gui_local.hxx" #include "layout.hxx" -using namespace osg; +#include + using namespace flightgear; puFont guiFnt = 0; @@ -72,7 +70,7 @@ public: GUIInitOperation() : GraphicsContextOperation(std::string("GUI init")) { } - void run(GraphicsContext* gc) + void run(osg::GraphicsContext* gc) { WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); wsa->puInitialize(); @@ -80,9 +78,9 @@ public: puSetDefaultColourScheme (0.8, 0.8, 0.9, 1); FGFontCache *fc = globals->get_fontcache(); + fc->initializeFonts(); puFont *GuiFont - = fc->get(globals->get_locale()->getStringValue("font", - "typewriter.txf"), + = fc->get(globals->get_locale()->getDefaultFont("typewriter.txf"), 15); puSetDefaultFonts(*GuiFont, *GuiFont); guiFnt = puGetDefaultLabelFont(); @@ -90,22 +88,7 @@ public: LayoutWidget::setDefaultFont(GuiFont, 15); if (!fgHasNode("/sim/startup/mouse-pointer")) { - // no preference specified for mouse pointer, attempt to autodetect... - // Determine if we need to render the cursor, or if the windowing - // system will do it. First test if we are rendering with - // glide. - // XXX Not bloody likely in 2008... - if ( strstr ( general.get_glRenderer(), "Glide" ) ) { - // Test for the MESA_GLX_FX env variable - char *mesa_win_state = getenv( "MESA_GLX_FX" ); - if (mesa_win_state != NULL) { - // test if we are fullscreen mesa/glide - if ( (mesa_win_state[0] == 'f') || - (mesa_win_state[0] == 'F') ) { - puShowCursor (); - } - } - } + // no preference specified for mouse pointer } else if ( !fgGetBool("/sim/startup/mouse-pointer") ) { // don't show pointer } else { @@ -115,25 +98,88 @@ public: } }; -ref_ptr initOp; -} +// Operation for querying OpenGL parameters. This must be done in a +// valid OpenGL context, potentially in another thread. -void guiStartInit() +struct GeneralInitOperation : public GraphicsContextOperation { - initOp = new GUIInitOperation; - WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); - GraphicsContext* gc = wsa->getGUIGraphicsContext(); - gc->add(initOp.get()); + GeneralInitOperation() + : GraphicsContextOperation(std::string("General init")) + { + } + void run(osg::GraphicsContext* gc) + { + SGPropertyNode* simRendering = fgGetNode("/sim/rendering"); + + simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR)); + + simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER)); + + simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION)); + SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION)); + + // Old hardware without support for OpenGL 2.0 does not support GLSL and + // glGetString returns NULL for GL_SHADING_LANGUAGE_VERSION. + // + // See http://flightgear.org/forums/viewtopic.php?f=17&t=19670&start=15#p181945 + const char* glsl_version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + if( !glsl_version ) + glsl_version = "UNSUPPORTED"; + simRendering->setStringValue("gl-shading-language-version", glsl_version); + SG_LOG( SG_GENERAL, SG_INFO, glsl_version); + + GLint tmp; + glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp ); + simRendering->setIntValue("max-texture-size", tmp); + + glGetIntegerv( GL_DEPTH_BITS, &tmp ); + simRendering->setIntValue("depth-buffer-bits", tmp); + } +}; + +osg::ref_ptr initOp; + } -bool guiFinishInit() +/** Initializes GUI. + * Returns true when done, false when still busy (call again). */ +bool guiInit() { - if (!initOp.valid()) - return false; - if (!initOp->isFinished()) - return false; - initMouseQuat(); - initOp = 0; - return true; -} + static osg::ref_ptr genOp; + if (!genOp.valid()) + { + // Pick some window on which to do queries. + // XXX Perhaps all this graphics initialization code should be + // moved to renderer.cxx? + genOp = new GeneralInitOperation; + osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault()); + WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); + osg::GraphicsContext* gc = 0; + if (guiCamera) + gc = guiCamera->getGraphicsContext(); + if (gc) { + gc->add(genOp.get()); + initOp = new GUIInitOperation; + gc->add(initOp.get()); + } else { + wsa->windows[0]->gc->add(genOp.get()); + } + return false; // not ready yet + } + else + { + if (!genOp->isFinished()) + return false; + if (!initOp.valid()) + return true; + if (!initOp->isFinished()) + return false; + genOp = 0; + initOp = 0; + // we're done + return true; + } +}