X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FGUI%2Fmenubar.hxx;h=eab4b7ff8c6d939b700fe5d1a71e6615fb45d100;hb=db85ebff95b5e7bcb469d99ae25e062b733d090b;hp=12ee7a56e8787344976c00fe61a99c77f816072c;hpb=ed3ae450cee3824584bab04af2fe4f7a85fa968f;p=flightgear.git diff --git a/src/GUI/menubar.hxx b/src/GUI/menubar.hxx index 12ee7a56e..eab4b7ff8 100644 --- a/src/GUI/menubar.hxx +++ b/src/GUI/menubar.hxx @@ -1,3 +1,5 @@ +// menubar.hxx - XML-configured menu bar. + #ifndef __MENUBAR_HXX #define __MENUBAR_HXX 1 @@ -6,23 +8,32 @@ #endif #include // for SG_USING_STD +#include
#include #include -SG_USING_STD(map); +using std::map; #include -SG_USING_STD(vector); +using std::vector; class puMenuBar; class puObject; -class FGBinding; +class SGBinding; /** * XML-configured PUI menu bar. + * + * This class creates a menu bar from a tree of XML properties. These + * properties are not part of the main FlightGear property tree, but + * are read from a separate file ($FG_ROOT/gui/menubar.xml). + * + * WARNING: because PUI provides no easy way to attach user data to a + * menu item, all menu item strings must be unique; otherwise, this + * class will always use the first binding with any given name. */ class FGMenuBar { @@ -44,7 +55,6 @@ public: * Initialize the menu bar from $FG_ROOT/gui/menubar.xml */ virtual void init (); - /** * Make the menu bar visible. @@ -75,14 +85,58 @@ public: virtual void fireItem (puObject * item); + /** + * create a menubar based on a PropertyList within the PropertyTree + */ + void make_menubar (SGPropertyNode * props); + + + /** + * destroy a menubar based on a PropertyList within the PropertyTree + */ + void destroy_menubar (); + + + /** + * Disable/enable menu titles and entries + */ + bool enable_item (const SGPropertyNode * item, bool state); + + private: - void make_menu (SGPropertyNode_ptr node); + // Make a single menu. + void make_menu (SGPropertyNode * node); + + // Make the top-level menubar. void make_menubar (); + // Create a property-path -> puObject map for menu node + void make_object_map(SGPropertyNode * node); + + // Add listener that enables/disables menu entries. + void add_enabled_listener(SGPropertyNode * node); + + // Is the menu visible? bool _visible; + + // The top-level menubar itself. puMenuBar * _menuBar; - map*> _bindings; + + // A map of bindings for the menubar. + map > _bindings; + + // These are hoops that we have to jump through because PUI doesn't + // do memory management for lists. We have to allocate the arrays, + // hang onto pointers, and then delete them when the menubar is + // freed. + char ** make_char_array (int size); + puCallback * make_callback_array (int size); + vector _char_arrays; + vector _callback_arrays; + + // A map for {menu node path}->puObject translation. + map _objects; }; #endif // __MENUBAR_HXX