X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FGUI%2Fnew_gui.hxx;h=0797d53a66ac8551f4b8adc9e0362b00fd832297;hb=c5366cceb6d345d3526ab013b04eb815fe0a6845;hp=f39ddd232676688224840736c8fe7f9943b8bd8d;hpb=06665909090d40adc9fcea3f65f81fcfaf2480fb;p=flightgear.git diff --git a/src/GUI/new_gui.hxx b/src/GUI/new_gui.hxx index f39ddd232..0797d53a6 100644 --- a/src/GUI/new_gui.hxx +++ b/src/GUI/new_gui.hxx @@ -3,33 +3,22 @@ #ifndef __NEW_GUI_HXX #define __NEW_GUI_HXX 1 -#ifndef __cplusplus -# error This library requires C++ -#endif - -#ifdef HAVE_CONFIG_H -# include -#endif - #include -#include // for SG_USING_STD #include #include #include +#include #include #include -SG_USING_STD(vector); -SG_USING_STD(map); -SG_USING_STD(string); - #include
+class SGBinding; + class FGMenuBar; class FGDialog; -class FGBinding; class FGColor; class FGFontCache; @@ -63,7 +52,7 @@ public: virtual void init (); /** - * Reinitialize the GUI subsystem. + * Reinitialize the GUI subsystem. Reloads all XML dialogs. */ virtual void reinit (); @@ -88,6 +77,11 @@ public: */ virtual void update (double delta_time_sec); + /** + * Redraw the GUI picking up new GUI colors. + */ + virtual void redraw (); + /** * Creates a new dialog box, using the same property format as the * gui/dialogs configuration files. Does not display the @@ -112,7 +106,7 @@ public: * @param name The name of the dialog box. * @return true if the dialog exists, false otherwise. */ - virtual bool showDialog (const string &name); + virtual bool showDialog (const std::string &name); /** @@ -131,14 +125,20 @@ public: * @param name The name of the dialog box. * @return true if the dialog was active, false otherwise. */ - virtual bool closeDialog (const string &name); + virtual bool closeDialog (const std::string &name); + + /** + * Get dialog property tree's root node. + * @param name The name of the dialog box. + * @return node pointer if the dialog was found, zero otherwise. + */ + virtual SGPropertyNode_ptr getDialogProperties (const std::string &name); /** * Return a pointer to the current menubar. */ virtual FGMenuBar * getMenuBar (); - /** * Ignore this method. * @@ -154,27 +154,29 @@ public: */ virtual FGDialog * getActiveDialog (); + + /** + * Get the named dialog if active. + * + * @return The named dialog, or 0 if it isn't active. + */ + virtual FGDialog * getDialog (const std::string &name); + + virtual FGColor *getColor (const char * name) const { - _itt_t it = _colors.find(name); + _citt_t it = _colors.find(name); return (it != _colors.end()) ? it->second : NULL; } - virtual FGColor *getColor (const string &name) const { - _itt_t it = _colors.find(name.c_str()); + virtual FGColor *getColor (const std::string &name) const { + _citt_t it = _colors.find(name.c_str()); return (it != _colors.end()) ? it->second : NULL; } - virtual puFont *getDefaultFont() { return &_font; } + virtual puFont *getDefaultFont() { return _font; } - /** - * menu wide font cache, accessible from other classes as well. - */ - FGFontCache *get_fontcache() { return _fontcache; } - protected: - FGFontCache * _fontcache; - /** * Test if the menubar is visible. * @@ -192,22 +194,37 @@ protected: virtual void setStyle (); virtual void setupFont (SGPropertyNode *); + /** + * Used by reinit() and redraw() to close all dialogs and to apply + * current GUI colors. If "reload" is false, reopens all dialogs. + * Otherwise reloads all XML dialog files from disk and reopens all + * but Nasal * generated dialogs, omitting dynamic widgets. (This + * is only useful for GUI development.) + */ + virtual void reset (bool reload); + private: - fntTexFont _tex_font; - puFont _font; - map _colors; - typedef map::const_iterator _itt_t; + struct ltstr + { + bool operator()(const char* s1, const char* s2) const { + return strcmp(s1, s2) < 0; + } + }; + + puFont *_font; + map _colors; + typedef map::iterator _itt_t; + typedef map::const_iterator _citt_t; - // Free all allocated memory. - void clear (); + void clear_colors(); // Read all the configuration files in a directory. - void readDir (const char * path); + void readDir (const SGPath& path); FGMenuBar * _menubar; FGDialog * _active_dialog; - map _active_dialogs; - map _dialog_props; + std::map _active_dialogs; + std::map _dialog_props; }; @@ -235,10 +252,7 @@ public: bool isValid() const { return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0; } - void print() const { - std::cerr << "red=" << _red << ", green=" << _green - << ", blue=" << _blue << ", alpha=" << _alpha << std::endl; - } + void print() const; inline void setRed(float red) { _red = red; } inline void setGreen(float green) { _green = green; } @@ -260,15 +274,51 @@ private: /** - * A small class to keep all fonts available for future use. + * A class to keep all fonts available for future use. * This also assures a font isn't resident more than once. */ class FGFontCache { private: + // The parameters of a request to the cache. + struct FntParams + { + const std::string name; + const float size; + const float slant; + FntParams() : size(0.0f), slant(0.0f) {} + FntParams(const FntParams& rhs) + : name(rhs.name), size(rhs.size), slant(rhs.slant) + { + } + FntParams(const std::string& name_, float size_, float slant_) + : name(name_), size(size_), slant(slant_) + { + } + }; + struct FntParamsLess + : public std::binary_function + { + bool operator() (const FntParams& f1, const FntParams& f2) const; + }; + struct fnt { + fnt(puFont *pu = 0) : pufont(pu), texfont(0) {} + ~fnt() { if (texfont) { delete pufont; delete texfont; } } + // Font used by plib GUI code + puFont *pufont; + // TXF font + fntTexFont *texfont; + }; + // Path to the font directory SGPath _path; - map _fonts; - typedef map::iterator _itt_t; + typedef map TexFontMap; + typedef map PuFontMap; + TexFontMap _texFonts; + PuFontMap _puFonts; + + bool _initialized; + struct fnt *getfnt(const char *name, float size, float slant); + void init(); public: FGFontCache(); @@ -276,6 +326,18 @@ public: puFont *get(const char *name, float size=15.0, float slant=0.0); puFont *get(SGPropertyNode *node); + + fntTexFont *getTexFont(const char *name, float size=15.0, float slant=0.0); + + SGPath getfntpath(const char *name); + /** + * Preload all the fonts in the FlightGear font directory. It is + * important to load the font textures early, with the proper + * graphics context current, so that no plib (or our own) code + * tries to load a font from disk when there's no current graphics + * context. + */ + bool initializeFonts(); };