X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FInput%2Finput.hxx;h=f26f21a9333796adc6dba60521c8b45a8f6dc207;hb=5151f7f5e0ba7c7e6688bdfbc4cea365196e1ed3;hp=bc7bb55c42bea973096520101eae86a7f6cc47ae;hpb=4d96e62a1082aebc26c4bb0637778630a20caf3e;p=flightgear.git diff --git a/src/Input/input.hxx b/src/Input/input.hxx index bc7bb55c4..f26f21a93 100644 --- a/src/Input/input.hxx +++ b/src/Input/input.hxx @@ -1,8 +1,10 @@ // input.hxx -- handle user input from various sources. // // Written by David Megginson, started May 2001. +// Major redesign by Torsten Dreyer, started August 2009 // // Copyright (C) 2001 David Megginson, david@megginson.com +// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as @@ -16,7 +18,7 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ @@ -28,109 +30,15 @@ # error This library requires C++ #endif -#include +#include -#include + -#include -#include -#include
-#include
- -#include -#include - -SG_USING_STD(map); -SG_USING_STD(vector); - -/** - * An input binding of some sort. - * - *

This class represents a binding that can be assigned to a - * keyboard key, a joystick button or axis, or even a panel - * instrument.

- */ -class FGBinding -{ -public: - - /** - * Default constructor. - */ - FGBinding (); - - - /** - * Convenience constructor. - * - * @param node The binding will be built from this node. - */ - FGBinding (const SGPropertyNode * node); - - - /** - * Destructor. - */ - virtual ~FGBinding (); - - - /** - * Get the command name. - * - * @return The string name of the command for this binding. - */ - virtual const string &getCommandName () const { return _command_name; } - - - /** - * Get the command itself. - * - * @return The command associated with this binding, or 0 if none - * is present. - */ - virtual SGCommandMgr::command_t getCommand () const { return _command; } - - - /** - * Get the argument that will be passed to the command. - * - * @return A property node that will be passed to the command as its - * argument, or 0 if none was supplied. - */ - virtual const SGPropertyNode * getArg () { return _arg; } - - - /** - * Read a binding from a property node. - * - * @param node The property node containing the binding. - */ - virtual void read (const SGPropertyNode * node); - - - /** - * Fire a binding. - */ - virtual void fire () const; - - - /** - * Fire a binding with a setting (i.e. joystick axis). - * - * A double 'setting' property will be added to the arguments. - * - * @param setting The input setting, usually between -1.0 and 1.0. - */ - virtual void fire (double setting) const; - - -private: - void _fire (const SGPropertyNode *arg) const; - string _command_name; - SGCommandMgr::command_t _command; - const SGPropertyNode * _arg; -}; + +//////////////////////////////////////////////////////////////////////// +// General input mapping support. +//////////////////////////////////////////////////////////////////////// /** @@ -140,179 +48,19 @@ private: * keyboard, joystick, mouse, or even panel switches -- in a consistent * way, and to allow users to rebind any of the actions at runtime.

*/ -class FGInput : public FGSubsystem +class FGInput : public SGSubsystemGroup { public: - - enum { - FG_MOD_NONE = 0, - FG_MOD_UP = 1, // key- or button-up - FG_MOD_SHIFT = 2, - FG_MOD_CTRL = 4, - FG_MOD_ALT = 8, - FG_MOD_MAX = 16 // enough to handle all combinations - }; - - FGInput(); - virtual ~FGInput(); - - // - // Implementation of FGSubsystem. - // - virtual void init (); - virtual void bind (); - virtual void unbind (); - virtual void update (); - - - /** - * Handle a single keystroke. - * - *

Note: for special keys, the integer key code will be the Glut - * code + 256.

- * - * @param k The integer key code, as returned by glut. - * @param modifiers Modifier keys pressed (bitfield). - * @param x The mouse x position at the time of keypress. - * @param y The mouse y position at the time of keypress. - * @see #FG_MOD_SHIFT - * @see #FG_MOD_CTRL - * @see #FG_MOD_ALT - */ - virtual void doKey (int k, int modifiers, int x, int y); - - -private: - - // Constants - enum - { - MAX_KEYS = 1024, - - #ifdef WIN32 - MAX_JOYSTICKS = 2, - #else - MAX_JOYSTICKS = 10, - #endif - MAX_AXES = _JS_MAX_AXES, - MAX_BUTTONS = 32 - }; - - - typedef vector binding_list_t; - - /** - * Settings for a key or button. - */ - struct button { - button () - : is_repeatable(false), - last_state(-1) - {} - bool is_repeatable; - int last_state; - binding_list_t bindings[FG_MOD_MAX]; - }; - - - /** - * Settings for a single joystick axis. - */ - struct axis { - axis () - : last_value(9999999), - tolerance(0.002), - low_threshold(-0.9), - high_threshold(0.9) - {} - float last_value; - float tolerance; - binding_list_t bindings[FG_MOD_MAX]; - float low_threshold; - float high_threshold; - struct button low; - struct button high; - }; - - - /** - * Settings for a joystick. - */ - struct joystick { - virtual ~joystick () { - delete js; - delete[] axes; - delete[] buttons; - } - int naxes; - int nbuttons; - jsJoystick * js; - axis * axes; - button * buttons; - }; - - - /** - * Initialize key bindings. - */ - void _init_keyboard (); - - /** - * Initialize joystick bindings. - */ - void _init_joystick (); - - - /** - * Initialize a single button. - */ - inline void _init_button (const SGPropertyNode * node, - button &b, - const string name); - - - /** - * Update the keyboard. - */ - void _update_keyboard (); - - - /** - * Update the joystick. - */ - void _update_joystick (); - - - /** - * Update a single button. - */ - inline void _update_button (button &b, int modifiers, bool pressed); - - - /** - * Read bindings and modifiers. + * Default constructor. */ - void _read_bindings (const SGPropertyNode * node, - binding_list_t * binding_list, - int modifiers); + FGInput (); /** - * Look up the bindings for a key code. + * Destructor. */ - const vector &_find_key_bindings (unsigned int k, int modifiers); - - button _key_bindings[MAX_KEYS]; - joystick _joystick_bindings[MAX_JOYSTICKS]; + virtual ~FGInput(); }; -// Handle keyboard events -void GLUTkey(unsigned char k, int x, int y); -void GLUTkeyup(unsigned char k, int x, int y); -void GLUTspecialkey(int k, int x, int y); -void GLUTspecialkeyup(int k, int x, int y); - -extern FGInput current_input; - -#endif // _CONTROLS_HXX +#endif // _INPUT_HXX