X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FInstrumentation%2FHUD%2FHUD_runway.cxx;h=5ad4592a1d6141bf6ba53d9e2dd95ad92423ea6a;hb=f04d5f8758ef4b5524a9396a84351bf86db6763e;hp=74240e6270c842b5ba340d8619e3dbb04045d154;hpb=c6cbef666a611e66401bbd4a988c695242749cb3;p=flightgear.git diff --git a/src/Instrumentation/HUD/HUD_runway.cxx b/src/Instrumentation/HUD/HUD_runway.cxx index 74240e627..5ad4592a1 100644 --- a/src/Instrumentation/HUD/HUD_runway.cxx +++ b/src/Instrumentation/HUD/HUD_runway.cxx @@ -19,22 +19,27 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +#ifdef HAVE_CONFIG_H +# include +#endif + #include #include -#include -#include SG_GLU_H +#include #include
+#include
#include -#include +#include +#include #include #include -#include
-#include
-#include +#include +#include +#include #include "HUD.hxx" - +#include "HUD_private.hxx" HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) : Item(hud, node, x, y), @@ -45,7 +50,6 @@ HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) : _scale_dist(node->getDoubleValue("scale-dist-nm")), _default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)), _default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)), - _cockpit_view(globals->get_viewmgr()->get_view(0)), _stipple_out(node->getIntValue("outer_stipple", 0xFFFF)), _stipple_center(node->getIntValue("center-stipple", 0xFFFF)), _draw_arrow(_arrow_scale > 0 ? true : false), @@ -56,57 +60,58 @@ HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) : _view[2] = 640; _view[3] = 480; - _center.x = _view[2] / 2; - _center.y = _view[3] / 2; + _center_x = _view[2] / 2; + _center_y = _view[3] / 2; - _location.left = _center.x - (get_width() / 2) + get_x(); - _location.right = _center.x + (get_width() / 2) + get_x(); - _location.bottom = _center.y - (get_height() / 2) + get_y(); - _location.top = _center.y + (get_height() / 2) + get_y(); + _left = _center_x - (_w / 2) + _x; + _right = _center_x + (_w / 2) + _x; + _bottom = _center_y - (_h / 2) + _y; + _top = _center_y + (_h / 2) + _y; } - void HUD::Runway::draw() { - if (!get_active_runway(_runway)) + _runway = get_active_runway(); + if (!_runway) return; glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH); - float modelView[4][4], projMat[4][4]; + float projMat[4][4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}}; + float modelView[4][4]; bool anyLines; //Get the current view - FGViewer* curr_view = globals->get_viewmgr()->get_current_view(); - int curr_view_id = globals->get_viewmgr()->get_current(); - double gpo = curr_view->getGoalPitchOffset_deg(); - double gho = curr_view->getGoalHeadingOffset_deg(); - double po = curr_view->getPitchOffset_deg(); - double ho = curr_view->getHeadingOffset_deg(); - - double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS; - double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS; +// FGViewer* curr_view = globals->get_viewmgr()->get_current_view(); +// int curr_view_id = globals->get_viewmgr()->get_current(); +// double gpo = curr_view->getGoalPitchOffset_deg(); +// double gho = curr_view->getGoalHeadingOffset_deg(); +// double po = curr_view->getPitchOffset_deg(); +// double ho = curr_view->getHeadingOffset_deg(); + + FGViewer* cockpitView = globals->get_viewmgr()->get_view(0); + + double yaw = -(cockpitView->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS; + double pitch = (cockpitView->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS; //double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset double sPitch = sin(pitch), cPitch = cos(pitch), sYaw = sin(yaw), cYaw = cos(yaw); - //Assuming that the "Cockpit View" is always at position zero!!! - if (curr_view_id != 0) { - globals->get_viewmgr()->set_view(0); - globals->get_viewmgr()->copyToCurrent(); - } //Set the camera to the cockpit view to get the view of the runway from the cockpit - ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW()); + // OSGFIXME +// ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW()); get_rwy_points(_points3d); //Get the current project matrix - ssgGetProjectionMatrix(projMat); + // OSGFIXME +// ssgGetProjectionMatrix(projMat); // const sgVec4 *viewMat = globals->get_current_view()->get_VIEW(); //Get the current model view matrix (cockpit view) - ssgGetModelviewMatrix(modelView); + // OSGFIXME +// ssgGetModelviewMatrix(modelView); //Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry - xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f; - xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f; - xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f; - xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f; + xy[0][0] = cYaw, xy[1][0] = 0.0f, xy[2][0] = -sYaw, xy[3][0] = 0.0f; + xy[0][1] = sPitch*-sYaw, xy[1][1] = cPitch, xy[2][1] = -sPitch*cYaw, xy[3][1] = 0.0f; + xy[0][2] = cPitch*sYaw, xy[1][2] = sPitch, xy[2][2] = cPitch*cYaw, xy[3][2] = 0.0f; + xy[0][3] = 0.0f, xy[1][3] = 0.0f, xy[2][3] = 0.0f, xy[3][3] = 1.0f; //Re-center the model view sgPostMultMat4(modelView,xy); //copy float matrices to double @@ -119,10 +124,11 @@ void HUD::Runway::draw() } //Calculate the 2D points via gluProject - int result = GL_TRUE; +// int result = GL_TRUE; for (int i = 0; i < 6; i++) { - result = gluProject(_points3d[i][0], _points3d[i][1], _points3d[i][2], _mm, - _pm, _view, &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]); + /*result = */simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2], + _mm, _pm, _view, + &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]); } //set the line width based on our distance from the runway setLineWidth(); @@ -143,69 +149,47 @@ void HUD::Runway::draw() drawArrow(); //draw indication arrow } - //Restore the current view and any offsets - if (curr_view_id != 0) { - globals->get_viewmgr()->set_view(curr_view_id); - globals->get_viewmgr()->copyToCurrent(); - curr_view->setHeadingOffset_deg(ho); - curr_view->setPitchOffset_deg(po); - curr_view->setGoalHeadingOffset_deg(gho); - curr_view->setGoalPitchOffset_deg(gpo); - } //Set the camera back to the current view - ssgSetCamera((sgVec4 *)curr_view); + // OSGFIXME +// ssgSetCamera((sgVec4 *)curr_view); glPopAttrib(); } -bool HUD::Runway::get_active_runway(FGRunway& runway) +FGRunway* HUD::Runway::get_active_runway() { - FGEnvironment stationweather = - ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment(); - double hdg = stationweather.get_wind_from_heading_deg(); - return globals->get_runways()->search(fgGetString("/sim/presets/airport-id"), int(hdg), &runway); + const FGAirport* apt = fgFindAirportID(fgGetString("/sim/presets/airport-id")); + if (!apt) return NULL; + + return apt->getActiveRunwayForUsage(); } + void HUD::Runway::get_rwy_points(sgdVec3 *_points3d) { - static Point3D center = globals->get_scenery()->get_center(); + double alt = _runway->geod().getElevationM(); + double length = _runway->lengthM() * 0.5; + double width = _runway->widthM() * 0.5; + double frontLat = 0.0, frontLon = 0.0, backLat = 0.0, backLon = 0.0, az = 0.0, tempLat = 0.0, tempLon = 0.0; - //Get the current tile center - Point3D currentCenter = globals->get_scenery()->get_center(); - Point3D tileCenter = currentCenter; - if (center != currentCenter) //if changing tiles - tileCenter = center; //use last center - - double alt = current_aircraft.fdm_state->get_Runway_altitude() * SG_FEET_TO_METER; - double length = (_runway._length / 2.0) * SG_FEET_TO_METER; - double width = (_runway._width / 2.0) * SG_FEET_TO_METER; - double frontLat, frontLon, backLat, backLon,az, tempLat, tempLon; - - geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading, length, &backLat, &backLon, &az); + geo_direct_wgs_84(alt, _runway->latitude(), _runway->longitude(), _runway->headingDeg(), length, &backLat, &backLon, &az); sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, _points3d[4]); - geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading + 180, length, &frontLat, &frontLon, &az); + geo_direct_wgs_84(alt, _runway->latitude(), _runway->longitude(), _runway->headingDeg() + 180, length, &frontLat, &frontLon, &az); sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, _points3d[5]); - geo_direct_wgs_84(alt, backLat, backLon, _runway._heading + 90, width, &tempLat, &tempLon, &az); + geo_direct_wgs_84(alt, backLat, backLon, _runway->headingDeg() + 90, width, &tempLat, &tempLon, &az); sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[0]); - geo_direct_wgs_84(alt, backLat, backLon, _runway._heading - 90, width, &tempLat, &tempLon, &az); + geo_direct_wgs_84(alt, backLat, backLon, _runway->headingDeg() - 90, width, &tempLat, &tempLon, &az); sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[1]); - geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading - 90, width, &tempLat, &tempLon, &az); + geo_direct_wgs_84(alt, frontLat, frontLon, _runway->headingDeg() - 90, width, &tempLat, &tempLon, &az); sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[2]); - geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading + 90, width, &tempLat, &tempLon, &az); + geo_direct_wgs_84(alt, frontLat, frontLon, _runway->headingDeg() + 90, width, &tempLat, &tempLon, &az); sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[3]); - - for (int i = 0; i < 6; i++) { - _points3d[i][0] -= tileCenter.x(); - _points3d[i][1] -= tileCenter.y(); - _points3d[i][2] -= tileCenter.z(); - } - center = currentCenter; } @@ -214,12 +198,10 @@ bool HUD::Runway::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& sgdVec3 p1, p2; sgdCopyVec3(p1, point1); sgdCopyVec3(p2, point2); - bool p1Inside = (p1[0] >= _location.left && p1[0] <= _location.right - && p1[1] >= _location.bottom && p1[1] <= _location.top); + bool p1Inside = (p1[0] >= _left && p1[0] <= _right && p1[1] >= _bottom && p1[1] <= _top); bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0); bool p1Valid = p1Insight && p1Inside; - bool p2Inside = (p2[0] >= _location.left && p2[0] <= _location.right - && p2[1] >= _location.bottom && p2[1] <= _location.top); + bool p2Inside = (p2[0] >= _left && p2[0] <= _right && p2[1] >= _bottom && p2[1] <= _top); bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0); bool p2Valid = p2Insight && p2Inside; @@ -236,7 +218,8 @@ bool HUD::Runway::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& sgdVec3 newPt; sgdCopyVec3(newPt, a1); sgdAddVec3(newPt, vec); - if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p2[0], &p2[1], &p2[2]) + if (simgear::project(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, + &p2[0], &p2[1], &p2[2]) && (p2[2] > 0 && p2[2] < 1.0)) { boundPoint(p1, p2); glBegin(GL_LINES); @@ -252,7 +235,8 @@ bool HUD::Runway::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& sgdVec3 newPt; sgdCopyVec3(newPt, a2); sgdAddVec3(newPt, vec); - if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p1[0], &p1[1], &p1[2]) + if (simgear::project(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, + &p1[0], &p1[1], &p1[2]) && (p1[2] > 0 && p1[2] < 1.0)) { boundPoint(p2, p1); glBegin(GL_LINES); @@ -280,9 +264,9 @@ void HUD::Runway::boundPoint(const sgdVec3& v, sgdVec3& m) { double y = v[1]; if (m[1] < v[1]) - y = _location.bottom; + y = _bottom; else if (m[1] > v[1]) - y = _location.top; + y = _top; if (m[0] == v[0]) { m[1] = y; @@ -293,87 +277,87 @@ void HUD::Runway::boundPoint(const sgdVec3& v, sgdVec3& m) m[0] = (y - v[1]) / slope + v[0]; m[1] = y; - if (m[0] < _location.left) { - m[0] = _location.left; - m[1] = slope * (_location.left - v[0]) + v[1]; + if (m[0] < _left) { + m[0] = _left; + m[1] = slope * (_left - v[0]) + v[1]; - } else if (m[0] > _location.right) { - m[0] = _location.right; - m[1] = slope * (_location.right - v[0]) + v[1]; + } else if (m[0] > _right) { + m[0] = _right; + m[1] = slope * (_right - v[0]) + v[1]; } } bool HUD::Runway::boundOutsidePoints(sgdVec3& v, sgdVec3& m) { - bool pointsInvalid = (v[1] > _location.top && m[1] > _location.top) || - (v[1] < _location.bottom && m[1] < _location.bottom) || - (v[0] > _location.right && m[0] > _location.right) || - (v[0] < _location.left && m[0] < _location.left); + bool pointsInvalid = (v[1] > _top && m[1] > _top) || + (v[1] < _bottom && m[1] < _bottom) || + (v[0] > _right && m[0] > _right) || + (v[0] < _left && m[0] < _left); if (pointsInvalid) return false; if (m[0] == v[0]) {//x's are equal, vertical line if (m[1] > v[1]) { - m[1] = _location.top; - v[1] = _location.bottom; + m[1] = _top; + v[1] = _bottom; } else { - v[1] = _location.top; - m[1] = _location.bottom; + v[1] = _top; + m[1] = _bottom; } return true; } if (m[1] == v[1]) { //y's are equal, horizontal line if (m[0] > v[0]) { - m[0] = _location.right; - v[0] = _location.left; + m[0] = _right; + v[0] = _left; } else { - v[0] = _location.right; - m[0] = _location.left; + v[0] = _right; + m[0] = _left; } return true; } double slope = (m[1] - v[1]) / (m[0] - v[0]); double b = v[1] - (slope * v[0]); - double y1 = slope * _location.left + b; - double y2 = slope * _location.right + b; - double x1 = (_location.bottom - b) / slope; - double x2 = (_location.top - b) / slope; + double y1 = slope * _left + b; + double y2 = slope * _right + b; + double x1 = (_bottom - b) / slope; + double x2 = (_top - b) / slope; int counter = 0; - if (y1 >= _location.bottom && y1 <= _location.top) { - v[0] = _location.left; + if (y1 >= _bottom && y1 <= _top) { + v[0] = _left; v[1] = y1; counter++; } - if (y2 >= _location.bottom && y2 <= _location.top) { + if (y2 >= _bottom && y2 <= _top) { if (counter > 0) { - m[0] = _location.right; + m[0] = _right; m[1] = y2; } else { - v[0] = _location.right; + v[0] = _right; v[1] = y2; } counter++; } - if (x1 >= _location.left && x1 <= _location.right) { + if (x1 >= _left && x1 <= _right) { if (counter > 0) { m[0] = x1; - m[1] = _location.bottom; + m[1] = _bottom; } else { v[0] = x1; - v[1] = _location.bottom; + v[1] = _bottom; } counter++; } - if (x2 >= _location.left && x2 <= _location.right) { + if (x2 >= _left && x2 <= _right) { m[0] = x1; - m[1] = _location.bottom; + m[1] = _bottom; counter++; } return (counter == 2); @@ -382,17 +366,15 @@ bool HUD::Runway::boundOutsidePoints(sgdVec3& v, sgdVec3& m) void HUD::Runway::drawArrow() { - Point3D ac(0.0), rwy(0.0); - ac.setlat(current_aircraft.fdm_state->get_Latitude_deg()); - ac.setlon(current_aircraft.fdm_state->get_Longitude_deg()); - rwy.setlat(_runway._lat); - rwy.setlon(_runway._lon); - float theta = GetHeadingFromTo(ac, rwy); + SGGeod acPos(SGGeod::fromDeg( + fgGetDouble("/position/longitude-deg"), + fgGetDouble("/position/latitude-deg"))); + float theta = SGGeodesy::courseDeg(acPos, _runway->geod()); theta -= fgGetDouble("/orientation/heading-deg"); theta = -theta; glMatrixMode(GL_MODELVIEW); glPushMatrix(); - glTranslated((_location.right + _location.left) / 2.0,(_location.top + _location.bottom) / 2.0, 0.0); + glTranslated((_right + _left) / 2.0, (_top + _bottom) / 2.0, 0.0); glRotated(theta, 0.0, 0.0, 1.0); glTranslated(0.0, _arrow_radius, 0.0); glScaled(_arrow_scale, _arrow_scale, 0.0); @@ -416,13 +398,10 @@ void HUD::Runway::drawArrow() void HUD::Runway::setLineWidth() { //Calculate the distance from the runway, A - double course, distance; - calc_gc_course_dist(Point3D(_runway._lon * SGD_DEGREES_TO_RADIANS, - _runway._lat * SGD_DEGREES_TO_RADIANS, 0.0), - Point3D(current_aircraft.fdm_state->get_Longitude(), - current_aircraft.fdm_state->get_Latitude(), 0.0 ), - &course, &distance); - distance *= SG_METER_TO_NM; + SGGeod acPos(SGGeod::fromDeg( + fgGetDouble("/position/longitude-deg"), + fgGetDouble("/position/latitude-deg"))); + double distance = SGGeodesy::distanceNm(acPos, _runway->geod()); //Get altitude above runway, B double alt_nm = _agl->getDoubleValue(); @@ -431,7 +410,7 @@ void HUD::Runway::setLineWidth() alt_nm *= SG_METER_TO_NM; - //Calculate distance away from runway, C = v(A²+B²) + //Calculate distance away from runway, C = v(A≤+B≤) distance = sqrt(alt_nm * alt_nm + distance*distance); if (distance < _scale_dist) glLineWidth(1.0 + ((_line_scale - 1) * ((_scale_dist - distance) / _scale_dist)));