X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Ffg_commands.cxx;h=77b9aedf76b49f01f8d9381ef071aaf98c82a8c0;hb=f5c90088237d3272d8ebf917f94eb0b0033d0306;hp=ac2ef8b164f61c911aa819e1e26de6be9ede3caa;hpb=72a95d570c7e99dce9ea41c64777f6996ad05dfe;p=flightgear.git diff --git a/src/Main/fg_commands.cxx b/src/Main/fg_commands.cxx index ac2ef8b16..77b9aedf7 100644 --- a/src/Main/fg_commands.cxx +++ b/src/Main/fg_commands.cxx @@ -1,6 +1,7 @@ // fg_commands.cxx - internal FGFS commands. #include +#include #include STL_STRING #include STL_FSTREAM @@ -26,6 +27,85 @@ SG_USING_STD(ofstream); #include "fg_props.hxx" #include "fg_io.hxx" #include "globals.hxx" +#include "viewmgr.hxx" + + + +//////////////////////////////////////////////////////////////////////// +// Saved command states. +//////////////////////////////////////////////////////////////////////// + + +/** + * Base saved state for property commands. + * + * Since this class isn't publicly visible, it is simply an aggregate + * of all the stuff any property command needs. + */ +class PropertyCommandState : public SGCommandState +{ +public: + PropertyCommandState (const SGPropertyNode * arg); + virtual SGPropertyNode * getProp () const { return _prop; } + virtual SGPropertyNode * getProp2 () const { return _prop2; } + virtual const SGPropertyNode * getValue () const + { return _value ? _value : &_dummy_0; } + virtual const SGPropertyNode * getStep () const + { return _step ? _step : &_dummy_0; } + virtual const SGPropertyNode * getMin () const { return _min; } + virtual const SGPropertyNode * getMax () const { return _max; } + virtual const SGPropertyNode * getWrap () const + { return _wrap ? _wrap : &_dummy_0; } + virtual const SGPropertyNode * getFactor () const + { return _factor ? _factor : &_dummy_1; } + virtual const SGPropertyNode * getSetting () const + { return _setting ? _setting : &_dummy_0; } + virtual const SGPropertyNode * getOffset () const + { return _offset ? _offset : &_dummy_0; } +private: + static SGPropertyNode _dummy_0; + static SGPropertyNode _dummy_1; + mutable SGPropertyNode * _prop; + mutable SGPropertyNode * _prop2; + const SGPropertyNode * _value; + const SGPropertyNode * _step; + const SGPropertyNode * _min; + const SGPropertyNode * _max; + const SGPropertyNode * _wrap; + const SGPropertyNode * _factor; + const SGPropertyNode * _setting; + const SGPropertyNode * _offset; +}; + +SGPropertyNode PropertyCommandState::_dummy_0; +SGPropertyNode PropertyCommandState::_dummy_1; + +PropertyCommandState::PropertyCommandState (const SGPropertyNode * arg) + : SGCommandState(arg), + _prop(fgGetNode(arg->getStringValue("property[0]", "/null"), true)), + _prop2(fgGetNode(arg->getStringValue("property[1]", "/null"), true)), + _value(arg->getNode("value")), + _step(arg->getNode("step")), + _min(arg->getNode("min")), + _max(arg->getNode("max")), + _wrap(arg->getNode("wrap")), + _factor(arg->getNode("factor")), + _setting(arg->getNode("setting")), + _offset(arg->getNode("offset")) +{ + // It would be better not to do this + // every time, but it's not that big + // a deal. I don't know enough about + // C++ static initialization to fix it. + _dummy_1.setDoubleValue(1.0); +} + + + + +//////////////////////////////////////////////////////////////////////// +// Command implementations. +//////////////////////////////////////////////////////////////////////// /** @@ -140,13 +220,14 @@ do_preferences_load (const SGPropertyNode * arg, SGCommandState ** state) props_path.append(path); SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences from " << props_path.str()); - if (!readProperties(props_path.str(), globals->get_props())) { - SG_LOG(SG_INPUT, SG_ALERT, "Failed to reread global preferences"); + try { + readProperties(props_path.str(), globals->get_props()); + } catch (const sg_exception &e) { + guiErrorMessage("Error reading global preferences: ", e); return false; - } else { - SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences."); - return true; } + SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences."); + return true; } @@ -158,6 +239,12 @@ do_view_cycle (const SGPropertyNode * arg, SGCommandState ** state) { globals->get_current_view()->set_view_offset(0.0); globals->set_current_view(globals->get_viewmgr()->next_view()); + if ( fgGetString("/sim/flight-model") == "ada" ) { + globals->get_props()->setBoolValue( "/sim/hud/visibility", true ); + if ( globals->get_viewmgr()->get_current() == 1 ) { + globals->get_props()->setBoolValue( "/sim/hud/visibility", false ); + } + } // fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize")); return true; } @@ -184,7 +271,7 @@ do_tile_cache_reload (const SGPropertyNode * arg, SGCommandState ** state) SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache"); if ( !freeze ) globals->set_freeze( true ); - BusyCursor(0); + // BusyCursor(0); if ( global_tile_mgr.init() ) { // Load the local scenery data global_tile_mgr.update(fgGetDouble("/position/longitude-deg"), @@ -194,7 +281,7 @@ do_tile_cache_reload (const SGPropertyNode * arg, SGCommandState ** state) "Error in Tile Manager initialization!" ); exit(-1); } - BusyCursor(1); + // BusyCursor(1); if ( !freeze ) globals->set_freeze( false ); return true; @@ -220,12 +307,10 @@ do_lighting_update (const SGPropertyNode * arg, SGCommandState ** state) static bool do_property_toggle (const SGPropertyNode * arg, SGCommandState ** state) { - const string & propname = arg->getStringValue("property", ""); - if (propname == "") - return false; - - SGPropertyNode * node = fgGetNode(propname); - return node->setBoolValue(!node->getBoolValue()); + if (*state == 0) + *state = new PropertyCommandState(arg); + SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); + return prop->setBoolValue(!prop->getBoolValue()); } @@ -238,27 +323,27 @@ do_property_toggle (const SGPropertyNode * arg, SGCommandState ** state) static bool do_property_assign (const SGPropertyNode * arg, SGCommandState ** state) { - const string & propname = arg->getStringValue("property", ""); - if (propname == "") - return false; - - SGPropertyNode * node = fgGetNode(propname, true); + if (*state == 0) + *state = new PropertyCommandState(arg); + SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); + const SGPropertyNode * value = + ((PropertyCommandState *)(*state))->getValue(); - switch (node->getType()) { + switch (prop->getType()) { case SGPropertyNode::BOOL: - return node->setBoolValue(arg->getBoolValue("value")); + return prop->setBoolValue(value->getBoolValue()); case SGPropertyNode::INT: - return node->setIntValue(arg->getIntValue("value")); + return prop->setIntValue(value->getIntValue()); case SGPropertyNode::LONG: - return node->setLongValue(arg->getLongValue("value")); + return prop->setLongValue(value->getLongValue()); case SGPropertyNode::FLOAT: - return node->setFloatValue(arg->getFloatValue("value")); + return prop->setFloatValue(value->getFloatValue()); case SGPropertyNode::DOUBLE: - return node->setDoubleValue(arg->getDoubleValue("value")); + return prop->setDoubleValue(value->getDoubleValue()); case SGPropertyNode::STRING: - return node->setStringValue(arg->getStringValue("value")); + return prop->setStringValue(value->getStringValue()); default: - return node->setUnspecifiedValue(arg->getStringValue("value")); + return prop->setUnspecifiedValue(value->getStringValue()); } } @@ -267,114 +352,139 @@ do_property_assign (const SGPropertyNode * arg, SGCommandState ** state) * Built-in command: increment or decrement a property value. * * property: the name of the property to increment or decrement. - * step: the amount of the increment or decrement. + * step: the amount of the increment or decrement (default: 0). + * min: the minimum allowed value (default: no minimum). + * max: the maximum allowed value (default: no maximum). + * wrap: true if the value should be wrapped when it passes min or max; + * both min and max must be present for this to work (default: + * false). */ static bool do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state) { - const string & propname = arg->getStringValue("property", ""); - if (propname == "") - return false; - - SGPropertyNode * node = fgGetNode(propname, true); - - switch (node->getType()) { + if (*state == 0) + *state = new PropertyCommandState(arg); + SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); + const SGPropertyNode * step = ((PropertyCommandState *)(*state))->getStep(); + const SGPropertyNode * min = ((PropertyCommandState *)(*state))->getMin(); + const SGPropertyNode * max = ((PropertyCommandState *)(*state))->getMax(); + bool wrap = ((PropertyCommandState *)(*state))->getWrap()->getBoolValue(); + + switch (prop->getType()) { case SGPropertyNode::BOOL: - if (arg->getBoolValue("step")) - return node->setBoolValue(!node->getBoolValue()); + if (step->getBoolValue()) + return prop->setBoolValue(!prop->getBoolValue()); else return true; - case SGPropertyNode::INT: - return node->setIntValue(node->getIntValue() - + arg->getIntValue("step")); - case SGPropertyNode::LONG: - return node->setLongValue(node->getLongValue() - + arg->getLongValue("step")); - case SGPropertyNode::FLOAT: - return node->setFloatValue(node->getFloatValue() - + arg->getFloatValue("step")); + case SGPropertyNode::INT: { + int value = prop->getIntValue() + step->getIntValue(); + if (min && (value < min->getIntValue())) { + if (wrap && max) + value = max->getIntValue(); + else + value = min->getIntValue(); + } + if (max && value > max->getIntValue()) { + if (wrap && min) + value = min->getIntValue(); + else + value = max->getIntValue(); + } + return prop->setIntValue(value); + } + case SGPropertyNode::LONG: { + long value = prop->getLongValue() + step->getLongValue(); + if (min && (value < min->getLongValue())) { + if (wrap && max) + value = max->getLongValue(); + else + value = min->getLongValue(); + } + if (max && value > max->getLongValue()) { + if (wrap && min) + value = min->getLongValue(); + else + value = max->getLongValue(); + } + return prop->setLongValue(value); + } + case SGPropertyNode::FLOAT: { + float value = prop->getFloatValue() + step->getFloatValue(); + if (min && (value < min->getFloatValue())) { + if (wrap && max) + value = max->getFloatValue(); + else + value = min->getFloatValue(); + } + if (max && value > max->getFloatValue()) { + if (wrap && min) + value = min->getFloatValue(); + else + value = max->getFloatValue(); + } + return prop->setFloatValue(value); + } case SGPropertyNode::DOUBLE: case SGPropertyNode::UNSPECIFIED: - return node->setDoubleValue(node->getDoubleValue() - + arg->getDoubleValue("step")); - default: // doesn't make sense with strings - return false; + case SGPropertyNode::NONE: { + double value = prop->getDoubleValue() + step->getDoubleValue(); + if (min && (value < min->getDoubleValue())) { + if (wrap && max) + value = max->getDoubleValue(); + else + value = min->getDoubleValue(); + } + if (max && value > max->getDoubleValue()) { + if (wrap && min) + value = min->getDoubleValue(); + else + value = max->getDoubleValue(); + } + return prop->setDoubleValue(value); } -} - - -/** -<<<<<<< fg_commands.cxx - * Built-in command: multiply a property value. - * - * property: the name of the property to multiply. - * factor: the amount by which to multiply. - */ -static bool -do_property_multiply (const SGPropertyNode * arg, SGCommandState ** state) -{ - const string & propname = arg->getStringValue("property", ""); - if (propname == "") + case SGPropertyNode::STRING: // doesn't make sense with strings + SG_LOG(SG_INPUT, SG_ALERT, "Cannot adjust a string value"); return false; - - SGPropertyNode * node = fgGetNode(propname, true); - - switch (node->getType()) { - case SGPropertyNode::BOOL: - return node->setBoolValue(node->getBoolValue() && - arg->getBoolValue("factor")); - case SGPropertyNode::INT: - return node->setIntValue(int(node->getIntValue() - * arg->getDoubleValue("factor"))); - case SGPropertyNode::LONG: - return node->setLongValue(long(node->getLongValue() - * arg->getDoubleValue("factor"))); - case SGPropertyNode::FLOAT: - return node->setFloatValue(float(node->getFloatValue() - * arg->getDoubleValue("factor"))); - case SGPropertyNode::DOUBLE: - case SGPropertyNode::UNSPECIFIED: - return node->setDoubleValue(node->getDoubleValue() - * arg->getDoubleValue("factor")); - default: // doesn't make sense with strings + default: + SG_LOG(SG_INPUT, SG_ALERT, "Unknown value type"); return false; } } /** -======= * Built-in command: multiply a property value. * * property: the name of the property to multiply. * factor: the amount by which to multiply. */ static bool -do_property_multiply (const SGPropertyNode * arg) +do_property_multiply (const SGPropertyNode * arg, SGCommandState ** state) { - const string & propname = arg->getStringValue("property", ""); - if (propname == "") - return false; - - SGPropertyNode * node = fgGetNode(propname, true); + if (*state == 0) + *state = new PropertyCommandState(arg); + SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); + const SGPropertyNode * factor = + ((PropertyCommandState *)(*state))->getFactor(); - switch (node->getType()) { + switch (prop->getType()) { case SGPropertyNode::BOOL: - return node->setBoolValue(node->getBoolValue() && - arg->getBoolValue("factor")); + return prop->setBoolValue(prop->getBoolValue() && + factor->getBoolValue()); case SGPropertyNode::INT: - return node->setIntValue(int(node->getIntValue() - * arg->getDoubleValue("factor"))); + return prop->setIntValue(int(prop->getIntValue() + * factor->getDoubleValue())); case SGPropertyNode::LONG: - return node->setLongValue(long(node->getLongValue() - * arg->getDoubleValue("factor"))); + return prop->setLongValue(long(prop->getLongValue() + * factor->getDoubleValue())); case SGPropertyNode::FLOAT: - return node->setFloatValue(float(node->getFloatValue() - * arg->getDoubleValue("factor"))); + return prop->setFloatValue(float(prop->getFloatValue() + * factor->getDoubleValue())); case SGPropertyNode::DOUBLE: case SGPropertyNode::UNSPECIFIED: - return node->setDoubleValue(node->getDoubleValue() - * arg->getDoubleValue("factor")); + case SGPropertyNode::NONE: + return prop->setDoubleValue(prop->getDoubleValue() + * factor->getDoubleValue()); default: // doesn't make sense with strings return false; } @@ -390,16 +500,15 @@ do_property_multiply (const SGPropertyNode * arg) static bool do_property_swap (const SGPropertyNode * arg, SGCommandState ** state) { - const string &propname1 = arg->getStringValue("property[0]", ""); - const string &propname2 = arg->getStringValue("property[1]", ""); - if (propname1 == "" || propname2 == "") - return false; - - SGPropertyNode * node1 = fgGetNode(propname1, true); - SGPropertyNode * node2 = fgGetNode(propname2, true); - const string & tmp = node1->getStringValue(); - return (node1->setUnspecifiedValue(node2->getStringValue()) && - node2->setUnspecifiedValue(tmp)); + if (*state == 0) + *state = new PropertyCommandState(arg); + SGPropertyNode * prop1 = ((PropertyCommandState *)(*state))->getProp(); + SGPropertyNode * prop2 = ((PropertyCommandState *)(*state))->getProp2(); + + // FIXME: inefficient + const string & tmp = prop1->getStringValue(); + return (prop1->setUnspecifiedValue(prop2->getStringValue()) && + prop2->setUnspecifiedValue(tmp)); } @@ -414,15 +523,26 @@ do_property_swap (const SGPropertyNode * arg, SGCommandState ** state) static bool do_property_scale (const SGPropertyNode * arg, SGCommandState ** state) { - const string &propname = arg->getStringValue("property"); - double setting = arg->getDoubleValue("setting", 0.0); - double offset = arg->getDoubleValue("offset", 0.0); - double factor = arg->getDoubleValue("factor", 1.0); - return fgSetDouble(propname, (setting + offset) * factor); + if (*state == 0) + *state = new PropertyCommandState(arg); + SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); + double setting = + ((PropertyCommandState *)(*state))->getSetting()->getDoubleValue(); + double offset = + ((PropertyCommandState *)(*state))->getOffset()->getDoubleValue(); + double factor = + ((PropertyCommandState *)(*state))->getFactor()->getDoubleValue(); + + return prop->setDoubleValue((setting + offset) * factor); } +//////////////////////////////////////////////////////////////////////// +// Command setup. +//////////////////////////////////////////////////////////////////////// + + /** * Table of built-in commands. *