X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Fmain.cxx;h=419614ed303a4fff1afd412bb1d99adbe61cdcf4;hb=a4d27fe7bc81a3c5acca18b76d4f10406b74f8a3;hp=96d8fe16e59ad4ffe32e83365cb2dd00bf05f489;hpb=3b88c71122e33315c51bbf7676f12abf9c512989;p=flightgear.git diff --git a/src/Main/main.cxx b/src/Main/main.cxx index 96d8fe16e..419614ed3 100644 --- a/src/Main/main.cxx +++ b/src/Main/main.cxx @@ -81,6 +81,7 @@ #include #include +#include #include #ifdef FG_NETWORK_OLK #include @@ -135,14 +136,11 @@ FGGeneral general; // our initializations out of the glutIdleLoop() so that we can get a // splash screen up and running right away. static int idle_state = 0; -static int global_multi_loop; +static long global_multi_loop; // attempt to avoid a large bounce at startup static bool initial_freeze = true; -// Another hack -int use_signals = 0; - // forward declaration void fgReshape( int width, int height ); @@ -271,7 +269,7 @@ void fgInitVisuals( void ) { #ifndef GLUT_WRONG_VERSION // Go full screen if requested ... - if ( globals->get_options()->get_fullscreen() ) { + if ( fgGetBool("/sim/startup/fullscreen") ) { glutFullScreen(); } #endif @@ -290,14 +288,14 @@ void fgInitVisuals( void ) { // glFogi (GL_FOG_MODE, GL_LINEAR); glFogi (GL_FOG_MODE, GL_EXP2); - if ( (globals->get_options()->get_fog() == 1) || - (globals->get_options()->get_shading() == 0) ) { + if ( (fgGetString("/sim/rendering/fog") == "disabled") || + (!fgGetBool("/sim/rendering/shading"))) { // if fastest fog requested, or if flat shading force fastest glHint ( GL_FOG_HINT, GL_FASTEST ); - } else if ( globals->get_options()->get_fog() == 2 ) { + } else if ( fgGetString("/sim/rendering/fog") == "nicest" ) { glHint ( GL_FOG_HINT, GL_NICEST ); } - if ( globals->get_options()->get_wireframe() ) { + if ( fgGetBool("/sim/rendering/wireframe") ) { // draw wire frame glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); } @@ -333,7 +331,7 @@ void fgRenderFrame( void ) { if ( idle_state != 1000 ) { // still initializing, draw the splash screen - if ( globals->get_options()->get_splash_screen() == 1 ) { + if ( fgGetBool("/sim/startup/splash-screen") ) { fgSplashUpdate(0.0); } } else { @@ -380,7 +378,8 @@ void fgRenderFrame( void ) { cur_fdm_state->get_Psi() * RAD_TO_DEG, wup ); sgVec3 npo; // new pilot offset after rotation - sgXformVec3( po, po, pilot_view->get_UP() ); + sgVec3 *pPO = PilotOffsetGet(); + sgXformVec3( po, *pPO, pilot_view->get_UP() ); sgXformVec3( npo, po, CXFM ); chase_view->set_geod_view_pos( cur_fdm_state->get_Longitude(), @@ -418,24 +417,24 @@ void fgRenderFrame( void ) { #endif // update view port - fgReshape( globals->get_options()->get_xsize(), - globals->get_options()->get_ysize() ); + fgReshape( fgGetInt("/sim/startup/xsize"), + fgGetInt("/sim/startup/ysize") ); #if 0 // swing and a miss if ( ! fgPanelVisible() ) { xglViewport( 0, 0 , - (GLint)(globals->get_options()->get_xsize()), - (GLint)(globals->get_options()->get_ysize()) ); + (GLint)(fgGetInt("/sim/startup/xsize")), + (GLint)(fgGetInt("/sim/startup/ysize")) ); } else { int view_h = int( (current_panel->getViewHeight() - current_panel->getYOffset()) - * (globals->get_options()->get_ysize() / 768.0) ); + * (fgGetInt("/sim/startup/ysize") / 768.0) ); glViewport( 0, - (GLint)(globals->get_options()->get_ysize() - view_h), - (GLint)(globals->get_options()->get_xsize()), + (GLint)(fgGetInt("/sim/startup/ysize") - view_h), + (GLint)(fgGetInt("/sim/startup/xsize")), (GLint)(view_h) ); } #endif @@ -444,12 +443,12 @@ void fgRenderFrame( void ) { glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec ); clear_mask = GL_DEPTH_BUFFER_BIT; - if ( globals->get_options()->get_wireframe() ) { + if ( fgGetBool("/sim/rendering/wireframe") ) { clear_mask |= GL_COLOR_BUFFER_BIT; } - if ( globals->get_options()->get_skyblend() ) { - if ( globals->get_options()->get_textures() ) { + if ( fgGetBool("/sim/rendering/skyblend") ) { + if ( fgGetBool("/sim/rendering/textures") ) { // glClearColor(black[0], black[1], black[2], black[3]); glClearColor(l->adj_fog_color[0], l->adj_fog_color[1], l->adj_fog_color[2], l->adj_fog_color[3]); @@ -483,10 +482,9 @@ void fgRenderFrame( void ) { #endif thesky->modify_vis( cur_fdm_state->get_Altitude() * FEET_TO_METER, - ( global_multi_loop * - globals->get_options()->get_speed_up() ) / - (double)globals->get_options()->get_model_hz() ); + fgGetInt("/sim/speed-up") ) / + (double)fgGetInt("/sim/model-hz") ); double actual_visibility = thesky->get_visibility(); // cout << "actual visibility = " << actual_visibility << endl; @@ -509,7 +507,7 @@ void fgRenderFrame( void ) { glFogf (GL_FOG_DENSITY, fog_exp2_density); // update the sky dome - if ( globals->get_options()->get_skyblend() ) { + if ( fgGetBool("/sim/rendering/skyblend") ) { /* cout << "thesky->repaint() sky_color = " << cur_light_params.sky_color[0] << " " << cur_light_params.sky_color[1] << " " @@ -562,7 +560,7 @@ void fgRenderFrame( void ) { } glEnable( GL_DEPTH_TEST ); - if ( globals->get_options()->get_fog() > 0 ) { + if ( fgGetString("/sim/rendering/fog") != "disabled" ) { glEnable( GL_FOG ); glFogi( GL_FOG_MODE, GL_EXP2 ); glFogfv( GL_FOG_COLOR, l->adj_fog_color ); @@ -642,7 +640,7 @@ void fgRenderFrame( void ) { // set up moving parts if (flaps_selector != NULL) { - flaps_selector->select( (FGBFI::getFlaps() > 0.5f) ? 1 : 2 ); + flaps_selector->select( (controls.get_flaps() > 0.5f) ? 1 : 2 ); } if (prop_selector != NULL) { @@ -662,7 +660,7 @@ void fgRenderFrame( void ) { // $$$ end - added VS Renganthan 17 Oct 2K # ifdef FG_NETWORK_OLK - if ( globals->get_options()->get_network_olk() ) { + if ( fgGetBool("/sim/networking/network-olk") ) { sgCoord fgdpos; other = head->next; /* put listpointer to start */ while ( other != tail) { /* display all except myself */ @@ -685,8 +683,10 @@ void fgRenderFrame( void ) { // position tile nodes and update range selectors global_tile_mgr.prep_ssg_nodes(); - // draw the sky backdrop - thesky->preDraw(); + if ( fgGetBool("/sim/rendering/skyblend") ) { + // draw the sky backdrop + thesky->preDraw(); + } // draw the ssg scene glEnable( GL_DEPTH_TEST ); @@ -700,17 +700,27 @@ void fgRenderFrame( void ) { ssgCullAndDraw( lighting ); - // draw the sky cloud layers - thesky->postDraw( cur_fdm_state->get_Altitude() * FEET_TO_METER ); + if ( fgGetBool("/sim/rendering/skyblend") ) { + // draw the sky cloud layers + thesky->postDraw( cur_fdm_state->get_Altitude() * FEET_TO_METER ); + } // display HUD && Panel glDisable( GL_FOG ); glDisable( GL_DEPTH_TEST ); // glDisable( GL_CULL_FACE ); // glDisable( GL_TEXTURE_2D ); + + // update the controls subsystem + controls.update(); + hud_and_panel->apply(); fgCockpitUpdate(); + // update the panel subsystem + if (current_panel != 0) + current_panel->update(); + // We can do translucent menus, so why not. :-) menus->apply(); glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; @@ -725,31 +735,54 @@ void fgRenderFrame( void ) { // Update internal time dependent calculations (i.e. flight model) -void fgUpdateTimeDepCalcs(int multi_loop, int remainder) { - static fdm_state_list fdm_list; +void fgUpdateTimeDepCalcs() { + static bool inited = false; + fgLIGHT *l = &cur_light_params; int i; - // update the flight model - if ( multi_loop < 0 ) { - multi_loop = 1; - } + long multi_loop = 1; if ( !globals->get_freeze() && !initial_freeze ) { - // run Autopilot system - current_autopilot->run(); - - // printf("updating flight model x %d\n", multi_loop); - /* fgFDMUpdate( globals->get_options()->get_flight_model(), - fdm_state, - multi_loop * globals->get_options()->get_speed_up(), - remainder ); */ - cur_fdm_state->update( multi_loop * - globals->get_options()->get_speed_up() ); - FGSteam::update( multi_loop * globals->get_options()->get_speed_up() ); + // conceptually, this could be done for each fdm instance ... + + if ( !inited ) { + cur_fdm_state->stamp(); + inited = true; + } + + SGTimeStamp current; + current.stamp(); + long elapsed = current - cur_fdm_state->get_time_stamp(); + cur_fdm_state->set_time_stamp( current ); + elapsed += cur_fdm_state->get_remainder(); + // cout << "elapsed = " << elapsed << endl; + // cout << "dt = " << cur_fdm_state->get_delta_t() << endl; + multi_loop = (long)(((double)elapsed * 0.000001) / + cur_fdm_state->get_delta_t() ); + cur_fdm_state->set_multi_loop( multi_loop ); + long remainder = elapsed - ( (multi_loop*1000000) * + cur_fdm_state->get_delta_t() ); + cur_fdm_state->set_remainder( remainder ); + // cout << "remainder = " << remainder << endl; + + // chop max interations to something reasonable if the sim was + // delayed for an excesive amount of time + if ( multi_loop > 2.0 / cur_fdm_state->get_delta_t() ) { + multi_loop = (int)(2.0 / cur_fdm_state->get_delta_t()); + cur_fdm_state->set_remainder( 0 ); + } + + // cout << "multi_loop = " << multi_loop << endl; + for ( i = 0; i < multi_loop * fgGetInt("/sim/speed-up"); ++i ) { + // run Autopilot system + current_autopilot->run(); + + // update autopilot + cur_fdm_state->update( 1 ); + } + FGSteam::update( multi_loop * fgGetInt("/sim/speed-up") ); } else { - // fgFDMUpdate( globals->get_options()->get_flight_model(), - // fdm_state, 0, remainder ); cur_fdm_state->update( 0 ); FGSteam::update( 0 ); @@ -758,18 +791,9 @@ void fgUpdateTimeDepCalcs(int multi_loop, int remainder) { } } - fdm_list.push_back( *cur_fdm_state ); - while ( fdm_list.size() > 15 ) { - fdm_list.pop_front(); - } - - if ( globals->get_options()->get_view_mode() == FGOptions::FG_VIEW_PILOT ) { + if ( fgGetString("/sim/view-mode") == "pilot" ) { cur_view_fdm = *cur_fdm_state; // do nothing - } else if ( globals->get_options()->get_view_mode() - == FGOptions::FG_VIEW_FOLLOW ) - { - cur_view_fdm = fdm_list.front(); } // update the view angle @@ -823,9 +847,7 @@ void fgUpdateTimeDepCalcs(int multi_loop, int remainder) { cur_fdm_state->get_Latitude() ); // Update radio stack model - current_radiostack->update( cur_fdm_state->get_Longitude(), - cur_fdm_state->get_Latitude(), - cur_fdm_state->get_Altitude() * FEET_TO_METER ); + current_radiostack->update(); } @@ -833,7 +855,7 @@ void fgInitTimeDepCalcs( void ) { // initialize timer // #ifdef HAVE_SETITIMER - // fgTimerInit( 1.0 / globals->get_options()->get_model_hz(), + // fgTimerInit( 1.0 / fgGetInt("/sim/model-hz"), // fgUpdateTimeDepCalcs ); // #endif HAVE_SETITIMER } @@ -862,7 +884,7 @@ static void fgMainLoop( void ) { FG_LOG( FG_ALL, FG_DEBUG, "======= ==== ===="); #ifdef FG_NETWORK_OLK - if ( globals->get_options()->get_network_olk() ) { + if ( fgGetBool("/sim/networking/network-olk") ) { if ( net_is_registered == 0 ) { // We first have to reg. to fgd // printf("FGD: Netupdate\n"); fgd_send_com( "A", FGFS_host); // Send Mat4 data @@ -873,7 +895,7 @@ static void fgMainLoop( void ) { #if defined( ENABLE_PLIB_JOYSTICK ) // Read joystick and update control settings - if ( globals->get_options()->get_control_mode() == FGOptions::FG_JOYSTICK ) + if ( fgGetString("/sim/control-mode") == "joystick" ) { fgJoystickRead(); } @@ -903,7 +925,7 @@ static void fgMainLoop( void ) { cur_fdm_state->get_Altitude() * FEET_TO_METER, scenery.cur_elev + alt_adjust_m - 3.0, scenery.cur_elev + alt_adjust_m ); - fgFDMForceAltitude( globals->get_options()->get_flight_model(), + fgFDMForceAltitude( fgGetString("/sim/flight-model"), scenery.cur_elev + alt_adjust_m ); FG_LOG( FG_ALL, FG_DEBUG, @@ -911,8 +933,6 @@ static void fgMainLoop( void ) { << cur_fdm_state->get_Altitude() * FEET_TO_METER << " meters" ); } - //fgFDMSetGroundElevation( globals->get_options()->get_flight_model(), - // scenery.cur_elev ); // meters } /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n", @@ -976,25 +996,31 @@ static void fgMainLoop( void ) { #endif // Run flight model - if ( ! use_signals ) { - // Calculate model iterations needed for next frame - elapsed += remainder; - - global_multi_loop = (int)(((double)elapsed * 0.000001) * - globals->get_options()->get_model_hz()); - remainder = elapsed - ( (global_multi_loop*1000000) / - globals->get_options()->get_model_hz() ); - FG_LOG( FG_ALL, FG_DEBUG, - "Model iterations needed = " << global_multi_loop - << ", new remainder = " << remainder ); + + // Calculate model iterations needed for next frame + elapsed += remainder; + + global_multi_loop = (long)(((double)elapsed * 0.000001) * + fgGetInt("/sim/model-hz")); + remainder = elapsed - ( (global_multi_loop*1000000) / + fgGetInt("/sim/model-hz") ); + FG_LOG( FG_ALL, FG_DEBUG, + "Model iterations needed = " << global_multi_loop + << ", new remainder = " << remainder ); - // flight model - if ( global_multi_loop > 0 ) { - fgUpdateTimeDepCalcs(global_multi_loop, remainder); - } else { - FG_LOG( FG_ALL, FG_DEBUG, - "Elapsed time is zero ... we're zinging" ); - } + // chop max interations to something reasonable if the sim was + // delayed for an excesive amount of time + if ( global_multi_loop > 2.0 * fgGetInt("/sim/model-hz") ) { + global_multi_loop = (int)(2.0 * fgGetInt("/sim/model-hz") ); + remainder = 0; + } + + // flight model + if ( global_multi_loop > 0 ) { + fgUpdateTimeDepCalcs(); + } else { + FG_LOG( FG_ALL, FG_DEBUG, + "Elapsed time is zero ... we're zinging" ); } #if ! defined( macintosh ) @@ -1011,9 +1037,9 @@ static void fgMainLoop( void ) { // Run audio scheduler #ifdef ENABLE_AUDIO_SUPPORT - if ( globals->get_options()->get_sound() && !audio_sched->not_working() ) { + if ( fgGetBool("/sim/sound") && !audio_sched->not_working() ) { - if ( globals->get_options()->get_aircraft() == "c172" ) { + if ( fgGetString("/sim/aircraft") == "c172" ) { // pitch corresponds to rpm // volume corresponds to manifold pressure @@ -1037,18 +1063,18 @@ static void fgMainLoop( void ) { double mp_factor; if ( cur_fdm_state->get_engine(0) != NULL ) { mp_factor = - cur_fdm_state->get_engine(0)->get_Manifold_Pressure() / 28; + cur_fdm_state->get_engine(0)->get_Manifold_Pressure() / 100; } else { - mp_factor = 1.0; + mp_factor = 0.3; } - // cout << "mp = " - // << cur_fdm_state->get_engine(0)->get_Manifold_Pressure() - // << endl; + /* cout << "mp = " + << cur_fdm_state->get_engine(0)->get_Manifold_Pressure() + << endl; */ - double volume = mp_factor; + double volume = 0.3 + mp_factor; if ( volume < 0.3 ) { volume = 0.3; } - if ( volume > 2.0 ) { volume = 2.0; } + if ( volume > 1.0 ) { volume = 1.0; } // cout << "volume = " << volume << endl; pitch_envelope.setStep ( 0, 0.01, pitch ); @@ -1083,7 +1109,7 @@ static void fgIdleFunction ( void ) { if ( idle_state == 0 ) { // Initialize the splash screen right away - if ( globals->get_options()->get_splash_screen() ) { + if ( fgGetBool("/sim/startup/splash-screen") ) { fgSplashInit(); } @@ -1091,9 +1117,9 @@ static void fgIdleFunction ( void ) { } else if ( idle_state == 1 ) { // Start the intro music #if !defined(WIN32) - if ( globals->get_options()->get_intro_music() ) { + if ( fgGetBool("/sim/startup/intro-music") ) { string lockfile = "/tmp/mpg123.running"; - FGPath mp3file( globals->get_options()->get_fg_root() ); + FGPath mp3file( globals->get_fg_root() ); mp3file.append( "Sounds/intro.mp3" ); string command = "(touch " + lockfile + "; mpg123 " @@ -1133,12 +1159,6 @@ static void fgIdleFunction ( void ) { // setup OpenGL view parameters fgInitVisuals(); - if ( use_signals ) { - // init timer routines, signals, etc. Arrange for an alarm - // signal to be generated, etc. - fgInitTimeDepCalcs(); - } - idle_state++; } else if ( idle_state == 5 ) { @@ -1148,7 +1168,7 @@ static void fgIdleFunction ( void ) { #ifdef ENABLE_AUDIO_SUPPORT #if !defined(WIN32) - if ( globals->get_options()->get_intro_music() ) { + if ( fgGetBool("/sim/startup/intro-music") ) { // Let's wait for mpg123 to finish string lockfile = "/tmp/mpg123.running"; struct stat stat_buf; @@ -1164,13 +1184,13 @@ static void fgIdleFunction ( void ) { } #endif // WIN32 - if ( globals->get_options()->get_sound() ) { + if ( fgGetBool("/sim/sound") ) { audio_sched = new slScheduler ( 8000 ); audio_mixer = new smMixer; audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */ audio_sched -> setSafetyMargin ( 1.0 ) ; - FGPath slfile( globals->get_options()->get_fg_root() ); + FGPath slfile( globals->get_fg_root() ); slfile.append( "Sounds/wasp.wav" ); s1 = new slSample ( (char *)slfile.c_str() ); @@ -1206,8 +1226,8 @@ static void fgIdleFunction ( void ) { idle_state = 1000; cout << "Panel visible = " << fgPanelVisible() << endl; - fgReshape( globals->get_options()->get_xsize(), - globals->get_options()->get_ysize() ); + fgReshape( fgGetInt("/sim/startup/xsize"), + fgGetInt("/sim/startup/ysize") ); } if ( idle_state == 1000 ) { @@ -1216,7 +1236,7 @@ static void fgIdleFunction ( void ) { fgMainLoop(); } else { - if ( globals->get_options()->get_splash_screen() == 1 ) { + if ( fgGetBool("/sim/startup/splash-screen") ) { fgSplashUpdate(0.0); } } @@ -1250,8 +1270,8 @@ void fgReshape( int width, int height ) { (GLint)(width), (GLint)(view_h) ); } - globals->get_options()->set_xsize( width ); - globals->get_options()->set_ysize( height ); + fgSetInt("/sim/startup/xsize", width); + fgSetInt("/sim/startup/ysize", height); float fov = globals->get_current_view()->get_fov(); ssgSetFOV(fov, fov * globals->get_current_view()->get_win_ratio()); @@ -1273,15 +1293,15 @@ int fgGlutInit( int *argc, char **argv ) { glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); FG_LOG( FG_GENERAL, FG_INFO, "Opening a window: " << - globals->get_options()->get_xsize() << "x" - << globals->get_options()->get_ysize() ); + fgGetInt("/sim/startup/xsize") << "x" + << fgGetInt("/sim/startup/ysize") ); // Define initial window size - glutInitWindowSize( globals->get_options()->get_xsize(), - globals->get_options()->get_ysize() ); + glutInitWindowSize( fgGetInt("/sim/startup/xsize"), + fgGetInt("/sim/startup/ysize") ); // Initialize windows - if ( globals->get_options()->get_game_mode() == 0 ) { + if ( !fgGetBool("/sim/startup/game-mode")) { // Open the regular window glutCreateWindow("FlightGear"); #ifndef GLUT_WRONG_VERSION @@ -1289,9 +1309,9 @@ int fgGlutInit( int *argc, char **argv ) { // Open the cool new 'game mode' window char game_mode_str[256]; sprintf( game_mode_str, "width=%d height=%d bpp=%d", - globals->get_options()->get_xsize(), - globals->get_options()->get_ysize(), - globals->get_options()->get_bpp()); + fgGetInt("/sim/startup/xsize"), + fgGetInt("/sim/startup/ysize"), + fgGetInt("/sim/rendering/bits-per-pixel")); FG_LOG( FG_GENERAL, FG_INFO, "game mode params = " << game_mode_str ); @@ -1317,43 +1337,7 @@ int fgGlutInit( int *argc, char **argv ) { general.set_glDepthBits( tmp ); FG_LOG ( FG_GENERAL, FG_INFO, "Depth buffer bits = " << tmp ); -#if 0 - // try to determine if we should adjust the initial default - // display resolution. The options class defaults (is - // initialized) to 640x480. - string renderer = general.glRenderer; - - // currently we only know how to deal with Mesa/Glide/Voodoo cards - if ( renderer.find( "Glide" ) != string::npos ) { - FG_LOG( FG_GENERAL, FG_INFO, "Detected a Glide driver" ); - if ( renderer.find( "FB/8" ) != string::npos ) { - // probably a voodoo-2 - if ( renderer.find( "TMU/SLI" ) != string::npos ) { - // probably two SLI'd Voodoo-2's - globals->get_options()->set_xsize( 1024 ); - globals->get_options()->set_ysize( 768 ); - FG_LOG( FG_GENERAL, FG_INFO, - "It looks like you have two sli'd voodoo-2's." << endl - << "upgrading your win resolution to 1024 x 768" ); - glutReshapeWindow(1024, 768); - } else { - // probably a single non-SLI'd Voodoo-2 - globals->get_options()->set_xsize( 800 ); - globals->get_options()->set_ysize( 600 ); - FG_LOG( FG_GENERAL, FG_INFO, - "It looks like you have a voodoo-2." << endl - << "upgrading your win resolution to 800 x 600" ); - glutReshapeWindow(800, 600); - } - } else if ( renderer.find( "FB/2" ) != string::npos ) { - // probably a voodoo-1, stick with the default - } - } else { - // we have no special knowledge of this card, stick with the default - } -#endif - - return(1); + return 1; } @@ -1398,22 +1382,28 @@ int main( int argc, char **argv ) { // set default log levels fglog().setLogLevels( FG_ALL, FG_INFO ); + string version; +#ifdef FLIGHTGEAR_VERSION + version = FLIGHTGEAR_VERSION; +#else + version = "unknown version"; +#endif FG_LOG( FG_GENERAL, FG_INFO, "FlightGear: Version " - << FLIGHTGEAR_VERSION << endl ); - - // seed the random number generater - sg_srandom_time(); + << version << endl ); // Allocate global data structures. This needs to happen before // we parse command line options + + SGPropertyNode *props = new SGPropertyNode; globals = new FGGlobals; + globals->set_props( props ); + + // seed the random number generater + sg_srandom_time(); SGRoute *route = new SGRoute; globals->set_route( route ); - FGOptions *options = new FGOptions; - globals->set_options( options ); - FGViewMgr *viewmgr = new FGViewMgr; globals->set_viewmgr( viewmgr ); @@ -1423,31 +1413,16 @@ int main( int argc, char **argv ) { FGViewerLookAt *chase = new FGViewerLookAt; globals->get_viewmgr()->add_view( chase ); + string_list *col = new string_list; + globals->set_channel_options_list( col ); + // set current view to 0 (first) which is our main pilot view globals->set_current_view( globals->get_viewmgr()->get_view( 0 ) ); - SGPropertyNode *props = new SGPropertyNode; - globals->set_props( props ); - // Scan the config file(s) and command line options to see if // fg_root was specified (ignore all other options for now) fgInitFGRoot(argc, argv); - // cout << "1. airport_id = " << globals->get_options()->get_airport_id() << endl; - - // Read global preferences from $FG_ROOT/preferences.xml - FGPath props_path(globals->get_options()->get_fg_root()); - props_path.append("preferences.xml"); - FG_LOG(FG_INPUT, FG_INFO, "Reading global preferences"); - if (!readProperties(props_path.str(), globals->get_props())) { - FG_LOG(FG_INPUT, FG_ALERT, "Failed to read global preferences from " - << props_path.str()); - } else { - FG_LOG(FG_INPUT, FG_INFO, "Finished Reading global preferences"); - } - - // cout << "2. airport_id = " << globals->get_options()->get_airport_id() << endl; - // Initialize the Aircraft directory to "" (UIUC) aircraft_dir = ""; @@ -1480,18 +1455,18 @@ int main( int argc, char **argv ) { guiInit(); // set current_options lon/lat if an airport id is specified - // cout << "3. airport_id = " << globals->get_options()->get_airport_id() << endl; - if ( globals->get_options()->get_airport_id().length() ) { - // fgSetPosFromAirportID( globals->get_options()->get_airport_id() ); - fgSetPosFromAirportIDandHdg( globals->get_options()->get_airport_id(), - globals->get_options()->get_heading() ); + // cout << "3. airport_id = " << fgGetString("/sim/startup/airport-id") << endl; + if ( fgGetString("/sim/startup/airport-id").length() ) { + // fgSetPosFromAirportID( fgGetString("/sim/startup/airport-id") ); + fgSetPosFromAirportIDandHdg( fgGetString("/sim/startup/airport-id"), + fgGetDouble("/orientation/heading") ); } // Initialize time - FGPath zone( globals->get_options()->get_fg_root() ); + FGPath zone( globals->get_fg_root() ); zone.append( "Timezone" ); - SGTime *t = new SGTime( globals->get_options()->get_lon() * DEG_TO_RAD, - globals->get_options()->get_lat() * DEG_TO_RAD, + SGTime *t = new SGTime( fgGetDouble("/position/longitude") * DEG_TO_RAD, + fgGetDouble("/position/latitude") * DEG_TO_RAD, zone.str() ); // Handle potential user specified time offsets @@ -1502,34 +1477,24 @@ int main( int argc, char **argv ) { sgTimeGetGMT( fgLocaltime(&cur_time, t->get_zonename() ) ); // Okay, we now have six possible scenarios - switch ( globals->get_options()->get_time_offset_type() ) { - case FGOptions::FG_TIME_SYS_OFFSET: - globals->set_warp( globals->get_options()->get_time_offset() ); - break; - case FGOptions::FG_TIME_GMT_OFFSET: - globals->set_warp( globals->get_options()->get_time_offset() - - (currGMT - systemLocalTime) ); - break; - case FGOptions::FG_TIME_LAT_OFFSET: - globals->set_warp( globals->get_options()->get_time_offset() - - (aircraftLocalTime - systemLocalTime) ); - break; - case FGOptions::FG_TIME_SYS_ABSOLUTE: - globals->set_warp( globals->get_options()->get_time_offset() - - cur_time ); - //printf("warp = %d\n", warp); - break; - case FGOptions::FG_TIME_GMT_ABSOLUTE: - globals->set_warp( globals->get_options()->get_time_offset() - - currGMT ); - break; - case FGOptions::FG_TIME_LAT_ABSOLUTE: - globals->set_warp( globals->get_options()->get_time_offset() - - (aircraftLocalTime - systemLocalTime) - + int offset = fgGetInt("/sim/startup/time-offset"); + const string &offset_type = fgGetString("/sim/startup/time-offset-type"); + if (offset_type == "system-offset") { + globals->set_warp( offset ); + } else if (offset_type == "gmt-offset") { + globals->set_warp( offset - (currGMT - systemLocalTime) ); + } else if (offset_type == "latitude-offset") { + globals->set_warp( offset - (aircraftLocalTime - systemLocalTime) ); + } else if (offset_type == "system") { + globals->set_warp( offset - cur_time ); + } else if (offset_type == "gmt") { + globals->set_warp( offset - currGMT ); + } else if (offset_type == "latitude") { + globals->set_warp( offset - (aircraftLocalTime - systemLocalTime) - cur_time ); - break; - default: - FG_LOG( FG_GENERAL, FG_ALERT, "Unsupported type" ); + } else { + FG_LOG( FG_GENERAL, FG_ALERT, + "Unsupported offset type " << offset_type ); exit( -1 ); } @@ -1549,17 +1514,9 @@ int main( int argc, char **argv ) { exit(-1); } - FGPath modelpath( globals->get_options()->get_fg_root() ); - // modelpath.append( "Models" ); - // modelpath.append( "Geometry" ); - - FGPath texturepath( globals->get_options()->get_fg_root() ); - texturepath.append( "Models" ); - texturepath.append( "Textures" ); - + FGPath modelpath( globals->get_fg_root() ); ssgModelPath( (char *)modelpath.c_str() ); - ssgTexturePath( (char *)texturepath.c_str() ); - + // Scene graph root scene = new ssgRoot; scene->setName( "Scene" ); @@ -1568,7 +1525,7 @@ int main( int argc, char **argv ) { lighting->setName( "Lighting" ); // Initialize the sky - FGPath ephem_data_path( globals->get_options()->get_fg_root() ); + FGPath ephem_data_path( globals->get_fg_root() ); ephem_data_path.append( "Astro" ); SGEphemeris *ephem = new SGEphemeris( ephem_data_path.c_str() ); ephem->update( globals->get_time_params()->getMjd(), @@ -1576,7 +1533,7 @@ int main( int argc, char **argv ) { 0.0 ); globals->set_ephem( ephem ); - FGPath sky_tex_path( globals->get_options()->get_fg_root() ); + FGPath sky_tex_path( globals->get_fg_root() ); sky_tex_path.append( "Textures" ); sky_tex_path.append( "Sky" ); thesky = new SGSky; @@ -1588,7 +1545,7 @@ int main( int argc, char **argv ) { globals->get_ephem()->getNumStars(), globals->get_ephem()->getStars(), 60000.0 ); - if ( globals->get_options()->get_clouds() == true ) { + if ( fgGetBool("/environment/clouds/status") ) { thesky->add_cloud_layer( 2600.0, 200.0, 50.0, 40000.0, SG_CLOUD_MOSTLY_SUNNY ); thesky->add_cloud_layer( 6000.0, 20.0, 10.0, 40000.0, @@ -1622,8 +1579,16 @@ int main( int argc, char **argv ) { acmodel_pos = new ssgTransform; string acmodel_path = - globals->get_props()->getStringValue("/sim/model/path", - "Models/Geometry/glider.ac"); + fgGetString("/sim/model/path", "Models/Geometry/glider.ac"); + + string full_model = globals->get_fg_root() + "/" + + acmodel_path; + int pos = full_model.rfind("/"); + + FGPath texturepath( full_model.substr(0, pos) ); + cout << "Texture path = " << texturepath.str() << endl; + ssgTexturePath( (char *)texturepath.c_str() ); + ssgEntity *acmodel_obj = ssgLoad((char *)(acmodel_path.c_str())); // find moving parts (if this is an MDL model) @@ -1655,18 +1620,12 @@ int main( int argc, char **argv ) { sgMat4 rot_matrix; sgMat4 off_matrix; sgMat4 res_matrix; - float h_rot = - globals->get_props()->getFloatValue("/sim/model/h-rotation", 0.0); - float p_rot = - globals->get_props()->getFloatValue("/sim/model/p-rotation", 0.0); - float r_rot = - globals->get_props()->getFloatValue("/sim/model/r-rotation", 0.0); - float x_off = - globals->get_props()->getFloatValue("/sim/model/x-offset", 0.0); - float y_off = - globals->get_props()->getFloatValue("/sim/model/y-offset", 0.0); - float z_off = - globals->get_props()->getFloatValue("/sim/model/z-offset", 0.0); + float h_rot = fgGetFloat("/sim/model/h-rotation", 0.0); + float p_rot = fgGetFloat("/sim/model/p-rotation", 0.0); + float r_rot = fgGetFloat("/sim/model/r-rotation", 0.0); + float x_off = fgGetFloat("/sim/model/x-offset", 0.0); + float y_off = fgGetFloat("/sim/model/y-offset", 0.0); + float z_off = fgGetFloat("/sim/model/z-offset", 0.0); sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot); sgMakeTransMat4(off_matrix, x_off, y_off, z_off); sgMultMat4(res_matrix, off_matrix, rot_matrix); @@ -1685,7 +1644,7 @@ int main( int argc, char **argv ) { #ifdef FG_NETWORK_OLK // Do the network intialization - if ( globals->get_options()->get_network_olk() ) { + if ( fgGetBool("/sim/networking/network-olk") ) { printf("Multipilot mode %s\n", fg_net_init( scene ) ); } #endif @@ -1707,9 +1666,9 @@ int main( int argc, char **argv ) { void fgLoadDCS(void) { - ssgEntity *ship_obj; - double bz[3]; - int j=0; + ssgEntity *ship_obj = NULL; + // double bz[3]; + // int j=0; char obj_filename[25]; for (int k=0;k<32;k++) @@ -1717,7 +1676,7 @@ void fgLoadDCS(void) { ship_pos[k]=NULL; } - FGPath tile_path( globals->get_options()->get_fg_root()); + FGPath tile_path( globals->get_fg_root()); tile_path.append( "Scenery" ); tile_path.append( "Objects.txt" ); fg_gzifstream in( tile_path.str() ); @@ -1725,11 +1684,11 @@ void fgLoadDCS(void) { FG_LOG( FG_TERRAIN, FG_ALERT, "Cannot open file: " << tile_path.str() ); } - FGPath modelpath( globals->get_options()->get_fg_root() ); + FGPath modelpath( globals->get_fg_root() ); modelpath.append( "Models" ); modelpath.append( "Geometry" ); - FGPath texturepath( globals->get_options()->get_fg_root() ); + FGPath texturepath( globals->get_fg_root() ); texturepath.append( "Models" ); texturepath.append( "Textures" ); @@ -1785,11 +1744,11 @@ void fgLoadDCS(void) { void fgUpdateDCS (void) { - double eye_lat,eye_lon,eye_alt; - static double obj_head; + // double eye_lat,eye_lon,eye_alt; + // static double obj_head; double sl_radius,obj_latgc; - float nresultmat[4][4]; - sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3; + // float nresultmat[4][4]; + // sgMat4 Trans,rothead,rotlon,rot180,rotlat,resultmat1,resultmat2,resultmat3; double bz[3]; // Instantaneous Geodetic Lat/Lon/Alt of moving object @@ -1797,7 +1756,7 @@ void fgUpdateDCS (void) { // Deck should be the first object in objects.txt in case of fdm=ada - if ((globals->get_options()->get_flight_model()) == 4 ) + if (fgGetString("/sim/flight-model") == "ada") { obj_lon[0] = fdm->get_aux5()*DEG_TO_RAD; obj_lat[0] = fdm->get_aux6()*DEG_TO_RAD;