X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Fmain.cxx;h=8ac54aa5695984ea8d671a3e80b50954dad03b14;hb=3e0489bd910620e5d34e33d231c55135daeb2543;hp=dac1bd432bd6ea973843040e800b5ecb712bf147;hpb=d2c7179cd09636c20a19870d95664fb7755fae76;p=flightgear.git diff --git a/src/Main/main.cxx b/src/Main/main.cxx index dac1bd432..8ac54aa56 100644 --- a/src/Main/main.cxx +++ b/src/Main/main.cxx @@ -105,6 +105,7 @@ long global_multi_loop; SGTimeStamp last_time_stamp; SGTimeStamp current_time_stamp; +void fgInitSoundManager(); void fgSetNewSoundDevice(const char *); // The atexit() function handler should know when the graphical subsystem @@ -483,22 +484,33 @@ static void fgMainLoop( void ) { // Update the sound manager last so it can use the CPU while the GPU // is processing the scenery (doubled the frame-rate for me) -EMH- #ifdef ENABLE_AUDIO_SUPPORT - static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled"); - static SGSoundMgr *smgr = globals->get_soundmgr(); - static bool smgr_enabled = true; - if (smgr_enabled != sound_enabled->getBoolValue()) { - if (smgr_enabled == true) { // request to suspend - smgr->suspend(); - } else { - smgr->resume(); + static bool smgr_init = true; + if (smgr_init == true) { + static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working"); + if (sound_working->getBoolValue() == true) { + fgInitSoundManager(); + smgr_init = false; + } + } else { + static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled"); + static SGSoundMgr *smgr = globals->get_soundmgr(); + static bool smgr_enabled = true; + + if (smgr_enabled != sound_enabled->getBoolValue()) { + if (smgr_enabled == true) { // request to suspend + smgr->suspend(); + smgr_enabled = false; + } else { + smgr->resume(); + smgr_enabled = true; + } } - smgr_enabled = sound_enabled->getBoolValue(); - } - if (smgr_enabled == true) { - static SGPropertyNode *volume = fgGetNode("/sim/sound/volume"); - smgr->set_volume(volume->getFloatValue()); - smgr->update(delta_time_sec); + if (smgr_enabled == true) { + static SGPropertyNode *volume = fgGetNode("/sim/sound/volume"); + smgr->set_volume(volume->getFloatValue()); + smgr->update(delta_time_sec); + } } #endif @@ -508,9 +520,7 @@ static void fgMainLoop( void ) { && cur_fdm_state->get_inited()) { fgSetBool("sim/sceneryloaded",true); if (fgGetBool("/sim/sound/working")) { - smgr->activate(); - } else { - smgr->stop(); + globals->get_soundmgr()->activate(); } globals->get_props()->tie("/sim/sound/devices/name", SGRawValueFunctions(0, fgSetNewSoundDevice), false); @@ -521,6 +531,21 @@ static void fgMainLoop( void ) { SG_LOG( SG_ALL, SG_DEBUG, "" ); } +void fgInitSoundManager() +{ + SGSoundMgr *smgr = globals->get_soundmgr(); + + smgr->bind(); + smgr->init(fgGetString("/sim/sound/device-name", NULL)); + + vector devices = smgr->get_available_devices(); + for (unsigned int i=0; isetStringValue(devices[i]); + } + devices.clear(); +} + void fgSetNewSoundDevice(const char *device) { globals->get_soundmgr()->suspend(); @@ -758,7 +783,7 @@ static void fgIdleFunction ( void ) { # if defined( __CYGWIN__ ) string command = "start /m `cygpath -w " + mp3file.str() + "`"; -# elif defined( WIN32 ) +# elif defined( _WIN32 ) string command = "start /m " + mp3file.str(); # else string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1"; @@ -866,7 +891,7 @@ bool fgMainInit( int argc, char **argv ) { fgInitFGRoot(argc, argv); // Check for the correct base package version - static char required_version[] = "1.9.0"; + static char required_version[] = "2.0.0"; string base_version = fgBasePackageVersion(); if ( !(base_version == required_version) ) { // tell the operator how to use this application