X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Frenderer.hxx;h=4393e67e719e60bf5125cba504793d231c997af3;hb=d8ae90801acd1ea051d2f46dc434b649ea53ba2f;hp=24d7e2fb6da72f42909ec192748cf9e7898ef06f;hpb=5ff3d39ad5564f7c2a776b5ef7f8a25a3b285554;p=flightgear.git diff --git a/src/Main/renderer.hxx b/src/Main/renderer.hxx index 24d7e2fb6..4393e67e7 100644 --- a/src/Main/renderer.hxx +++ b/src/Main/renderer.hxx @@ -3,31 +3,85 @@ #define __FG_RENDERER_HXX 1 #include -#include +#include + +#include + +namespace osg +{ +class Camera; +class Group; +} + +namespace osgGA +{ +class GUIEventAdapter; +} + +namespace osgShadow +{ +class ShadowedScene; +} + +namespace osgViewer +{ +class Viewer; +} + +namespace flightgear +{ +class FGEventHandler; +} #define FG_ENABLE_MULTIPASS_CLOUDS 1 class SGSky; extern SGSky *thesky; -extern glPointParameterfProc glPointParameterfPtr; -extern glPointParameterfvProc glPointParameterfvPtr; -extern bool glPointParameterIsSupported; - -void fgRenderFrame(); - class FGRenderer { public: - FGRenderer() {} - ~FGRenderer() {} + FGRenderer(); + ~FGRenderer(); + + void splashinit(); void init(); - void update(double dt); - void resize(int width, int height ); - void screendump(); - void build_states(); + static void resize(int width, int height ); + + // calling update( refresh_camera_settings = false ) will not + // touch window or camera settings. This is useful for the tiled + // renderer which needs to set the view frustum itself. + static void update( bool refresh_camera_settings ); + inline static void update() { update( true ); } + + /** Just pick into the scene and return the pick callbacks on the way ... + */ + static bool pick( std::vector& pickList, + const osgGA::GUIEventAdapter* ea ); + + /** Get and set the OSG Viewer object, if any. + */ + osgViewer::Viewer* getViewer() { return viewer.get(); } + const osgViewer::Viewer* getViewer() const { return viewer.get(); } + void setViewer(osgViewer::Viewer* viewer); + /** Get and set the manipulator object, if any. + */ + flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); } + const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); } + void setEventHandler(flightgear::FGEventHandler* manipulator); + + /** Add a top level camera. + */ + void addCamera(osg::Camera* camera, bool useSceneData); + +protected: + osg::ref_ptr viewer; + osg::ref_ptr eventHandler; }; +bool fgDumpSceneGraphToFile(const char* filename); +bool fgDumpTerrainBranchToFile(const char* filename); + #endif