X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Frenderer.hxx;h=4393e67e719e60bf5125cba504793d231c997af3;hb=d8ae90801acd1ea051d2f46dc434b649ea53ba2f;hp=ed9fe6df2640fa8982264b19d551ea068e6c6f4f;hpb=40170cb722a08f0ab93875e4e35e022941551c40;p=flightgear.git diff --git a/src/Main/renderer.hxx b/src/Main/renderer.hxx index ed9fe6df2..4393e67e7 100644 --- a/src/Main/renderer.hxx +++ b/src/Main/renderer.hxx @@ -3,18 +3,41 @@ #define __FG_RENDERER_HXX 1 #include -#include +#include + +#include + +namespace osg +{ +class Camera; +class Group; +} + +namespace osgGA +{ +class GUIEventAdapter; +} + +namespace osgShadow +{ +class ShadowedScene; +} + +namespace osgViewer +{ +class Viewer; +} + +namespace flightgear +{ +class FGEventHandler; +} #define FG_ENABLE_MULTIPASS_CLOUDS 1 class SGSky; extern SGSky *thesky; -extern glPointParameterfProc glPointParameterfPtr; -extern glPointParameterfvProc glPointParameterfvPtr; -extern bool glPointParameterIsSupported; - - class FGRenderer { public: @@ -22,9 +45,9 @@ public: FGRenderer(); ~FGRenderer(); + void splashinit(); void init(); - void build_states(); static void resize(int width, int height ); // calling update( refresh_camera_settings = false ) will not @@ -33,17 +56,32 @@ public: static void update( bool refresh_camera_settings ); inline static void update() { update( true ); } + /** Just pick into the scene and return the pick callbacks on the way ... + */ + static bool pick( std::vector& pickList, + const osgGA::GUIEventAdapter* ea ); - /** FlightGear code should use this routine to set the FOV rather - * than calling the ssg routine directly + /** Get and set the OSG Viewer object, if any. */ - static void setFOV( float w, float h ); + osgViewer::Viewer* getViewer() { return viewer.get(); } + const osgViewer::Viewer* getViewer() const { return viewer.get(); } + void setViewer(osgViewer::Viewer* viewer); + /** Get and set the manipulator object, if any. + */ + flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); } + const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); } + void setEventHandler(flightgear::FGEventHandler* manipulator); + /** Add a top level camera. + */ + void addCamera(osg::Camera* camera, bool useSceneData); - /** FlightGear code should use this routine to set the Near/Far - * clip planes rather than calling the ssg routine directly - */ - static void setNearFar( float n, float f ); +protected: + osg::ref_ptr viewer; + osg::ref_ptr eventHandler; }; +bool fgDumpSceneGraphToFile(const char* filename); +bool fgDumpTerrainBranchToFile(const char* filename); + #endif