X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Fviewer.hxx;h=345828846a77d328dee13fed2584f1ab4d0f614d;hb=18d1593c42c2df60d7fb44ace722ca3e8a7fd82c;hp=4a7f42b63b11dcd8f42462629b2a13c2a3fba15b;hpb=c9813d1b5d79b4aad13c263690a0223086af25ac;p=flightgear.git diff --git a/src/Main/viewer.hxx b/src/Main/viewer.hxx index 4a7f42b63..345828846 100644 --- a/src/Main/viewer.hxx +++ b/src/Main/viewer.hxx @@ -32,6 +32,13 @@ # error This library requires C++ #endif +namespace flightgear +{ +class CameraGroup; +} + +#include + #include #include #include @@ -130,12 +137,12 @@ public: // orientation rotations listed below. This has the effect of the // eye moving around and "looking at" the object (model) from // different angles. - virtual double getXOffset_m () const { return _x_offset_m; } - virtual double getYOffset_m () const { return _y_offset_m; } - virtual double getZOffset_m () const { return _z_offset_m; } - virtual double getTargetXOffset_m () const { return _target_x_offset_m; } - virtual double getTargetYOffset_m () const { return _target_y_offset_m; } - virtual double getTargetZOffset_m () const { return _target_z_offset_m; } + virtual double getXOffset_m () const { return _offset_m.x(); } + virtual double getYOffset_m () const { return _offset_m.y(); } + virtual double getZOffset_m () const { return _offset_m.z(); } + virtual double getTargetXOffset_m () const { return _target_offset_m.x(); } + virtual double getTargetYOffset_m () const { return _target_offset_m.y(); } + virtual double getTargetZOffset_m () const { return _target_offset_m.z(); } virtual void setXOffset_m (double x_offset_m); virtual void setYOffset_m (double y_offset_m); virtual void setZOffset_m (double z_offset_m); @@ -209,24 +216,18 @@ public: // Vectors and positions... - // Get zero view_pos - virtual float * get_view_pos() {if ( _dirty ) { recalc(); } return _view_pos; } - // Get the absolute view position in fgfs coordinates. - virtual double * get_absolute_view_pos (); // Get zero elev - virtual float * get_zero_elev() {if ( _dirty ) { recalc(); } return _zero_elev; } + const SGVec3d& get_zero_elev() {if ( _dirty ) { recalc(); } return _zero_elev; } // Get world up vector - virtual float *get_world_up() {if ( _dirty ) { recalc(); } return _world_up; } - // Get the relative (to scenery center) view position in fgfs coordinates. - virtual float * getRelativeViewPos (); + const SGVec3f& get_world_up() {if ( _dirty ) { recalc(); } return _world_up; } // Get surface east vector - virtual float *get_surface_east() { if ( _dirty ) { recalc(); } return _surface_east; } + const SGVec3f& get_surface_east() { if ( _dirty ) { recalc(); } return _surface_east; } // Get surface south vector - virtual float *get_surface_south() {if ( _dirty ) { recalc(); } return _surface_south; } + const SGVec3f& get_surface_south() {if ( _dirty ) { recalc(); } return _surface_south; } - // Matrices... - virtual const sgVec4 *get_VIEW() { if ( _dirty ) { recalc(); } return VIEW; } - virtual const sgVec4 *get_UP() { if ( _dirty ) { recalc(); } return UP; } + const SGVec3d& get_view_pos() { if ( _dirty ) { recalc(); } return _absolute_view_pos; } + const SGVec3d& getViewPosition() { if ( _dirty ) { recalc(); } return _absolute_view_pos; } + const SGQuatd& getViewOrientation() { if ( _dirty ) { recalc(); } return mViewOrientation; } ////////////////////////////////////////////////////////////////////// // Part 4: View and frustrum data setters and getters @@ -276,8 +277,8 @@ private: // flag forcing a recalc of derived view parameters bool _dirty; - mutable sgdVec3 _absolute_view_pos; - mutable sgVec3 _relative_view_pos; + SGQuatd mViewOrientation; + SGVec3d _absolute_view_pos; double _lon_deg; double _lat_deg; @@ -305,16 +306,12 @@ private: // Position offsets from FDM origin. The X axis is positive // out the tail, Y is out the right wing, and Z is positive up. // distance in meters - double _x_offset_m; - double _y_offset_m; - double _z_offset_m; + SGVec3d _offset_m; // Target offsets from FDM origin (for "lookat" targets) The X // axis is positive out the tail, Y is out the right wing, and Z // is positive up. distance in meters - double _target_x_offset_m; - double _target_y_offset_m; - double _target_z_offset_m; + SGVec3d _target_offset_m; // orientation offsets from reference (_goal* are for smoothed transitions) @@ -346,50 +343,33 @@ private: SGLocation * _target_location; // the nominal field of view (angle, in degrees) - double _fov_deg; + double _fov_deg; // Ratio of window width and height; height = width * // aspect_ratio. This value is automatically calculated based on // window dimentions. - double _aspect_ratio; + double _aspect_ratio; // default = 1.0, this value is user configurable and is // multiplied into the aspect_ratio to get the actual vertical fov double _aspect_ratio_multiplier; - bool _reverse_view_offset; - - // view position in opengl world coordinates (this is the - // abs_view_pos translated to scenery.center) - sgVec3 _view_pos; - // cartesion coordinates of current lon/lat if at sea level - // translated to scenery.center - sgVec3 _zero_elev; + SGVec3d _zero_elev; // surface vector heading south - sgVec3 _surface_south; + SGVec3f _surface_south; // surface vector heading east (used to unambiguously align sky // with sun) - sgVec3 _surface_east; + SGVec3f _surface_east; // world up vector (normal to the plane tangent to the earth's // surface at the spot we are directly above - sgVec3 _world_up; - - // up vector for the view (usually point straight up through the - // top of the aircraft - sgVec3 _view_up; - - // sg versions of our friendly matrices - sgMat4 VIEW, UP; - sgMat4 LOCAL, ATLOCAL, TRANS, LARC_TO_SSG; - - // Transformation matrix for the view direction offset relative to - // the AIRCRAFT matrix - sgMat4 VIEW_OFFSET; + SGVec3f _world_up; + // camera group controled by this view + osg::ref_ptr _cameraGroup; ////////////////////////////////////////////////////////////////// // private functions // ////////////////////////////////////////////////////////////////// @@ -397,12 +377,7 @@ private: void recalc (); void recalcLookFrom(); void recalcLookAt(); - void copyLocationData(); - void updateFromModelLocation (SGLocation * location); - void updateAtModelLocation (SGLocation * location); - void recalcOurOwnLocation (SGLocation * location, double lon_deg, double lat_deg, double alt_ft, - double roll_deg, double pitch_deg, double heading_deg); - void dampEyeData (double &roll_deg, double &pitch_deg, double &heading_deg); + void dampEyeData(double &roll_deg, double &pitch_deg, double &heading_deg); // add to _heading_offset_deg inline void incHeadingOffset_deg( double amt ) { @@ -422,10 +397,6 @@ private: _roll_offset_deg += amt; } - inline void set_reverse_view_offset( bool val ) { - _reverse_view_offset = val; - } - };