X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Fviewer.hxx;h=7cd58adae583058a48911b57a9d553581ebba261;hb=0d45920098c7f8de25968ee08c5a69e7237aea0d;hp=aa5fb12125d0727e202be729b8cbbdf9df4cda9c;hpb=c56c520ab5baa9e5cb1c651bc0ac887aab1637f0;p=flightgear.git diff --git a/src/Main/viewer.hxx b/src/Main/viewer.hxx index aa5fb1212..7cd58adae 100644 --- a/src/Main/viewer.hxx +++ b/src/Main/viewer.hxx @@ -119,6 +119,7 @@ public: // orientation rotations listed below. This has the effect of the // eye moving around and "looking at" the object (model) from // different angles. + virtual SGVec3d getOffset_m () const { return _offset_m; } virtual double getXOffset_m () const { return _offset_m.x(); } virtual double getYOffset_m () const { return _offset_m.y(); } virtual double getZOffset_m () const { return _offset_m.z(); } @@ -261,15 +262,10 @@ private: double _target_pitch_deg; double _target_heading_deg; - double _damp_sync; - double _damp_roll; - double _damp_pitch; - double _damp_heading; - - double _damped_roll_deg; - double _damped_pitch_deg; - double _damped_heading_deg; - + SGVec3d _dampTarget; ///< current target value we are damping towards + SGVec3d _dampOutput; ///< current output of damping filter + SGVec3d _dampFactor; ///< weighting of the damping filter + // Position offsets from FDM origin. The X axis is positive // out the tail, Y is out the right wing, and Z is positive up. // distance in meters @@ -327,8 +323,12 @@ private: void recalc (); void recalcLookFrom(); void recalcLookAt(); - void dampEyeData(double &roll_deg, double &pitch_deg, double &heading_deg); + void setDampTarget(double h, double p, double r); + void getDampOutput(double& roll, double& pitch, double& heading); + + void updateDampOutput(double dt); + // add to _heading_offset_deg inline void incHeadingOffset_deg( double amt ) { set_dirty();