X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Fviewmgr.cxx;h=270c579e03b82dcfd89457b8a8dd9b472bead2d5;hb=cfe9aaac4c3db7878a3f3480ffcf06ab223433a0;hp=8f865265c64c1dc8055b3663f27a74d7cbe4259a;hpb=86f462933d0d7130e4e688183976620ed2ddb5ae;p=flightgear.git diff --git a/src/Main/viewmgr.cxx b/src/Main/viewmgr.cxx index 8f865265c..270c579e0 100644 --- a/src/Main/viewmgr.cxx +++ b/src/Main/viewmgr.cxx @@ -43,6 +43,7 @@ FGViewMgr::FGViewMgr( void ) : config_list(fgGetNode("/sim", true)->getChildren("view")), current(0) { + smgr = globals->get_soundmgr(); } // Destructor @@ -215,6 +216,38 @@ FGViewMgr::bind () n->tie("viewer-x-m", SGRawValuePointer(&abs_viewer_position[0])); n->tie("viewer-y-m", SGRawValuePointer(&abs_viewer_position[1])); n->tie("viewer-z-m", SGRawValuePointer(&abs_viewer_position[2])); + +// for automatic untying: +#define x(str) ((void)tied_props.push_back(str), str) + + fgTie(x("/sim/current-view/debug/orientation-w"), this, + &FGViewMgr::getCurrentViewOrientation_w); + fgTie(x("/sim/current-view/debug/orientation-x"), this, + &FGViewMgr::getCurrentViewOrientation_x); + fgTie(x("/sim/current-view/debug/orientation-y"), this, + &FGViewMgr::getCurrentViewOrientation_y); + fgTie(x("/sim/current-view/debug/orientation-z"), this, + &FGViewMgr::getCurrentViewOrientation_z); + + fgTie(x("/sim/current-view/debug/orientation_offset-w"), this, + &FGViewMgr::getCurrentViewOrOffset_w); + fgTie(x("/sim/current-view/debug/orientation_offset-x"), this, + &FGViewMgr::getCurrentViewOrOffset_x); + fgTie(x("/sim/current-view/debug/orientation_offset-y"), this, + &FGViewMgr::getCurrentViewOrOffset_y); + fgTie(x("/sim/current-view/debug/orientation_offset-z"), this, + &FGViewMgr::getCurrentViewOrOffset_z); + + fgTie(x("/sim/current-view/debug/frame-w"), this, + &FGViewMgr::getCurrentViewFrame_w); + fgTie(x("/sim/current-view/debug/frame-x"), this, + &FGViewMgr::getCurrentViewFrame_x); + fgTie(x("/sim/current-view/debug/frame-y"), this, + &FGViewMgr::getCurrentViewFrame_y); + fgTie(x("/sim/current-view/debug/frame-z"), this, + &FGViewMgr::getCurrentViewFrame_z); + +#undef x } void @@ -235,16 +268,21 @@ FGViewMgr::unbind () fgUntie("/sim/current-view/viewer-x-m"); fgUntie("/sim/current-view/viewer-y-m"); fgUntie("/sim/current-view/viewer-z-m"); + + list::const_iterator it; + for (it = tied_props.begin(); it != tied_props.end(); it++){ + fgUntie(*it); + } + } void FGViewMgr::update (double dt) { - FGViewer * view = get_current_view(); - if (view == 0) - return; - FGViewer *loop_view = (FGViewer *)get_view(current); + FGViewer *loop_view = (FGViewer *)get_current_view(); + if (loop_view == 0) return; + SGPropertyNode *n = config_list[current]; double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg; @@ -290,21 +328,25 @@ FGViewMgr::update (double dt) setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m")); setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m")); + current_view_orientation = loop_view->getViewOrientation(); + current_view_or_offset = loop_view->getViewOrientationOffset(); + // Update the current view do_axes(); - view->update(dt); + loop_view->update(dt); abs_viewer_position = loop_view->getViewPosition(); // update audio listener values - static SGSoundMgr *smgr = 0; - if (!smgr) smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr"); - if (smgr) { - // set the viewer posotion in Cartesian coordinates in meters - smgr->set_position(abs_viewer_position); - smgr->set_orientation(loop_view->getViewOrientation()); -//TODO: should be in meters per second -// smr->set_veloicty(SGVec3f(0,0,0)); + // set the viewer posotion in Cartesian coordinates in meters + smgr->set_position( abs_viewer_position, loop_view->getPosition() ); + smgr->set_orientation( current_view_orientation ); + + // get the model velocity + SGVec3d velocity = SGVec3d::zeros(); + if ( !stationary() ) { + velocity = globals->get_aircraft_model()->getVelocity(); } + smgr->set_velocity( velocity ); } void @@ -574,6 +616,20 @@ FGViewMgr::setViewZOffset_m (double z) } } +bool +FGViewMgr::stationary () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + if (((FGViewer *)view)->getXOffset_m() == 0.0 && + ((FGViewer *)view)->getYOffset_m() == 0.0 && + ((FGViewer *)view)->getZOffset_m() == 0.0) + return true; + } + + return false; +} + double FGViewMgr::getViewTargetXOffset_m () const { @@ -732,6 +788,101 @@ FGViewMgr::setViewAxisLat (double axis) axis_lat = axis; } +// reference frame orientation. +// This is the view orientation you get when you have no +// view offset, i.e. the offset operator is the identity. +// +// For example, in the familiar "cockpit lookfrom" view, +// the reference frame is equal to the aircraft attitude, +// i.e. it is the view looking towards 12:00 straight ahead. +// +// FIXME: Somebody needs to figure out what is the reference +// frame view for the other view modes. +// +// Conceptually, this quat represents a rotation relative +// to the ECEF reference orientation, as described at +// http://www.av8n.com/physics/coords.htm#sec-orientation +// +// See the NOTE concerning reference orientations, below. +// +// The components of this quat are expressed in +// the conventional aviation basis set, +// i.e. x=forward, y=starboard, z=bottom +double FGViewMgr::getCurrentViewFrame_w() const{ + return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).w(); +} +double FGViewMgr::getCurrentViewFrame_x() const{ + return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).x(); +} +double FGViewMgr::getCurrentViewFrame_y() const{ + return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).y(); +} +double FGViewMgr::getCurrentViewFrame_z() const{ + return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).z(); +} + + +// view offset. +// This rotation takes you from the aforementioned +// reference frame view orientation to whatever +// actual current view orientation is. +// +// The components of this quaternion are expressed in +// the conventional aviation basis set, +// i.e. x=forward, y=starboard, z=bottom +double FGViewMgr::getCurrentViewOrOffset_w() const{ + return current_view_or_offset.w(); +} +double FGViewMgr::getCurrentViewOrOffset_x() const{ + return current_view_or_offset.x(); +} +double FGViewMgr::getCurrentViewOrOffset_y() const{ + return current_view_or_offset.y(); +} +double FGViewMgr::getCurrentViewOrOffset_z() const{ + return current_view_or_offset.z(); +} + + +// current view orientation. +// This is a rotation relative to the earth-centered (ec) +// reference frame. +// +// NOTE: Here we remove a factor of fsb2sta so that +// the components of this quat are displayed using the +// conventional ECEF basis set. This is *not* the way +// the view orientation is stored in the views[] array, +// but is easier for non-graphics hackers to understand. +// If we did not remove this factor of fsb2sta here and +// in getCurrentViewFrame, that would be equivalent to +// the following peculiar reference orientation: +// Suppose you are over the Gulf of Guinea, at (lat,lon) = (0,0). +// Then the reference frame orientation can be achieved via: +// -- The aircraft X-axis (nose) headed south. +// -- The aircraft Y-axis (starboard wingtip) pointing up. +// -- The aircraft Z-axis (belly) pointing west. +// To say the same thing in other words, and perhaps more to the +// point: If we use the OpenGL camera orientation conventions, +// i.e. Xprime=starboard, Yprime=top, Zprime=aft, then the +// aforementioned peculiar reference orientation at (lat,lon) +// = (0,0) can be described as: +// -- aircraft Xprime axis (starboard) pointed up +// -- aircraft Yprime axis (top) pointed east +// -- aircraft Zprime axis (aft) pointed north +// meaning the OpenGL axes are aligned with the ECEF axes. +double FGViewMgr::getCurrentViewOrientation_w() const{ + return (current_view_orientation * conj(fsb2sta())).w(); +} +double FGViewMgr::getCurrentViewOrientation_x() const{ + return (current_view_orientation * conj(fsb2sta())).x(); +} +double FGViewMgr::getCurrentViewOrientation_y() const{ + return (current_view_orientation * conj(fsb2sta())).y(); +} +double FGViewMgr::getCurrentViewOrientation_z() const{ + return (current_view_orientation * conj(fsb2sta())).z(); +} + void FGViewMgr::do_axes () {