X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FMain%2Fviewmgr.cxx;h=cb2dfa0531045664b6a76f52b82fba9d2236d072;hb=18d1593c42c2df60d7fb44ace722ca3e8a7fd82c;hp=e9170f0fac47153bdc5a3a71d0a5c173f50dfba8;hpb=cf6022e43937bc19dc97885fb8248e67e69b6ad8;p=flightgear.git diff --git a/src/Main/viewmgr.cxx b/src/Main/viewmgr.cxx index e9170f0fa..cb2dfa053 100644 --- a/src/Main/viewmgr.cxx +++ b/src/Main/viewmgr.cxx @@ -1,8 +1,9 @@ // viewmgr.cxx -- class for managing all the views in the flightgear world. // // Written by Curtis Olson, started October 2000. +// partially rewritten by Jim Wilson March 2002 // -// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org +// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as @@ -16,19 +17,687 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#include // strcmp + +#include + +#include + +#include #include "viewmgr.hxx" // Constructor -FGViewMgr::FGViewMgr( void ) { +FGViewMgr::FGViewMgr( void ) : + axis_long(0), + axis_lat(0), + view_number(fgGetNode("/sim/current-view/view-number", true)), + config_list(fgGetNode("/sim", true)->getChildren("view")), + current(0) +{ } - // Destructor FGViewMgr::~FGViewMgr( void ) { } + +void +FGViewMgr::init () +{ + double aspect_ratio_multiplier + = fgGetDouble("/sim/current-view/aspect-ratio-multiplier"); + + for (unsigned int i = 0; i < config_list.size(); i++) { + SGPropertyNode *n = config_list[i]; + + // find out if this is an internal view (e.g. in cockpit, low near plane) + bool internal = n->getBoolValue("internal", false); + + // FIXME: + // this is assumed to be an aircraft model...we will need to read + // model-from-type as well. + + // find out if this is a model we are looking from... + bool from_model = n->getBoolValue("config/from-model"); + int from_model_index = n->getIntValue("config/from-model-idx"); + + double x_offset_m = n->getDoubleValue("config/x-offset-m"); + double y_offset_m = n->getDoubleValue("config/y-offset-m"); + double z_offset_m = n->getDoubleValue("config/z-offset-m"); + + double heading_offset_deg = n->getDoubleValue("config/heading-offset-deg"); + n->setDoubleValue("config/heading-offset-deg", heading_offset_deg); + double pitch_offset_deg = n->getDoubleValue("config/pitch-offset-deg"); + n->setDoubleValue("config/pitch-offset-deg", pitch_offset_deg); + double roll_offset_deg = n->getDoubleValue("config/roll-offset-deg"); + n->setDoubleValue("config/roll-offset-deg", roll_offset_deg); + + double fov_deg = n->getDoubleValue("config/default-field-of-view-deg"); + double near_m = n->getDoubleValue("config/ground-level-nearplane-m"); + + // supporting two types "lookat" = 1 and "lookfrom" = 0 + const char *type = n->getStringValue("type"); + if (!strcmp(type, "lookat")) { + + bool at_model = n->getBoolValue("config/at-model"); + int at_model_index = n->getIntValue("config/at-model-idx"); + + double damp_roll = n->getDoubleValue("config/at-model-roll-damping"); + double damp_pitch = n->getDoubleValue("config/at-model-pitch-damping"); + double damp_heading = n->getDoubleValue("config/at-model-heading-damping"); + + double target_x_offset_m = n->getDoubleValue("config/target-x-offset-m"); + double target_y_offset_m = n->getDoubleValue("config/target-y-offset-m"); + double target_z_offset_m = n->getDoubleValue("config/target-z-offset-m"); + + add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index, + at_model, at_model_index, + damp_roll, damp_pitch, damp_heading, + x_offset_m, y_offset_m,z_offset_m, + heading_offset_deg, pitch_offset_deg, + roll_offset_deg, fov_deg, aspect_ratio_multiplier, + target_x_offset_m, target_y_offset_m, + target_z_offset_m, near_m, internal )); + } else { + add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, + false, 0, 0.0, 0.0, 0.0, + x_offset_m, y_offset_m, z_offset_m, + heading_offset_deg, pitch_offset_deg, + roll_offset_deg, fov_deg, aspect_ratio_multiplier, + 0, 0, 0, near_m, internal )); + } + } + + copyToCurrent(); +} + +void +FGViewMgr::reinit () +{ + // reset offsets and fov to configuration defaults + for (unsigned int i = 0; i < config_list.size(); i++) { + SGPropertyNode *n = config_list[i]; + setView(i); + + fgSetDouble("/sim/current-view/x-offset-m", + n->getDoubleValue("config/x-offset-m")); + fgSetDouble("/sim/current-view/y-offset-m", + n->getDoubleValue("config/y-offset-m")); + fgSetDouble("/sim/current-view/z-offset-m", + n->getDoubleValue("config/z-offset-m")); + fgSetDouble("/sim/current-view/pitch-offset-deg", + n->getDoubleValue("config/pitch-offset-deg")); + fgSetDouble("/sim/current-view/heading-offset-deg", + n->getDoubleValue("config/heading-offset-deg")); + fgSetDouble("/sim/current-view/roll-offset-deg", + n->getDoubleValue("config/roll-offset-deg")); + + double fov_deg = n->getDoubleValue("config/default-field-of-view-deg"); + if (fov_deg < 10.0) + fov_deg = 55.0; + fgSetDouble("/sim/current-view/field-of-view", fov_deg); + + // target offsets for lookat mode only... + fgSetDouble("/sim/current-view/target-x-offset-deg", + n->getDoubleValue("config/target-x-offset-m")); + fgSetDouble("/sim/current-view/target-y-offset-deg", + n->getDoubleValue("config/target-y-offset-m")); + fgSetDouble("/sim/current-view/target-z-offset-deg", + n->getDoubleValue("config/target-z-offset-m")); + } + setView(0); +} + +typedef double (FGViewMgr::*double_getter)() const; + +void +FGViewMgr::bind () +{ + // these are bound to the current view properties + fgTie("/sim/current-view/heading-offset-deg", this, + &FGViewMgr::getViewHeadingOffset_deg, + &FGViewMgr::setViewHeadingOffset_deg); + fgSetArchivable("/sim/current-view/heading-offset-deg"); + fgTie("/sim/current-view/goal-heading-offset-deg", this, + &FGViewMgr::getViewGoalHeadingOffset_deg, + &FGViewMgr::setViewGoalHeadingOffset_deg); + fgSetArchivable("/sim/current-view/goal-heading-offset-deg"); + fgTie("/sim/current-view/pitch-offset-deg", this, + &FGViewMgr::getViewPitchOffset_deg, + &FGViewMgr::setViewPitchOffset_deg); + fgSetArchivable("/sim/current-view/pitch-offset-deg"); + fgTie("/sim/current-view/goal-pitch-offset-deg", this, + &FGViewMgr::getGoalViewPitchOffset_deg, + &FGViewMgr::setGoalViewPitchOffset_deg); + fgSetArchivable("/sim/current-view/goal-pitch-offset-deg"); + fgTie("/sim/current-view/roll-offset-deg", this, + &FGViewMgr::getViewRollOffset_deg, + &FGViewMgr::setViewRollOffset_deg); + fgSetArchivable("/sim/current-view/roll-offset-deg"); + fgTie("/sim/current-view/goal-roll-offset-deg", this, + &FGViewMgr::getGoalViewRollOffset_deg, + &FGViewMgr::setGoalViewRollOffset_deg); + fgSetArchivable("/sim/current-view/goal-roll-offset-deg"); + + fgTie("/sim/current-view/view-number", this, + &FGViewMgr::getView, &FGViewMgr::setView); + fgSetArchivable("/sim/current-view/view-number", FALSE); + + fgTie("/sim/current-view/axes/long", this, + (double_getter)0, &FGViewMgr::setViewAxisLong); + fgSetArchivable("/sim/current-view/axes/long"); + + fgTie("/sim/current-view/axes/lat", this, + (double_getter)0, &FGViewMgr::setViewAxisLat); + fgSetArchivable("/sim/current-view/axes/lat"); + + fgTie("/sim/current-view/field-of-view", this, + &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg); + fgSetArchivable("/sim/current-view/field-of-view"); + + fgTie("/sim/current-view/aspect-ratio-multiplier", this, + &FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg); + fgSetArchivable("/sim/current-view/field-of-view"); + + fgTie("/sim/current-view/ground-level-nearplane-m", this, + &FGViewMgr::getNear_m, &FGViewMgr::setNear_m); + fgSetArchivable("/sim/current-view/ground-level-nearplane-m"); + + SGPropertyNode *n = fgGetNode("/sim/current-view", true); + n->tie("viewer-x-m", SGRawValuePointer(&abs_viewer_position[0])); + n->tie("viewer-y-m", SGRawValuePointer(&abs_viewer_position[1])); + n->tie("viewer-z-m", SGRawValuePointer(&abs_viewer_position[2])); +} + +void +FGViewMgr::unbind () +{ + // FIXME: + // need to redo these bindings to the new locations (move to viewer?) + fgUntie("/sim/current-view/heading-offset-deg"); + fgUntie("/sim/current-view/goal-heading-offset-deg"); + fgUntie("/sim/current-view/pitch-offset-deg"); + fgUntie("/sim/current-view/goal-pitch-offset-deg"); + fgUntie("/sim/current-view/field-of-view"); + fgUntie("/sim/current-view/aspect-ratio-multiplier"); + fgUntie("/sim/current-view/view-number"); + fgUntie("/sim/current-view/axes/long"); + fgUntie("/sim/current-view/axes/lat"); + fgUntie("/sim/current-view/ground-level-nearplane-m"); + fgUntie("/sim/current-view/viewer-x-m"); + fgUntie("/sim/current-view/viewer-y-m"); + fgUntie("/sim/current-view/viewer-z-m"); +} + +void +FGViewMgr::update (double dt) +{ + FGViewer * view = get_current_view(); + if (view == 0) + return; + + FGViewer *loop_view = (FGViewer *)get_view(current); + SGPropertyNode *n = config_list[current]; + double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg; + + // Set up view location and orientation + + if (!n->getBoolValue("config/from-model")) { + lon_deg = fgGetDouble(n->getStringValue("config/eye-lon-deg-path")); + lat_deg = fgGetDouble(n->getStringValue("config/eye-lat-deg-path")); + alt_ft = fgGetDouble(n->getStringValue("config/eye-alt-ft-path")); + roll_deg = fgGetDouble(n->getStringValue("config/eye-roll-deg-path")); + pitch_deg = fgGetDouble(n->getStringValue("config/eye-pitch-deg-path")); + heading_deg = fgGetDouble(n->getStringValue("config/eye-heading-deg-path")); + + loop_view->setPosition(lon_deg, lat_deg, alt_ft); + loop_view->setOrientation(roll_deg, pitch_deg, heading_deg); + } else { + // force recalc in viewer + loop_view->set_dirty(); + } + + // if lookat (type 1) then get target data... + if (loop_view->getType() == FG_LOOKAT) { + if (!n->getBoolValue("config/from-model")) { + lon_deg = fgGetDouble(n->getStringValue("config/target-lon-deg-path")); + lat_deg = fgGetDouble(n->getStringValue("config/target-lat-deg-path")); + alt_ft = fgGetDouble(n->getStringValue("config/target-alt-ft-path")); + roll_deg = fgGetDouble(n->getStringValue("config/target-roll-deg-path")); + pitch_deg = fgGetDouble(n->getStringValue("config/target-pitch-deg-path")); + heading_deg = fgGetDouble(n->getStringValue("config/target-heading-deg-path")); + + loop_view->setTargetPosition(lon_deg, lat_deg, alt_ft); + loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg); + } else { + loop_view->set_dirty(); + } + } + + setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m")); + setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m")); + setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m")); + + setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m")); + setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m")); + setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m")); + + // Update the current view + do_axes(); + view->update(dt); + abs_viewer_position = loop_view->getViewPosition(); +} + +void +FGViewMgr::copyToCurrent() +{ + SGPropertyNode *n = config_list[current]; + fgSetString("/sim/current-view/name", n->getStringValue("name")); + fgSetString("/sim/current-view/type", n->getStringValue("type")); + + // copy certain view config data for default values + fgSetDouble("/sim/current-view/config/heading-offset-deg", + n->getDoubleValue("config/default-heading-offset-deg")); + fgSetDouble("/sim/current-view/config/pitch-offset-deg", + n->getDoubleValue("config/pitch-offset-deg")); + fgSetDouble("/sim/current-view/config/roll-offset-deg", + n->getDoubleValue("config/roll-offset-deg")); + fgSetDouble("/sim/current-view/config/default-field-of-view-deg", + n->getDoubleValue("config/default-field-of-view-deg")); + fgSetBool("/sim/current-view/config/from-model", + n->getBoolValue("config/from-model")); + + // copy view data + fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m()); + fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m()); + fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m()); + + fgSetDouble("/sim/current-view/goal-heading-offset-deg", + get_current_view()->getGoalHeadingOffset_deg()); + fgSetDouble("/sim/current-view/goal-pitch-offset-deg", + get_current_view()->getGoalPitchOffset_deg()); + fgSetDouble("/sim/current-view/goal-roll-offset-deg", + get_current_view()->getRollOffset_deg()); + fgSetDouble("/sim/current-view/heading-offset-deg", + get_current_view()->getHeadingOffset_deg()); + fgSetDouble("/sim/current-view/pitch-offset-deg", + get_current_view()->getPitchOffset_deg()); + fgSetDouble("/sim/current-view/roll-offset-deg", + get_current_view()->getRollOffset_deg()); + fgSetDouble("/sim/current-view/target-x-offset-m", + get_current_view()->getTargetXOffset_m()); + fgSetDouble("/sim/current-view/target-y-offset-m", + get_current_view()->getTargetYOffset_m()); + fgSetDouble("/sim/current-view/target-z-offset-m", + get_current_view()->getTargetZOffset_m()); + fgSetBool("/sim/current-view/internal", + get_current_view()->getInternal()); +} + + +double +FGViewMgr::getViewHeadingOffset_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->getHeadingOffset_deg()); +} + +void +FGViewMgr::setViewHeadingOffset_deg (double offset) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setGoalHeadingOffset_deg(offset); + view->setHeadingOffset_deg(offset); + } +} + +double +FGViewMgr::getViewGoalHeadingOffset_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->getGoalHeadingOffset_deg()); +} + +void +FGViewMgr::setViewGoalHeadingOffset_deg (double offset) +{ + FGViewer * view = get_current_view(); + if (view != 0) + view->setGoalHeadingOffset_deg(offset); +} + +double +FGViewMgr::getViewPitchOffset_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->getPitchOffset_deg()); +} + +void +FGViewMgr::setViewPitchOffset_deg (double tilt) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setGoalPitchOffset_deg(tilt); + view->setPitchOffset_deg(tilt); + } +} + +double +FGViewMgr::getGoalViewPitchOffset_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->getGoalPitchOffset_deg()); +} + +void +FGViewMgr::setGoalViewPitchOffset_deg (double tilt) +{ + FGViewer * view = get_current_view(); + if (view != 0) + view->setGoalPitchOffset_deg(tilt); +} + +double +FGViewMgr::getViewRollOffset_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->getRollOffset_deg()); +} + +void +FGViewMgr::setViewRollOffset_deg (double tilt) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setGoalRollOffset_deg(tilt); + view->setRollOffset_deg(tilt); + } +} + +double +FGViewMgr::getGoalViewRollOffset_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->getGoalRollOffset_deg()); +} + +void +FGViewMgr::setGoalViewRollOffset_deg (double tilt) +{ + FGViewer * view = get_current_view(); + if (view != 0) + view->setGoalRollOffset_deg(tilt); +} + +double +FGViewMgr::getViewXOffset_m () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + return ((FGViewer *)view)->getXOffset_m(); + } else { + return 0; + } +} + +void +FGViewMgr::setViewXOffset_m (double x) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setXOffset_m(x); + } +} + +double +FGViewMgr::getViewYOffset_m () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + return ((FGViewer *)view)->getYOffset_m(); + } else { + return 0; + } +} + +void +FGViewMgr::setViewYOffset_m (double y) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setYOffset_m(y); + } +} + +double +FGViewMgr::getViewZOffset_m () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + return ((FGViewer *)view)->getZOffset_m(); + } else { + return 0; + } +} + +void +FGViewMgr::setViewZOffset_m (double z) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setZOffset_m(z); + } +} + +double +FGViewMgr::getViewTargetXOffset_m () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + return ((FGViewer *)view)->getTargetXOffset_m(); + } else { + return 0; + } +} + +void +FGViewMgr::setViewTargetXOffset_m (double x) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setTargetXOffset_m(x); + } +} + +double +FGViewMgr::getViewTargetYOffset_m () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + return ((FGViewer *)view)->getTargetYOffset_m(); + } else { + return 0; + } +} + +void +FGViewMgr::setViewTargetYOffset_m (double y) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setTargetYOffset_m(y); + } +} + +double +FGViewMgr::getViewTargetZOffset_m () const +{ + const FGViewer * view = get_current_view(); + if (view != 0) { + return ((FGViewer *)view)->getTargetZOffset_m(); + } else { + return 0; + } +} + +void +FGViewMgr::setViewTargetZOffset_m (double z) +{ + FGViewer * view = get_current_view(); + if (view != 0) { + view->setTargetZOffset_m(z); + } +} + +int +FGViewMgr::getView () const +{ + return ( current ); +} + +void +FGViewMgr::setView (int newview) +{ + // negative numbers -> set view with node index -newview + if (newview < 0) { + for (int i = 0; i < (int)config_list.size(); i++) { + int index = -config_list[i]->getIndex(); + if (index == newview) + newview = i; + } + if (newview < 0) + return; + } + + // if newview number too low wrap to last view... + if (newview < 0) + newview = (int)views.size() - 1; + + // if newview number to high wrap to zero... + if (newview >= (int)views.size()) + newview = 0; + + // set new view + set_view(newview); + // copy in view data + copyToCurrent(); + + // Copy the fdm's position into the SGLocation which is shared with + // some views ... + globals->get_aircraft_model()->update(0); + // Do the update ... + update(0); +} + + +double +FGViewMgr::getFOV_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->get_fov()); +} + +void +FGViewMgr::setFOV_deg (double fov) +{ + FGViewer * view = get_current_view(); + if (view != 0) + view->set_fov(fov); +} + +double +FGViewMgr::getARM_deg () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0 : view->get_aspect_ratio_multiplier()); +} + +void +FGViewMgr::setARM_deg (double aspect_ratio_multiplier) +{ + FGViewer * view = get_current_view(); + if (view != 0) + view->set_aspect_ratio_multiplier(aspect_ratio_multiplier); +} + +double +FGViewMgr::getNear_m () const +{ + const FGViewer * view = get_current_view(); + return (view == 0 ? 0.5f : view->getNear_m()); +} + +void +FGViewMgr::setNear_m (double near_m) +{ + FGViewer * view = get_current_view(); + if (view != 0) + view->setNear_m(near_m); +} + +void +FGViewMgr::setViewAxisLong (double axis) +{ + axis_long = axis; +} + +void +FGViewMgr::setViewAxisLat (double axis) +{ + axis_lat = axis; +} + +void +FGViewMgr::do_axes () +{ + // Take no action when hat is centered + if ( ( axis_long < 0.01 ) && + ( axis_long > -0.01 ) && + ( axis_lat < 0.01 ) && + ( axis_lat > -0.01 ) + ) + return; + + double viewDir = 999; + + /* Do all the quick and easy cases */ + if (axis_long < 0) { // Longitudinal axis forward + if (axis_lat == axis_long) + viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg"); + else if (axis_lat == - axis_long) + viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg"); + else if (axis_lat == 0) + viewDir = fgGetDouble("/sim/view/config/front-direction-deg"); + } else if (axis_long > 0) { // Longitudinal axis backward + if (axis_lat == - axis_long) + viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg"); + else if (axis_lat == axis_long) + viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg"); + else if (axis_lat == 0) + viewDir = fgGetDouble("/sim/view/config/back-direction-deg"); + } else if (axis_long == 0) { // Longitudinal axis neutral + if (axis_lat < 0) + viewDir = fgGetDouble("/sim/view/config/left-direction-deg"); + else if (axis_lat > 0) + viewDir = fgGetDouble("/sim/view/config/right-direction-deg"); + else return; /* And assertion failure maybe? */ + } + + // Do all the difficult cases + if ( viewDir > 900 ) + viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long ); + if ( viewDir < -1 ) viewDir += 360; + + get_current_view()->setGoalHeadingOffset_deg(viewDir); +}