X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FNetwork%2Fnet_fdm.hxx;h=353a1812b1a883a9df41ca60e55b975b63440f80;hb=b0dcb657e77579ecc79798ff365737095f96f9e2;hp=160a54ba6313c9027b1cbb4bf404253c25a823f8;hpb=ec036a7be8ce9838aa5b296fb1bd8c788fed2faa;p=flightgear.git diff --git a/src/Network/net_fdm.hxx b/src/Network/net_fdm.hxx index 160a54ba6..353a1812b 100644 --- a/src/Network/net_fdm.hxx +++ b/src/Network/net_fdm.hxx @@ -1,7 +1,8 @@ // net_fdm.hxx -- defines a common net I/O interface to the flight // dynamics model // -// Written by Curtis Olson - curt@flightgear.com, started September 2001. +// Written by Curtis Olson - http://www.flightgear.org/~curt +// Started September 2001. // // This file is in the Public Domain, and comes with no warranty. // @@ -12,13 +13,16 @@ #define _NET_FDM_HXX -#ifndef __cplusplus -# error This library requires C++ -#endif - #include // time_t +#include + +// NOTE: this file defines an external interface structure. Due to +// variability between platforms and architectures, we only used fixed +// length types here. Specifically, integer types can vary in length. +// I am not aware of any platforms that don't use 4 bytes for float +// and 8 bytes for double. -const int FG_NET_FDM_VERSION = 18; +const uint32_t FG_NET_FDM_VERSION = 24; // Define a structure containing the top level flight dynamics model @@ -28,18 +32,15 @@ class FGNetFDM { public: - int version; // increment when data values change - int pad; // keep doubles 64-bit aligned for some - // hardware platforms, such as the Sun - // SPARC, which don't like misaligned - // data - enum { FG_MAX_ENGINES = 4, FG_MAX_WHEELS = 3, FG_MAX_TANKS = 4 }; + uint32_t version; // increment when data values change + uint32_t padding; // padding + // Positions double longitude; // geodetic (radians) double latitude; // geodetic (radians) @@ -48,8 +49,8 @@ public: float phi; // roll (radians) float theta; // pitch (radians) float psi; // yaw or true heading (radians) - float alpha; // angle of attack - float beta; // side slip angle + float alpha; // angle of attack (radians) + float beta; // side slip angle (radians) // Velocities float phidot; // roll rate (radians/sec) @@ -60,13 +61,10 @@ public: float v_north; // north velocity in local/body frame, fps float v_east; // east velocity in local/body frame, fps float v_down; // down/vertical velocity in local/body frame, fps - float v_wind_body_north; // north velocity in local/body frame - // relative to local airmass, fps - float v_wind_body_east; // east velocity in local/body frame - // relative to local airmass, fps - float v_wind_body_down; // down/vertical velocity in local/body - // frame relative to local airmass, fps - + float v_body_u; // ECEF velocity in body frame + float v_body_v; // ECEF velocity in body frame + float v_body_w; // ECEF velocity in body frame + // Accelerations float A_X_pilot; // X accel in body frame ft/sec^2 float A_Y_pilot; // Y accel in body frame ft/sec^2 @@ -79,35 +77,40 @@ public: // Pressure // Engine status - int num_engines; // Number of valid engines - int eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running) + uint32_t num_engines; // Number of valid engines + uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running) float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr + float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F + float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F float mp_osi[FG_MAX_ENGINES]; // Manifold pressure + float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F float oil_px[FG_MAX_ENGINES]; // Oil pressure psi // Consumables - int num_tanks; // Max number of fuel tanks + uint32_t num_tanks; // Max number of fuel tanks float fuel_quantity[FG_MAX_TANKS]; // Gear status - int num_wheels; - bool wow[FG_MAX_WHEELS]; + uint32_t num_wheels; + uint32_t wow[FG_MAX_WHEELS]; float gear_pos[FG_MAX_WHEELS]; float gear_steer[FG_MAX_WHEELS]; float gear_compression[FG_MAX_WHEELS]; // Environment - time_t cur_time; // current unix time - long int warp; // offset in seconds to unix time - float visibility; // visibility in meters (for env. effects) + uint32_t cur_time; // current unix time + // FIXME: make this uint64_t before 2038 + int32_t warp; // offset in seconds to unix time + float visibility; // visibility in meters (for env. effects) // Control surface positions (normalized values) float elevator; float elevator_trim_tab; - float flaps; + float left_flap; + float right_flap; float left_aileron; float right_aileron; float rudder;