X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.cxx;h=4ebce444cabacd8aac80694a2264e70b42bb0ac2;hb=578df0f4845f565592663f86ea690fc5e96a14a4;hp=bfd3c9de0a3d4da0fbb118a8626347d721de258b;hpb=318e7ac7732b4dfc2a9c2ea591789e368eb2bbd6;p=flightgear.git diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index bfd3c9de0..4ebce444c 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -35,7 +35,7 @@ #include #include #include -#include +#include #include #include
@@ -55,34 +55,14 @@ using simgear::TileEntry; using simgear::TileCache; -// helper: listen to property changes affecting tile loading -class LoaderPropertyWatcher : public SGPropertyChangeListener -{ -public: - LoaderPropertyWatcher(FGTileMgr* pTileMgr) : - _pTileMgr(pTileMgr) - { - } - - virtual void valueChanged(SGPropertyNode*) - { - _pTileMgr->configChanged(); - } - -private: - FGTileMgr* _pTileMgr; -}; - - FGTileMgr::FGTileMgr(): state( Start ), + last_state( Running ), vis( 16000 ), _terra_sync(NULL), - _propListener(new LoaderPropertyWatcher(this)) + _visibilityMeters(fgGetNode("/environment/visibility-m", true)), + _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)) { - _randomObjects = fgGetNode("/sim/rendering/random-objects", true); - _randomVegetation = fgGetNode("/sim/rendering/random-vegetation", true); - _maxTileRangeM = fgGetNode("/sim/rendering/static-lod/bare", true); } @@ -91,8 +71,6 @@ FGTileMgr::~FGTileMgr() // remove all nodes we might have left behind osg::Group* group = globals->get_scenery()->get_terrain_branch(); group->removeChildren(0, group->getNumChildren()); - delete _propListener; - _propListener = NULL; // clear OSG cache osgDB::Registry::instance()->clearObjectCache(); } @@ -102,12 +80,9 @@ FGTileMgr::~FGTileMgr() void FGTileMgr::init() { SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." ); - _options = new SGReaderWriterBTGOptions; - _options->setMatlib(globals->get_matlib()); - - _randomObjects.get()->addChangeListener(_propListener, false); - _randomVegetation.get()->addChangeListener(_propListener, false); - configChanged(); + _options = new simgear::SGReaderWriterOptions; + _options->setMaterialLib(globals->get_matlib()); + _options->setPropertyNode(globals->get_props()); osgDB::FilePathList &fp = _options->getDatabasePathList(); const string_list &sc = globals->get_fg_scenery(); @@ -115,8 +90,6 @@ void FGTileMgr::init() { std::copy(sc.begin(), sc.end(), back_inserter(fp)); TileEntry::setModelLoadHelper(this); - - _visibilityMeters = fgGetNode("/environment/visibility-m", true); reinit(); } @@ -153,12 +126,6 @@ void FGTileMgr::reinit() update(0.0); } -void FGTileMgr::configChanged() -{ - _options->setUseRandomObjects(_randomObjects.get()->getBoolValue()); - _options->setUseRandomVegetation(_randomVegetation.get()->getBoolValue()); -} - /* schedule a tile for loading, keep request for given amount of time. * Returns true if tile is already loaded. */ bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration) @@ -277,11 +244,13 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel) if(cacheModel) result = SGModelLib::loadModel(fullPath.str(), globals->get_props(), - new FGNasalModelData); + _disableNasalHooks->getBoolValue() ? NULL : new FGNasalModelDataProxy); else + { result= SGModelLib::loadDeferredModel(fullPath.str(), globals->get_props(), - new FGNasalModelData); + _disableNasalHooks->getBoolValue() ? NULL : new FGNasalModelDataProxy); + } } catch (const sg_io_exception& exc) { string m(exc.getMessage()); m += " "; @@ -374,7 +343,6 @@ void FGTileMgr::update_queues() // disk. void FGTileMgr::update(double) { - SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" ); SGVec3d viewPos = globals->get_current_view()->get_view_pos(); double vis = _visibilityMeters->getDoubleValue(); schedule_tiles_at(SGGeod::fromCart(viewPos), vis); @@ -406,7 +374,10 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) // do tile load scheduling. // Note that we need keep track of both viewer buckets and fdm buckets. if ( state == Running ) { - SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" ); + if (last_state != state) + { + SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" ); + } if (current_bucket != previous_bucket) { // We've moved to a new bucket, we need to schedule any // needed tiles for loading. @@ -419,11 +390,12 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) // save bucket previous_bucket = current_bucket; } else if ( state == Start || state == Inited ) { - SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" ); + SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" ); // do not update bucket yet (position not valid in initial loop) state = Running; previous_bucket.make_bad(); } + last_state = state; return 1; }