X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.cxx;h=54fe7988e30c78dc08d93038d9fbd4f59b94857b;hb=070dba29f9390806457206c2660f2daebd3d847c;hp=0f566485b4c11f3a4453792783c615e18dacafb6;hpb=da2ee04eeadf74f686e3f60d7ead5b550738a80f;p=flightgear.git diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index 0f566485b..54fe7988e 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -37,12 +37,15 @@ #include #include #include +#include +#include #include
#include
-#include
-#include
+#include +#include #include +#include #include "scenery.hxx" #include "SceneryPager.hxx" @@ -50,23 +53,51 @@ using flightgear::SceneryPager; +class FGTileMgr::TileManagerListener : public SGPropertyChangeListener +{ +public: + TileManagerListener(FGTileMgr* manager) : + _manager(manager) + { + fgGetNode("/sim/rendering/use-vbos", true)->addChangeListener(this, true); + } + + ~TileManagerListener() + { + fgGetNode("/sim/rendering/use-vbos")->removeChangeListener(this); + } + + virtual void valueChanged(SGPropertyNode* prop) + { + bool useVBOs = prop->getBoolValue(); + _manager->_options->setPluginStringData("SimGear::USE_VBOS", + useVBOs ? "ON" : "OFF"); + } + +private: + FGTileMgr* _manager; +}; FGTileMgr::FGTileMgr(): state( Start ), last_state( Running ), - longitude(-1000.0), - latitude(-1000.0), scheduled_visibility(100.0), _terra_sync(NULL), + _listener(NULL), _visibilityMeters(fgGetNode("/environment/visibility-m", true)), _maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)), - _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)) + _disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)), + _scenery_loaded(fgGetNode("/sim/sceneryloaded", true)), + _scenery_override(fgGetNode("/sim/sceneryloaded-override", true)), + _pager(FGScenery::getPagerSingleton()) { } FGTileMgr::~FGTileMgr() { + delete _listener; + // remove all nodes we might have left behind osg::Group* group = globals->get_scenery()->get_terrain_branch(); group->removeChildren(0, group->getNumChildren()); @@ -80,7 +111,9 @@ void FGTileMgr::init() { SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." ); _options = new simgear::SGReaderWriterOptions; - _options->setMaterialLib(globals->get_matlib()); + _listener = new TileManagerListener(this); + + materialLibChanged(); _options->setPropertyNode(globals->get_props()); osgDB::FilePathList &fp = _options->getDatabasePathList(); @@ -88,25 +121,29 @@ void FGTileMgr::init() { fp.clear(); std::copy(sc.begin(), sc.end(), back_inserter(fp)); _options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root()); + + if (globals->get_subsystem("terrasync")) { + _options->setPluginStringData("SimGear::TERRASYNC_ROOT", fgGetString("/sim/terrasync/scenery-dir")); + } + if (!_disableNasalHooks->getBoolValue()) _options->setModelData(new FGNasalModelDataProxy); reinit(); } -void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex) -{ - ((FGTileMgr*) tileMgr)->tile_cache.refresh_tile(tileIndex); -} - void FGTileMgr::reinit() { + _terra_sync = static_cast (globals->get_subsystem("terrasync")); + // protect against multiple scenery reloads and properly reset flags, // otherwise aircraft fall through the ground while reloading scenery if (!fgGetBool("/sim/sceneryloaded",true)) return; fgSetBool("/sim/sceneryloaded",false); fgSetDouble("/sim/startup/splash-alpha", 1.0); + + materialLibChanged(); // remove all old scenery nodes from scenegraph and clear cache osg::Group* group = globals->get_scenery()->get_terrain_branch(); @@ -123,17 +160,18 @@ void FGTileMgr::reinit() previous_bucket.make_bad(); current_bucket.make_bad(); - longitude = latitude = -1000.0; scheduled_visibility = 100.0; - _terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync"); - if (_terra_sync) - _terra_sync->setTileRefreshCb(&refresh_tile, this); - // force an update now update(0.0); } +void FGTileMgr::materialLibChanged() +{ + _options->setMaterialLib(globals->get_matlib()); + _options->getMaterialLib()->refreshActiveMaterials(); +} + /* schedule a tile for loading, keep request for given amount of time. * Returns true if tile is already loaded. */ bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration) @@ -172,20 +210,20 @@ bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_vie void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) { // sanity check (unfortunately needed!) - if ( longitude < -180.0 || longitude > 180.0 - || latitude < -90.0 || latitude > 90.0 ) + if (!curr_bucket.isValid() ) { SG_LOG( SG_TERRAIN, SG_ALERT, - "Attempting to schedule tiles for bogus lon and lat = (" - << longitude << "," << latitude << ")" ); + "Attempting to schedule tiles for invalid bucket" ); return; } - SG_LOG( SG_TERRAIN, SG_INFO, - "scheduling needed tiles for " << longitude << " " << latitude ); - double tile_width = curr_bucket.get_width_m(); double tile_height = curr_bucket.get_height_m(); + SG_LOG( SG_TERRAIN, SG_INFO, + "scheduling needed tiles for " << curr_bucket + << ", tile-width-m:" << tile_width << ", tile-height-m:" << tile_height); + + // cout << "tile width = " << tile_width << " tile_height = " // << tile_height << endl; @@ -220,9 +258,17 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) { for ( y = -yrange; y <= yrange; ++y ) { - SGBucket b = sgBucketOffset( longitude, latitude, x, y ); + SGBucket b = curr_bucket.sibling(x, y); + if (!b.isValid()) { + continue; + } + float priority = (-1.0) * (x*x+y*y); sched_tile( b, priority, true, 0.0 ); + + if (_terra_sync) { + _terra_sync->scheduleTile(b); + } } } } @@ -231,9 +277,8 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) * Update the various queues maintained by the tilemagr (private * internal function, do not call directly.) */ -void FGTileMgr::update_queues() +void FGTileMgr::update_queues(bool& isDownloadingScenery) { - SceneryPager* pager = FGScenery::getPagerSingleton(); osg::FrameStamp* framestamp = globals->get_renderer()->getViewer()->getFrameStamp(); double current_time = framestamp->getReferenceTime(); @@ -241,36 +286,42 @@ void FGTileMgr::update_queues() TileEntry *e; int loading=0; int sz=0; - + bool didRefreshMaterialCache = false; + tile_cache.set_current_time( current_time ); tile_cache.reset_traversal(); while ( ! tile_cache.at_end() ) { e = tile_cache.get_current(); - // cout << "processing a tile" << endl; if ( e ) { // Prepare the ssg nodes corresponding to each tile. // Set the ssg transform and update it's range selector // based on current visibilty e->prep_ssg_node(vis); - - if (( !e->is_loaded() )&& - ((!e->is_expired(current_time))|| - e->is_current_view() )) - { - // schedule tile for loading with osg pager - pager->queueRequest(e->tileFileName, - e->getNode(), - e->get_priority(), - framestamp, - e->getDatabaseRequest(), - _options.get()); - loading++; - } - } else - { + + if (!e->is_loaded()) { + if (!didRefreshMaterialCache) { + didRefreshMaterialCache = true; + globals->get_matlib()->refreshActiveMaterials(); + } + + bool nonExpiredOrCurrent = !e->is_expired(current_time) || e->is_current_view(); + bool downloading = isTileDirSyncing(e->tileFileName); + isDownloadingScenery |= downloading; + if ( !downloading && nonExpiredOrCurrent) { + // schedule tile for loading with osg pager + _pager->queueRequest(e->tileFileName, + e->getNode(), + e->get_priority(), + framestamp, + e->getDatabaseRequest(), + _options.get()); + loading++; + } + } // of tile not loaded case + } else { SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!"); } tile_cache.next(); @@ -293,7 +344,7 @@ void FGTileMgr::update_queues() delete old; // zeros out subgraph ref_ptr, so subgraph is owned by // the pager and will be deleted in the pager thread. - pager->queueDeleteRequest(subgraph); + _pager->queueDeleteRequest(subgraph); if (--drop_count > 0) drop_index = tile_cache.get_drop_tile(); @@ -308,24 +359,51 @@ void FGTileMgr::update_queues() // disk. void FGTileMgr::update(double) { - SGVec3d viewPos = globals->get_current_view()->get_view_pos(); double vis = _visibilityMeters->getDoubleValue(); - schedule_tiles_at(SGGeod::fromCart(viewPos), vis); + schedule_tiles_at(globals->get_view_position(), vis); - update_queues(); + bool waitingOnTerrasync = false; + update_queues(waitingOnTerrasync); + + // scenery loading check, triggers after each sim (tile manager) reinit + if (!_scenery_loaded->getBoolValue()) + { + bool fdmInited = fgGetBool("sim/fdm-initialized"); + bool positionFinalized = fgGetBool("sim/position-finalized"); + bool sceneryOverride = _scenery_override->getBoolValue(); + + + // we are done if final position is set and the scenery & FDM are done. + // scenery-override can ignore the last two, but not position finalization. + if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited))) + { + _scenery_loaded->setBoolValue(true); + fgSplashProgress(""); + } + else + { + if (!positionFinalized) { + fgSplashProgress("finalize-position"); + } else if (waitingOnTerrasync) { + fgSplashProgress("downloading-scenery"); + } else { + fgSplashProgress("loading-scenery"); + } + + // be nice to loader threads while waiting for initial scenery, reduce to 20fps + SGTimeStamp::sleepForMSec(50); + } + } } -// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use -// "schedule_scenery" instead -int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) +// schedule tiles for the viewer bucket +// (FDM/AI/groundcache/... should use "schedule_scenery" instead) +void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) { - longitude = location.getLongitudeDeg(); - latitude = location.getLatitudeDeg(); - // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for " - // << longitude << " " << latatitude ); + // << longitude << " " << latitude ); - current_bucket.set_bucket( location ); + current_bucket = SGBucket( location ); // schedule more tiles when visibility increased considerably // TODO Calculate tile size - instead of using fixed value (5000m) @@ -346,12 +424,12 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) if (current_bucket != previous_bucket) { // We've moved to a new bucket, we need to schedule any // needed tiles for loading. - SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" ); + SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr: at " << location << ", scheduling needed for:" << current_bucket + << ", visbility=" << range_m); scheduled_visibility = range_m; schedule_needed(current_bucket, range_m); - if (_terra_sync) - _terra_sync->schedulePosition(latitude,longitude); } + // save bucket previous_bucket = current_bucket; } else if ( state == Start || state == Inited ) { @@ -361,8 +439,6 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) previous_bucket.make_bad(); } last_state = state; - - return 1; } /** Schedules scenery for given position. Load request remains valid for given duration @@ -372,16 +448,12 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m) */ bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration) { - const float priority = 0.0; - double current_longitude = position.getLongitudeDeg(); - double current_latitude = position.getLatitudeDeg(); - bool available = true; - // sanity check (unfortunately needed!) - if (current_longitude < -180 || current_longitude > 180 || - current_latitude < -90 || current_latitude > 90) + if (!position.isValid()) return false; - + const float priority = 0.0; + bool available = true; + SGBucket bucket(position); available = sched_tile( bucket, priority, false, duration ); @@ -407,8 +479,11 @@ bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double // We have already checked for the center tile. if ( x != 0 || y != 0 ) { - SGBucket b = sgBucketOffset( current_longitude, - current_latitude, x, y ); + SGBucket b = bucket.sibling(x, y ); + if (!b.isValid()) { + continue; + } + double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center())); // Do not ask if it is just the next tile but way out of range. if (distance2 <= max_dist2) @@ -431,5 +506,19 @@ bool FGTileMgr::isSceneryLoaded() if (scheduled_visibility < range_m) range_m = scheduled_visibility; - return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0); + return schedule_scenery(globals->get_view_position(), range_m, 0.0); } + +bool FGTileMgr::isTileDirSyncing(const std::string& tileFileName) const +{ + if (!_terra_sync) { + return false; + } + + std::string nameWithoutExtension = tileFileName.substr(0, tileFileName.size() - 4); + long int bucketIndex = simgear::strutils::to_int(nameWithoutExtension); + SGBucket bucket(bucketIndex); + + return _terra_sync->isTileDirPending(bucket.gen_base_path()); +} +