X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.cxx;h=6066ebd0a8afa1a50b9ed628d86c5f8f7c42d8f5;hb=b125315e5067b9cb2ed6c800106b9c520afb4cf1;hp=26ce7135a5b1e7640c7e03e3e4521aad77334120;hpb=b8724644c66b162af1cb86f7fee46ed7c197d4bd;p=flightgear.git diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index 26ce7135a..6066ebd0a 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -315,30 +315,21 @@ void FGTileMgr::update_queues() // disk. int FGTileMgr::update( double visibility_meters ) { - SGLocation *location = globals->get_current_view()->getSGLocation(); - return update( location, visibility_meters ); + SGVec3d viewPos = globals->get_current_view()->get_view_pos(); + return update(SGGeod::fromCart(viewPos), visibility_meters); } - -int FGTileMgr::update( SGLocation *location, double visibility_meters ) +int FGTileMgr::update( const SGGeod& location, double visibility_meters) { SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" ); - longitude = location->getLongitude_deg(); - latitude = location->getLatitude_deg(); - // add 1.0m to the max altitude to give a little leeway to the - // ground reaction code. - altitude_m = location->getAltitudeASL_ft() * SG_FEET_TO_METER + 1.0; + longitude = location.getLongitudeDeg(); + latitude = location.getLatitudeDeg(); - // if current altitude is apparently not initialized, set max - // altitude to something big. - if ( altitude_m < -1000 ) { - altitude_m = 10000; - } // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for " // << longitude << " " << latatitude ); - current_bucket.set_bucket( longitude, latitude ); + current_bucket.set_bucket( location ); // SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for " // << current_bucket ); fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() ); @@ -391,6 +382,12 @@ void FGTileMgr::prep_ssg_nodes(float vis) { } } +bool FGTileMgr::scenery_available(const SGGeod& position, double range_m) +{ + return scenery_available(position.getLatitudeDeg(), + position.getLongitudeDeg(), range_m); +} + bool FGTileMgr::scenery_available(double lat, double lon, double range_m) { // sanity check (unfortunately needed!)