X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.hxx;h=067fb563f6141e202643dbfdff2153b696fbcad0;hb=2e4f836a9883f90690c11a7d0dcebd4cb7e46445;hp=49d7135a64b71f3042e0585d2839866144fc7b30;hpb=59583890262247d73f48f4f1af21303ea41fda47;p=flightgear.git diff --git a/src/Scenery/tilemgr.hxx b/src/Scenery/tilemgr.hxx index 49d7135a6..067fb563f 100644 --- a/src/Scenery/tilemgr.hxx +++ b/src/Scenery/tilemgr.hxx @@ -31,16 +31,18 @@ #include -#include +#include #include #include +#ifdef ENABLE_THREADS +# include +#endif // ENABLE_THREADS +#include "FGTileLoader.hxx" #include "hitlist.hxx" - -SG_USING_STD(list); - +#include "newcache.hxx" #if defined(USE_MEM) || defined(WIN32) # define FG_MEM_COPY(to,from,n) memcpy(to, from, n) @@ -48,9 +50,12 @@ SG_USING_STD(list); # define FG_MEM_COPY(to,from,n) bcopy(from, to, n) #endif +SG_USING_STD( queue ); + // forward declaration class FGTileEntry; +class FGDeferredModel; class FGTileMgr { @@ -66,33 +71,18 @@ private: load_state state; - // pending tile load queue - list < SGBucket > load_queue; - // initialize the cache void initialize_queue(); - // forced emptying of the queue. This is necessay to keep - // bookeeping straight for the tile_cache -- which actually - // handles all the (de)allocations - void destroy_queue(); - // schedule a tile for loading void sched_tile( const SGBucket& b ); - // load a tile - void load_tile( const SGBucket& b ); - // schedule a needed buckets for loading void schedule_needed(); // see comment at prep_ssg_nodes() void prep_ssg_node( int idx ); - // int hitcount; - // sgdVec3 hit_pts [ MAX_HITS ] ; - - // ssgEntity *last_hit; FGHitList hit_list; SGBucket previous_bucket; @@ -111,6 +101,53 @@ private: double last_longitude; double last_latitude; + /** + * tile cache + */ + FGNewCache tile_cache; + + /** + * Queue tiles for loading. + */ + FGTileLoader loader; + int counter_hack; + + /** + * Work queues. + * + * attach_queue is the tiles that have been loaded [by the pager] + * that can be attached to the scene graph by the render thread. + * + * model_queue is the set of models that need to be loaded by the + * primary render thread. + */ +#ifdef ENABLE_THREADS + static SGLockedQueue attach_queue; + static SGLockedQueue model_queue; +#else + static queue attach_queue; + static queue model_queue; +#endif // ENABLE_THREADS + +public: + + /** + * Add a loaded tile to the 'attach to the scene graph' queue. + */ + static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); } + +#ifdef WISH_PLIB_WAS_THREADED // but it isn't + /** + * Tile is detatched from scene graph and is ready to delete + */ + inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); } +#endif + + /** + * Add a pending model to the 'deferred model load' queue + */ + static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); } + public: // Constructor @@ -138,14 +175,11 @@ public: const sgdVec3 p, const sgdVec3 dir, FGHitList *list ); - bool current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ); // Prepare the ssg nodes ... for each tile, set it's proper // transform and update it's range selector based on current // visibilty void prep_ssg_nodes(); - - inline int queue_size() const { return load_queue.size(); } };