X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.hxx;h=067fb563f6141e202643dbfdff2153b696fbcad0;hb=45390e0655fffa45a16cba77fafdd9421ed7d6e2;hp=9d3f746853469685d50d1594ba30bee3e2b0380c;hpb=865fb56c5aab7a465b4ee726c8e8d360df80acd1;p=flightgear.git diff --git a/src/Scenery/tilemgr.hxx b/src/Scenery/tilemgr.hxx index 9d3f74685..067fb563f 100644 --- a/src/Scenery/tilemgr.hxx +++ b/src/Scenery/tilemgr.hxx @@ -50,9 +50,12 @@ # define FG_MEM_COPY(to,from,n) bcopy(from, to, n) #endif +SG_USING_STD( queue ); + // forward declaration class FGTileEntry; +class FGDeferredModel; class FGTileMgr { @@ -71,11 +74,6 @@ private: // initialize the cache void initialize_queue(); - // forced emptying of the queue. This is necessay to keep - // bookeeping straight for the tile_cache -- which actually - // handles all the (de)allocations - void destroy_queue(); - // schedule a tile for loading void sched_tile( const SGBucket& b ); @@ -85,10 +83,6 @@ private: // see comment at prep_ssg_nodes() void prep_ssg_node( int idx ); - // int hitcount; - // sgdVec3 hit_pts [ MAX_HITS ] ; - - // ssgEntity *last_hit; FGHitList hit_list; SGBucket previous_bucket; @@ -119,20 +113,40 @@ private: int counter_hack; /** - * Tiles to add to scene graph. + * Work queues. + * + * attach_queue is the tiles that have been loaded [by the pager] + * that can be attached to the scene graph by the render thread. + * + * model_queue is the set of models that need to be loaded by the + * primary render thread. */ #ifdef ENABLE_THREADS - static SGLockedQueue loaded_queue; + static SGLockedQueue attach_queue; + static SGLockedQueue model_queue; #else - static queue loaded_queue; + static queue attach_queue; + static queue model_queue; #endif // ENABLE_THREADS public: /** - * Add a loaded tile to the scene graph queue. + * Add a loaded tile to the 'attach to the scene graph' queue. + */ + static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); } + +#ifdef WISH_PLIB_WAS_THREADED // but it isn't + /** + * Tile is detatched from scene graph and is ready to delete + */ + inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); } +#endif + + /** + * Add a pending model to the 'deferred model load' queue */ - static void loaded( FGTileEntry* t ) { loaded_queue.push(t); } + static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); } public: @@ -161,7 +175,6 @@ public: const sgdVec3 p, const sgdVec3 dir, FGHitList *list ); - bool current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ); // Prepare the ssg nodes ... for each tile, set it's proper // transform and update it's range selector based on current