X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.hxx;h=067fb563f6141e202643dbfdff2153b696fbcad0;hb=45390e0655fffa45a16cba77fafdd9421ed7d6e2;hp=b4ae8ac1d4d3e9be11e41415c53b066c4477b924;hpb=2afcbb4bc815e02f8b0c2e42f0047387b6bddb49;p=flightgear.git diff --git a/src/Scenery/tilemgr.hxx b/src/Scenery/tilemgr.hxx index b4ae8ac1d..067fb563f 100644 --- a/src/Scenery/tilemgr.hxx +++ b/src/Scenery/tilemgr.hxx @@ -50,6 +50,8 @@ # define FG_MEM_COPY(to,from,n) bcopy(from, to, n) #endif +SG_USING_STD( queue ); + // forward declaration class FGTileEntry; @@ -72,11 +74,6 @@ private: // initialize the cache void initialize_queue(); - // forced emptying of the queue. This is necessay to keep - // bookeeping straight for the tile_cache -- which actually - // handles all the (de)allocations - void destroy_queue(); - // schedule a tile for loading void sched_tile( const SGBucket& b ); @@ -86,10 +83,6 @@ private: // see comment at prep_ssg_nodes() void prep_ssg_node( int idx ); - // int hitcount; - // sgdVec3 hit_pts [ MAX_HITS ] ; - - // ssgEntity *last_hit; FGHitList hit_list; SGBucket previous_bucket; @@ -182,7 +175,6 @@ public: const sgdVec3 p, const sgdVec3 dir, FGHitList *list ); - bool current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ); // Prepare the ssg nodes ... for each tile, set it's proper // transform and update it's range selector based on current