X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.hxx;h=766513d019053ae7f8b900fa9bbf17eca95b8130;hb=3d4806adbe6705f785fd950bd4b4afde1cb4f8d2;hp=98dcc3d186e05a393570428c77efbef441a0dd00;hpb=02fb83c774020633cb62e3b8154337510bed1de3;p=flightgear.git diff --git a/src/Scenery/tilemgr.hxx b/src/Scenery/tilemgr.hxx index 98dcc3d18..766513d01 100644 --- a/src/Scenery/tilemgr.hxx +++ b/src/Scenery/tilemgr.hxx @@ -28,31 +28,36 @@ #include #include -#include -#include - -class SGReaderWriterBTGOptions; +#include "SceneryPager.hxx" +#include "tileentry.hxx" +#include "tilecache.hxx" namespace osg { class Node; } -class FGTileMgr : public SGSubsystem, public simgear::ModelLoadHelper { +namespace simgear +{ +class SGTerraSync; +class SGReaderWriterOptions; +} + +class FGTileMgr : public SGSubsystem { private: // Tile loading state enum load_state { - Start = 0, - Inited = 1, - Running = 2 + Start = 0, + Inited = 1, + Running = 2 }; - load_state state; - - // schedule a tile for loading - void sched_tile( const SGBucket& b, const bool is_inner_ring, const bool is_cache_locked ); + load_state state, last_state; + + // schedule a tile for loading, returns true when tile is already loaded + bool sched_tile( const SGBucket& b, double priority,bool current_view, double request_time); // schedule a needed buckets for loading void schedule_needed(const SGBucket& curr_bucket, double rangeM); @@ -60,58 +65,50 @@ private: SGBucket previous_bucket; SGBucket current_bucket; SGBucket pending; - osg::ref_ptr _options; - - // x and y distance of tiles to load/draw - float vis; - int xrange, yrange; + osg::ref_ptr _options; // current longitude latitude double longitude; double latitude; + double scheduled_visibility; /** * tile cache */ - simgear::TileCache tile_cache; + TileCache tile_cache; + simgear::SGTerraSync* _terra_sync; - // Update the various queues maintained by the tilemagr (private - // internal function, do not call directly.) + // update various queues internal queues void update_queues(); - - // Prepare the ssg nodes corresponding to each tile. For each - // tile, set the ssg transform and update it's range selector - // based on current visibilty void prep_ssg_nodes( float - // visibility_meters ); - void prep_ssg_nodes(); - - SGPropertyNode* _visibilityMeters; - + + // schedule tiles for the viewer bucket + void schedule_tiles_at(const SGGeod& location, double rangeM); + + static void refresh_tile(void* tileMgr, long tileIndex); + + SGPropertyNode_ptr _visibilityMeters; + SGPropertyNode_ptr _maxTileRangeM, _disableNasalHooks; + SGPropertyNode_ptr _scenery_loaded, _scenery_override; + + osg::ref_ptr _pager; + public: FGTileMgr(); - ~FGTileMgr(); // Initialize the Tile Manager virtual void init(); virtual void reinit(); - virtual void update(double dt); - int schedule_tiles_at(const SGGeod& location, double rangeM); - - const SGBucket& get_current_bucket () const { return current_bucket; } - /// Returns true if scenery is avaliable for the given lat, lon position - /// within a range of range_m. - /// lat and lon are expected to be in degrees. - bool scenery_available(const SGGeod& position, double range_m); - - // Load a model for a tile - osg::Node* loadTileModel(const string& modelPath, bool cacheModel); + // Returns true if scenery is available for the given lat, lon position + // within a range of range_m. + // lat and lon are expected to be in degrees. + bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0); - // Returns true if all the tiles in the tile cache have been loaded + // Returns true if tiles around current view position have been loaded bool isSceneryLoaded(); };