X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.hxx;h=9eebc5dcb5af0c9166d9685320b455e0cfe40e85;hb=048da049f87fe3f543795f3b1b511d774caa2787;hp=7be5fe52c583a155ce08db2f8fec2dd40c001b72;hpb=d3c4018baacb988de8a971b6cff08ea748762f4f;p=flightgear.git diff --git a/src/Scenery/tilemgr.hxx b/src/Scenery/tilemgr.hxx index 7be5fe52c..9eebc5dcb 100644 --- a/src/Scenery/tilemgr.hxx +++ b/src/Scenery/tilemgr.hxx @@ -30,17 +30,20 @@ #endif #include +#include -#include +#include #include #include +#ifdef ENABLE_THREADS +# include +#endif // ENABLE_THREADS +#include "FGTileLoader.hxx" #include "hitlist.hxx" - -FG_USING_STD(list); - +#include "newcache.hxx" #if defined(USE_MEM) || defined(WIN32) # define FG_MEM_COPY(to,from,n) memcpy(to, from, n) @@ -48,9 +51,12 @@ FG_USING_STD(list); # define FG_MEM_COPY(to,from,n) bcopy(from, to, n) #endif +SG_USING_STD( queue ); + // forward declaration class FGTileEntry; +class FGDeferredModel; class FGTileMgr { @@ -66,38 +72,23 @@ private: load_state state; - // pending tile load queue - list < FGBucket > load_queue; - // initialize the cache void initialize_queue(); - // forced emptying of the queue. This is necessay to keep - // bookeeping straight for the tile_cache -- which actually - // handles all the (de)allocations - void destroy_queue(); - // schedule a tile for loading - void sched_tile( const FGBucket& b ); - - // load a tile - void load_tile( const FGBucket& b ); + void sched_tile( const SGBucket& b ); // schedule a needed buckets for loading - void FGTileMgr::schedule_needed(); + void schedule_needed(double visibility_meters, SGBucket curr_bucket); // see comment at prep_ssg_nodes() void prep_ssg_node( int idx ); - // int hitcount; - // sgdVec3 hit_pts [ MAX_HITS ] ; - - // ssgEntity *last_hit; FGHitList hit_list; - FGBucket previous_bucket; - FGBucket current_bucket; - FGBucket pending; + SGBucket previous_bucket; + SGBucket current_bucket; + SGBucket pending; FGTileEntry *current_tile; @@ -111,6 +102,53 @@ private: double last_longitude; double last_latitude; + /** + * tile cache + */ + FGNewCache tile_cache; + + /** + * Queue tiles for loading. + */ + FGTileLoader loader; + int counter_hack; + + /** + * Work queues. + * + * attach_queue is the tiles that have been loaded [by the pager] + * that can be attached to the scene graph by the render thread. + * + * model_queue is the set of models that need to be loaded by the + * primary render thread. + */ +#ifdef ENABLE_THREADS + static SGLockedQueue attach_queue; + static SGLockedQueue model_queue; +#else + static queue attach_queue; + static queue model_queue; +#endif // ENABLE_THREADS + +public: + + /** + * Add a loaded tile to the 'attach to the scene graph' queue. + */ + static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); } + +#ifdef WISH_PLIB_WAS_THREADED // but it isn't + /** + * Tile is detatched from scene graph and is ready to delete + */ + inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); } +#endif + + /** + * Add a pending model to the 'deferred model load' queue + */ + static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); } + public: // Constructor @@ -125,7 +163,10 @@ public: // given the current lon/lat (in degrees), fill in the array of // local chunks. If the chunk isn't already in the cache, then // read it from disk. - int update( double lon, double lat ); + int update( double lon, double lat, double visibility_meters ); + int update( double lon, double lat, double visibility_meters, sgdVec3 abs_pos_vector, SGBucket p_current, SGBucket p_previous, Point3D center ); + void setCurrentTile( double longitude, double latitude ); + int updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center ); // Determine scenery altitude. Normally this just happens when we // render the scene, but we'd also like to be able to do this @@ -138,14 +179,19 @@ public: const sgdVec3 p, const sgdVec3 dir, FGHitList *list ); - bool current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ); - // Prepare the ssg nodes ... for each tile, set it's proper // transform and update it's range selector based on current // visibilty - void prep_ssg_nodes(); + void prep_ssg_nodes(float visibility_meters); + void prep_ssg_nodes(float visibility_meters, sgVec3 up, Point3D center); + + // + // Set flag with event manager so that non-moving view refreshes tiles... + // + void refresh_view_timestamps(); - inline int queue_size() const { return load_queue.size(); } + inline SGBucket get_current_bucket () { return current_bucket; } + inline SGBucket get_previous_bucket () { return previous_bucket; } };