X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScenery%2Ftilemgr.hxx;h=9eebc5dcb5af0c9166d9685320b455e0cfe40e85;hb=048da049f87fe3f543795f3b1b511d774caa2787;hp=e3f49e54cec7e3ed10b893367c0a6b0f67427af6;hpb=b0b6c342492868c465417b0fd71c8752e69a8fe5;p=flightgear.git diff --git a/src/Scenery/tilemgr.hxx b/src/Scenery/tilemgr.hxx index e3f49e54c..9eebc5dcb 100644 --- a/src/Scenery/tilemgr.hxx +++ b/src/Scenery/tilemgr.hxx @@ -30,11 +30,18 @@ #endif #include +#include + +#include #include #include +#ifdef ENABLE_THREADS +# include +#endif // ENABLE_THREADS +#include "FGTileLoader.hxx" #include "hitlist.hxx" #include "newcache.hxx" @@ -44,9 +51,12 @@ # define FG_MEM_COPY(to,from,n) bcopy(from, to, n) #endif +SG_USING_STD( queue ); + // forward declaration class FGTileEntry; +class FGDeferredModel; class FGTileMgr { @@ -65,24 +75,15 @@ private: // initialize the cache void initialize_queue(); - // forced emptying of the queue. This is necessay to keep - // bookeeping straight for the tile_cache -- which actually - // handles all the (de)allocations - void destroy_queue(); - // schedule a tile for loading void sched_tile( const SGBucket& b ); // schedule a needed buckets for loading - void schedule_needed(); + void schedule_needed(double visibility_meters, SGBucket curr_bucket); // see comment at prep_ssg_nodes() void prep_ssg_node( int idx ); - // int hitcount; - // sgdVec3 hit_pts [ MAX_HITS ] ; - - // ssgEntity *last_hit; FGHitList hit_list; SGBucket previous_bucket; @@ -102,10 +103,52 @@ private: double last_latitude; /** - * + * tile cache */ FGNewCache tile_cache; + /** + * Queue tiles for loading. + */ + FGTileLoader loader; + int counter_hack; + + /** + * Work queues. + * + * attach_queue is the tiles that have been loaded [by the pager] + * that can be attached to the scene graph by the render thread. + * + * model_queue is the set of models that need to be loaded by the + * primary render thread. + */ +#ifdef ENABLE_THREADS + static SGLockedQueue attach_queue; + static SGLockedQueue model_queue; +#else + static queue attach_queue; + static queue model_queue; +#endif // ENABLE_THREADS + +public: + + /** + * Add a loaded tile to the 'attach to the scene graph' queue. + */ + static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); } + +#ifdef WISH_PLIB_WAS_THREADED // but it isn't + /** + * Tile is detatched from scene graph and is ready to delete + */ + inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); } +#endif + + /** + * Add a pending model to the 'deferred model load' queue + */ + static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); } + public: // Constructor @@ -120,7 +163,10 @@ public: // given the current lon/lat (in degrees), fill in the array of // local chunks. If the chunk isn't already in the cache, then // read it from disk. - int update( double lon, double lat ); + int update( double lon, double lat, double visibility_meters ); + int update( double lon, double lat, double visibility_meters, sgdVec3 abs_pos_vector, SGBucket p_current, SGBucket p_previous, Point3D center ); + void setCurrentTile( double longitude, double latitude ); + int updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center ); // Determine scenery altitude. Normally this just happens when we // render the scene, but we'd also like to be able to do this @@ -133,12 +179,19 @@ public: const sgdVec3 p, const sgdVec3 dir, FGHitList *list ); - bool current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ); - // Prepare the ssg nodes ... for each tile, set it's proper // transform and update it's range selector based on current // visibilty - void prep_ssg_nodes(); + void prep_ssg_nodes(float visibility_meters); + void prep_ssg_nodes(float visibility_meters, sgVec3 up, Point3D center); + + // + // Set flag with event manager so that non-moving view refreshes tiles... + // + void refresh_view_timestamps(); + + inline SGBucket get_current_bucket () { return current_bucket; } + inline SGBucket get_previous_bucket () { return previous_bucket; } };