X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FScripting%2FNasalSys.hxx;h=8e584f9ebfe471ca75d3de2e677902daad9b10b5;hb=e8ccfb6d205605b12c7373840ed5ff5003b667a0;hp=36473ed36673b58fdaf99e900a8375614b4c7868;hpb=2be85c1b1b8db11cd0161ef06a88b25d95b0f5e6;p=flightgear.git diff --git a/src/Scripting/NasalSys.hxx b/src/Scripting/NasalSys.hxx index 36473ed36..8e584f9eb 100644 --- a/src/Scripting/NasalSys.hxx +++ b/src/Scripting/NasalSys.hxx @@ -5,6 +5,8 @@ #include #include +class FGNasalScript; + class FGNasalSys : public SGSubsystem { public: @@ -13,12 +15,32 @@ public: virtual void init(); virtual void update(double dt) { /* noop */ } - virtual bool handleCommand(const SGPropertyNode* arg); + // Simple hook to run arbitrary source code. Returns a bool to + // indicate successful execution. Does *not* return any Nasal + // values, because handling garbage-collected objects from C space + // is deep voodoo and violates the "simple hook" idea. + bool parseAndRun(const char* sourceCode); + + // Slightly more complicated hook to get a handle to a precompiled + // Nasal script that can be invoked via a call() method. The + // caller is expected to delete the FGNasalScript returned from + // this function. The "name" argument specifies the "file name" + // for the source code that will be printed in Nasal stack traces + // on error. + FGNasalScript* parseScript(const char* src, const char* name=0); // Implementation of the settimer extension function void setTimer(naRef args); + // Returns a ghost wrapper for the current _cmdArg + naRef cmdArgGhost(); + + // Callbacks for command and timer bindings + virtual bool handleCommand(const SGPropertyNode* arg); + private: + friend class FGNasalScript; + // // FGTimer subclass for handling Nasal timer callbacks. // See the implementation of the settimer() extension function for @@ -27,23 +49,54 @@ private: struct NasalTimer { virtual void timerExpired(); naRef handler; - int hashKey; + int gcKey; FGNasalSys* nasal; }; + void loadPropertyScripts(); + void initModule(const char* moduleName, const char* fileName, + const char* src, int len); void readScriptFile(SGPath file, const char* lib); void hashset(naRef hash, const char* key, naRef val); void logError(); - naRef parse(const char* filename, const char* buf, int len); + naRef parse(const char* filename, const char* buf, int len=0); + naRef genPropsModule(); + naRef propNodeGhost(SGPropertyNode* handle); + + // This mechanism is here to allow naRefs to be passed to + // locations "outside" the interpreter. Normally, such a + // reference would be garbage collected unexpectedly. By passing + // it to gcSave and getting a key/handle, it can be cached in a + // globals.__gcsave hash. Be sure to release it with gcRelease + // when done. + int gcSave(naRef r); + void gcRelease(int key); naContext _context; naRef _globals; - naRef _timerHash; - int _nextTimerHashKey; + SGPropertyNode* _cmdArg; + int _nextGCKey; + naRef _gcHash; + + public: void handleTimer(NasalTimer* t); +}; + +class FGNasalScript { public: - void handleTimer(NasalTimer* t); + ~FGNasalScript() { _nas->gcRelease(_gcKey); } + + bool call() { + naCall(_nas->_context, _code, naNil(), naNil(), naNil()); + return naGetError(_nas->_context) == 0; + } + +private: + friend class FGNasalSys; + naRef _code; + int _gcKey; + FGNasalSys* _nas; }; #endif // __NASALSYS_HXX