X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FSound%2Ffg_fx.cxx;h=5537bb1195b80743a59005658aa6499ed1829383;hb=db89cf202adc795b27e1bbf85162e8ec137a760d;hp=d7b58e54390dcac6ab90a1a8e6336bb60ce7dc83;hpb=e95429572c257fc037eddd88905168598ef37a00;p=flightgear.git diff --git a/src/Sound/fg_fx.cxx b/src/Sound/fg_fx.cxx index d7b58e543..5537bb119 100644 --- a/src/Sound/fg_fx.cxx +++ b/src/Sound/fg_fx.cxx @@ -3,7 +3,7 @@ // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // -// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org +// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as @@ -21,34 +21,54 @@ // // $Id$ -#include -#include +#ifdef _MSC_VER +#pragma warning (disable: 4786) +#endif + +#ifdef HAVE_CONFIG_H +# include +#endif + #include -#include +#include #ifdef __BORLANDC__ # define exception c_exception #endif +#include +#include +#include #include
#include "fg_fx.hxx" -#include "fg_sound.hxx" -FGFX::FGFX () +FGFX::FGFX () : + last_pause( true ), + last_volume( 0.0 ), + _pause( fgGetNode("/sim/sound/pause") ), + _volume( fgGetNode("/sim/sound/volume") ) { } FGFX::~FGFX () { - for (unsigned int i = 0; i < _sound.size(); i++ ) - delete _sound[i]; + unsigned int i; + for ( i = 0; i < _sound.size(); i++ ) { + delete _sound[i]; + } + _sound.clear(); + + while ( _samplequeue.size() > 0 ) { + delete _samplequeue.front(); + _samplequeue.pop(); + } } void FGFX::init() { - const SGPropertyNode * node = fgGetNode("/sim/sound", true); + SGPropertyNode *node = fgGetNode("/sim/sound", true); int i; string path_str = node->getStringValue("path"); @@ -59,13 +79,13 @@ FGFX::init() } path.append(path_str.c_str()); - SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName() - << " from " << path.str()); + SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName() + << " from " << path.str()); SGPropertyNode root; try { readProperties(path.str(), &root); - } catch (const sg_exception &e) { + } catch (const sg_exception &) { SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path specified in configuration file"); return; @@ -73,16 +93,27 @@ FGFX::init() node = root.getNode("fx"); for (i = 0; i < node->nChildren(); i++) { - FGSound * sound; - sound = new FGSound(node->getChild(i)); - _sound.push_back(sound); - } + SGXmlSound *sound = new SGXmlSound(); + + try { + sound->init(globals->get_props(), node->getChild(i), + globals->get_soundmgr(), globals->get_fg_root()); - for (i = 0; i < (int)_sound.size(); i++ ) { - _sound[i]->init(); + _sound.push_back(sound); + } catch ( sg_io_exception &e ) { + SG_LOG(SG_GENERAL, SG_ALERT, e.getFormattedMessage()); + delete sound; + } } } +void +FGFX::reinit() +{ + _sound.clear(); + init(); +}; + void FGFX::bind () { @@ -94,10 +125,74 @@ FGFX::unbind () } void -FGFX::update (int dt) +FGFX::update (double dt) +{ + SGSoundMgr *smgr = globals->get_soundmgr(); + + // command sound manger + bool pause = _pause->getBoolValue(); + if ( pause != last_pause ) { + if ( pause ) { + smgr->pause(); + } else { + smgr->resume(); + } + last_pause = pause; + } + + // process mesage queue + const string msgid = "Sequential Audio Message"; + bool is_playing = false; + if ( smgr->exists( msgid ) ) { + if ( smgr->is_playing( msgid ) ) { + // still playing, do nothing + is_playing = true; + } else { + // current message finished, stop and remove + smgr->stop( msgid ); // removes source + smgr->remove( msgid ); // removes buffer + } + } + if ( !is_playing ) { + // message queue idle, add next sound if we have one + if ( _samplequeue.size() > 0 ) { + smgr->add( _samplequeue.front(), msgid ); + _samplequeue.pop(); + smgr->play_once( msgid ); + } + } + + double volume = _volume->getDoubleValue(); + if ( volume != last_volume ) { + smgr->set_volume( volume ); + last_volume = volume; + } + + if ( !pause ) { + // update sound effects if not paused + for ( unsigned int i = 0; i < _sound.size(); i++ ) { + _sound[i]->update(dt); + } + } +} + +/** + * add a sound sample to the message queue which is played sequentially + * in order. + */ +void +FGFX::play_message( SGSoundSample *_sample ) { - for (unsigned int i = 0; i < _sound.size(); i++ ) - _sound[i]->update(dt); + _sample->set_volume( 1.0 ); + _samplequeue.push( _sample ); } +void +FGFX::play_message( const string path, const string fname ) +{ + SGSoundSample *sample; + sample = new SGSoundSample( path.c_str(), fname.c_str() ); + play_message( sample ); +} + // end of fg_fx.cxx