X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FSound%2Ffg_fx.hxx;h=7d5132dd9e2a9c85a80fc4ba97f423b03ddab104;hb=bcea720db3e29a62626b361f2149a7147e149f3b;hp=15b7de961efc8513386388c56b5fbe429dd7756d;hpb=916045f45ebe0cb3600fbae023a76c2ae3bf4d92;p=flightgear.git diff --git a/src/Sound/fg_fx.hxx b/src/Sound/fg_fx.hxx index 15b7de961..7d5132dd9 100644 --- a/src/Sound/fg_fx.hxx +++ b/src/Sound/fg_fx.hxx @@ -1,9 +1,9 @@ -// fgfx.hxx -- Sound effect management class +// fg_fx.hxx -- Sound effect management class // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // -// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org +// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as @@ -17,84 +17,61 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef __FGFX_HXX #define __FGFX_HXX 1 -#ifdef HAVE_CONFIG_H -# include -#endif - #include -#include
-#include
-#include "soundmgr.hxx" +#include + +#include +#include +#include +class SGXmlSound; /** * Generator for FlightGear sound effects. * - * This module uses FGSoundMgr to generate sound effects based - * on current flight conditions. The sound manager must be initialized + * This module uses a FGSampleGroup class to generate sound effects based + * on current flight conditions. The sound manager must be initialized * before this object is. + * + * This module will load and play a set of sound effects defined in an + * xml file and tie them to various property states. */ -class FGFX : public FGSubsystem +class FGFX : public SGSampleGroup { public: - enum { - MAX_ENGINES = 2, // TODO: increase later - MAX_GEAR = 20, - }; - - FGFX (); - virtual ~FGFX (); + FGFX ( const std::string &refname, SGPropertyNode *props = 0 ); + virtual ~FGFX (); - virtual void init (); - virtual void bind (); - virtual void unbind (); - virtual void update (); + virtual void init (); + virtual void reinit (); + virtual void update (double dt); private: - void set_playing (const char * soundName, bool state = true); - - double _old_flap_position; - double _old_gear_position; - - bool _gear_on_ground[MAX_GEAR]; - float _wheel_spin[MAX_GEAR]; - - // looped sounds - FGSimpleSound * _engine[MAX_ENGINES]; - FGSimpleSound * _crank[MAX_ENGINES]; - FGSimpleSound * _wind; - FGSimpleSound * _stall; - FGSimpleSound * _rumble; - - // one-off sounds - FGSimpleSound * _flaps; - FGSimpleSound * _gear_up; - FGSimpleSound * _gear_dn; - FGSimpleSound * _squeal; - FGSimpleSound * _click; - - // Cached property nodes. - const SGPropertyNode * _engine_running_prop[MAX_ENGINES]; - const SGPropertyNode * _engine_cranking_prop[MAX_ENGINES]; - const SGPropertyNode * _stall_warning_prop; - const SGPropertyNode * _vc_prop; - const SGPropertyNode * _flaps_prop; - const SGPropertyNode * _gear_prop; - + bool _is_aimodel; + SGSharedPtr _avionics; + std::vector _sound; + + SGPropertyNode_ptr _props; + SGPropertyNode_ptr _enabled; + SGPropertyNode_ptr _volume; + SGPropertyNode_ptr _avionics_enabled; + SGPropertyNode_ptr _avionics_volume; + SGPropertyNode_ptr _avionics_ext; + SGPropertyNode_ptr _internal; }; #endif -// end of fgfx.hxx +// end of fg_fx.hxx