X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FSound%2Ffg_fx.hxx;h=7d5132dd9e2a9c85a80fc4ba97f423b03ddab104;hb=bcea720db3e29a62626b361f2149a7147e149f3b;hp=864a898bb07219e5b7064dcb77ed6501de9171c0;hpb=8bb5bf7c46ea81d49f4e193067790f74672f52e0;p=flightgear.git diff --git a/src/Sound/fg_fx.hxx b/src/Sound/fg_fx.hxx index 864a898bb..7d5132dd9 100644 --- a/src/Sound/fg_fx.hxx +++ b/src/Sound/fg_fx.hxx @@ -26,68 +26,49 @@ #include -#include #include -#include #include - -using std::queue; -using std::vector; +#include +#include class SGXmlSound; /** * Generator for FlightGear sound effects. * - * This module uses FGSoundMgr to generate sound effects based - * on current flight conditions. The sound manager must be initialized + * This module uses a FGSampleGroup class to generate sound effects based + * on current flight conditions. The sound manager must be initialized * before this object is. * - * Note: this module supports two separate sound mechanisms concurrently. - * - * 1. This module will load and play a set of sound effects defined in an + * This module will load and play a set of sound effects defined in an * xml file and tie them to various property states. - * 2. This modules also maintains a queue of 'message' audio files. These - * are played sequentially with no overlap until the queue is finished. - * This second mechanims is useful for things like tutorial messages or - * background atc chatter. */ -class FGFX : public SGSubsystem +class FGFX : public SGSampleGroup { public: - FGFX (); + FGFX ( const std::string &refname, SGPropertyNode *props = 0 ); virtual ~FGFX (); virtual void init (); virtual void reinit (); - virtual void bind (); - virtual void unbind (); virtual void update (double dt); - /** - * add a sound sample to the message queue which is played sequentially - * in order. - */ - void play_message( SGSoundSample *_sample ); - void play_message( const string path, const string fname, double volume ); - private: - void update_pos_and_orientation(SGSoundMgr *smgr, double dt); - sgdVec3 last_visitor_pos; - sgdVec3 last_model_pos; - - vector _sound; - queue _samplequeue; - - bool last_pause; - double last_volume; + bool _is_aimodel; + SGSharedPtr _avionics; + std::vector _sound; - SGPropertyNode_ptr _pause; + SGPropertyNode_ptr _props; + SGPropertyNode_ptr _enabled; SGPropertyNode_ptr _volume; + SGPropertyNode_ptr _avionics_enabled; + SGPropertyNode_ptr _avionics_volume; + SGPropertyNode_ptr _avionics_ext; + SGPropertyNode_ptr _internal; };