X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FSound%2Ffg_fx.hxx;h=864a898bb07219e5b7064dcb77ed6501de9171c0;hb=1ae2b59333dc914d10bcc726bc94e71cbf3e411e;hp=116b61b550cce10c3892e9c8beddc680bac86b5f;hpb=e6a80d793e0c1772bbe698c187a66cd29bb11d3b;p=flightgear.git diff --git a/src/Sound/fg_fx.hxx b/src/Sound/fg_fx.hxx index 116b61b55..864a898bb 100644 --- a/src/Sound/fg_fx.hxx +++ b/src/Sound/fg_fx.hxx @@ -3,7 +3,7 @@ // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // -// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org +// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as @@ -17,15 +17,24 @@ // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef __FGFX_HXX #define __FGFX_HXX 1 +#include + +#include +#include + +#include #include +using std::queue; +using std::vector; + class SGXmlSound; /** @@ -34,31 +43,51 @@ class SGXmlSound; * This module uses FGSoundMgr to generate sound effects based * on current flight conditions. The sound manager must be initialized * before this object is. + * + * Note: this module supports two separate sound mechanisms concurrently. + * + * 1. This module will load and play a set of sound effects defined in an + * xml file and tie them to various property states. + * 2. This modules also maintains a queue of 'message' audio files. These + * are played sequentially with no overlap until the queue is finished. + * This second mechanims is useful for things like tutorial messages or + * background atc chatter. */ class FGFX : public SGSubsystem { public: - FGFX (); - virtual ~FGFX (); + FGFX (); + virtual ~FGFX (); + + virtual void init (); + virtual void reinit (); + virtual void bind (); + virtual void unbind (); + virtual void update (double dt); - virtual void init (); - virtual void reinit (); - virtual void bind (); - virtual void unbind (); - virtual void update (double dt); + /** + * add a sound sample to the message queue which is played sequentially + * in order. + */ + void play_message( SGSoundSample *_sample ); + void play_message( const string path, const string fname, double volume ); private: - vector _sound; + void update_pos_and_orientation(SGSoundMgr *smgr, double dt); + sgdVec3 last_visitor_pos; + sgdVec3 last_model_pos; - bool last_pause; - double last_volume; + vector _sound; + queue _samplequeue; - SGPropertyNode *_pause; - SGPropertyNode *_volume; + bool last_pause; + double last_volume; + SGPropertyNode_ptr _pause; + SGPropertyNode_ptr _volume; };