X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FSound%2Fmorse.cxx;h=507cf54eb0f858ca8128cd79d0e506d973d2156e;hb=26c6f3f407a94e5faf414479e2f742a27e756ce5;hp=e4cf3efc12be072b820f2d3cbf10fe3e2e85ff2f;hpb=815d49e86a845fbb58b9acf2cf8e24219b63c4e0;p=flightgear.git diff --git a/src/Sound/morse.cxx b/src/Sound/morse.cxx index e4cf3efc1..507cf54eb 100644 --- a/src/Sound/morse.cxx +++ b/src/Sound/morse.cxx @@ -21,6 +21,8 @@ // $Id$ +#include + #include "morse.hxx" @@ -63,77 +65,86 @@ FGMorse::~FGMorse() { } -// allocate and initialize sound samples -bool FGMorse::init() { +// Make a tone of specified freq and total_len with trans_len ramp in +// and out and only the first len bytes with sound, the rest with +// silence +void make_tone( unsigned char *buf, int freq, + int len, int total_len, int trans_len ) +{ int i, j; - // Make DIT - for ( i = 0; i < TRANSITION_BYTES; ++i ) { - float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY)) ) - * ((double)i / TRANSITION_BYTES) / 2.0 + 0.5; + for ( i = 0; i < trans_len; ++i ) { + float level = ( sin( (double) i * 2.0 * SGD_PI / (8000.0 / freq) ) ) + * ((double)i / trans_len) / 2.0 + 0.5; /* Convert to unsigned byte */ - dit[ i ] = (unsigned char) ( level * 255.0 ) ; + buf[ i ] = (unsigned char) ( level * 255.0 ) ; } - for ( i = TRANSITION_BYTES; - i < DIT_SIZE - TRANSITION_BYTES - COUNT_SIZE; ++i ) { - float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) + for ( i = trans_len; i < len - trans_len; ++i ) { + float level = ( sin( (double) i * 2.0 * SGD_PI / (8000.0 / freq) ) ) / 2.0 + 0.5; /* Convert to unsigned byte */ - dit[ i ] = (unsigned char) ( level * 255.0 ) ; + buf[ i ] = (unsigned char) ( level * 255.0 ) ; } - j = TRANSITION_BYTES; - for ( i = DIT_SIZE - TRANSITION_BYTES - COUNT_SIZE; - i < DIT_SIZE - COUNT_SIZE; - ++i ) { - float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) - * ((double)j / TRANSITION_BYTES) / 2.0 + 0.5; + j = trans_len; + for ( i = len - trans_len; i < len; ++i ) { + float level = ( sin( (double) i * 2.0 * SGD_PI / (8000.0 / freq) ) ) + * ((double)j / trans_len) / 2.0 + 0.5; --j; /* Convert to unsigned byte */ - dit[ i ] = (unsigned char) ( level * 255.0 ) ; + buf[ i ] = (unsigned char) ( level * 255.0 ) ; } - for ( i = DIT_SIZE - COUNT_SIZE; i < DIT_SIZE; ++i ) { - dit[ i ] = (unsigned char) ( 0.5 * 255.0 ) ; + for ( i = len; i < total_len; ++i ) { + buf[ i ] = (unsigned char) ( 0.5 * 255.0 ) ; } +} - // Make DAH - for ( i = 0; i < TRANSITION_BYTES; ++i ) { - float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) - * ((double)i / TRANSITION_BYTES) / 2.0 + 0.5; - /* Convert to unsigned byte */ - dah[ i ] = (unsigned char) ( level * 255.0 ) ; - } +// allocate and initialize sound samples +bool FGMorse::init() { + // Make Low DIT + make_tone( lo_dit, LO_FREQUENCY, DIT_SIZE - COUNT_SIZE, DIT_SIZE, + TRANSITION_BYTES ); - for ( i = TRANSITION_BYTES; - i < DAH_SIZE - TRANSITION_BYTES - COUNT_SIZE; - ++i ) { - float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) - / 2.0 + 0.5; + // Make High DIT + make_tone( hi_dit, HI_FREQUENCY, DIT_SIZE - COUNT_SIZE, DIT_SIZE, + TRANSITION_BYTES ); - /* Convert to unsigned byte */ - dah[ i ] = (unsigned char) ( level * 255.0 ) ; - } - j = TRANSITION_BYTES; - for ( int i = DAH_SIZE - TRANSITION_BYTES - COUNT_SIZE; - i < DAH_SIZE - COUNT_SIZE; - ++i ) { - float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) - * ((double)j / TRANSITION_BYTES) / 2.0 + 0.5; - --j; + // Make Low DAH + make_tone( lo_dah, LO_FREQUENCY, DAH_SIZE - COUNT_SIZE, DAH_SIZE, + TRANSITION_BYTES ); - /* Convert to unsigned byte */ - dah[ i ] = (unsigned char) ( level * 255.0 ) ; - } - for ( int i = DAH_SIZE - COUNT_SIZE; i < DAH_SIZE; ++i ) { - dah[ i ] = (unsigned char) ( 0.5 * 255.0 ) ; + // Make High DAH + make_tone( hi_dah, HI_FREQUENCY, DAH_SIZE - COUNT_SIZE, DAH_SIZE, + TRANSITION_BYTES ); + + // Make SPACE + int i; + for ( i = 0; i < SPACE_SIZE; ++i ) { + space[ i ] = (unsigned char) ( 0.5 * 255 ) ; } + return true; +} + + +// allocate and initialize sound samples +bool FGMorse::cust_init(const int freq ) { + int i; + + // Make DIT + make_tone( cust_dit, freq, DIT_SIZE - COUNT_SIZE, DIT_SIZE, + TRANSITION_BYTES ); + + // Make DAH + make_tone( cust_dah, freq, DAH_SIZE - COUNT_SIZE, DAH_SIZE, + TRANSITION_BYTES ); + // Make SPACE - for ( int i = 0; i < SPACE_SIZE; ++i ) { + for ( i = 0; i < SPACE_SIZE; ++i ) { space[ i ] = (unsigned char) ( 0.5 * 255 ) ; } @@ -142,12 +153,28 @@ bool FGMorse::init() { // make a FGSimpleSound morse code transmission for the specified string -FGSimpleSound *FGMorse::make_ident( const string& id ) { +FGSimpleSound *FGMorse::make_ident( const string& id, const int freq ) { char *idptr = (char *)id.c_str(); int length = 0; int i, j; + // 0. Select the frequency. If custom frequency, generate the + // sound fragments we need on the fly. + unsigned char *dit_ptr, *dah_ptr; + + if ( freq == LO_FREQUENCY ) { + dit_ptr = lo_dit; + dah_ptr = lo_dah; + } else if ( freq == HI_FREQUENCY ) { + dit_ptr = hi_dit; + dah_ptr = hi_dah; + } else { + cust_init( freq ); + dit_ptr = cust_dit; + dah_ptr = cust_dah; + } + // 1. Determine byte length of message for ( i = 0; i < (int)id.length(); ++i ) { if ( idptr[i] >= 'A' && idptr[i] <= 'Z' ) { @@ -164,31 +191,37 @@ FGSimpleSound *FGMorse::make_ident( const string& id ) { // skip unknown character } } + // add 2x more space to the end of the string + length += 2 * SPACE_SIZE; // 2. Allocate space for the message unsigned char *buffer = new unsigned char[length]; // 3. Assemble the message; - unsigned char *bufptr = buffer; + unsigned char *buf_ptr = buffer; for ( i = 0; i < (int)id.length(); ++i ) { if ( idptr[i] >= 'A' && idptr[i] <= 'Z' ) { char c = idptr[i] - 'A'; for ( j = 0; j < 4 || alphabet[c][j] == end; ++j ) { if ( alphabet[c][j] == DIT ) { - memcpy( bufptr, dit, DIT_SIZE ); - bufptr += DIT_SIZE; + memcpy( buf_ptr, dit_ptr, DIT_SIZE ); + buf_ptr += DIT_SIZE; } else if ( alphabet[c][j] == DAH ) { - memcpy( bufptr, dah, DAH_SIZE ); - bufptr += DAH_SIZE; + memcpy( buf_ptr, dah_ptr, DAH_SIZE ); + buf_ptr += DAH_SIZE; } } - memcpy( bufptr, space, SPACE_SIZE ); - bufptr += SPACE_SIZE; + memcpy( buf_ptr, space, SPACE_SIZE ); + buf_ptr += SPACE_SIZE; } else { // skip unknown character } } + memcpy( buf_ptr, space, SPACE_SIZE ); + buf_ptr += SPACE_SIZE; + memcpy( buf_ptr, space, SPACE_SIZE ); + buf_ptr += SPACE_SIZE; // 4. create the simple sound and return FGSimpleSound *sample = new FGSimpleSound( buffer, length );