X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FTime%2Flight.cxx;h=d5e17686aa4782e2f1c23acea2af169d9fe7c5bd;hb=da73dd97d3d0e36b6078728ac39f0b98cae46ff7;hp=14ae6c9df320c68ec29ca912519638a5d4a72843;hpb=94e4d19ad19f0de330711cf7e2c0a8f4773548a4;p=flightgear.git diff --git a/src/Time/light.cxx b/src/Time/light.cxx index 14ae6c9df..d5e17686a 100644 --- a/src/Time/light.cxx +++ b/src/Time/light.cxx @@ -348,11 +348,8 @@ void FGLight::update_adj_fog_color () { // first determine the difference between our view angle and local // direction to the sun //double vert_rotation = pitch + pitch_offset; - double hor_rotation = -(_sun_rotation + SGD_PI) - heading + heading_offset; - if (hor_rotation < 0 ) - hor_rotation = fmod(hor_rotation, SGD_2PI) + SGD_2PI; - else - hor_rotation = fmod(hor_rotation, SGD_2PI); + + double hor_rotation = -_sun_rotation + SGD_PI - heading + heading_offset; // revert to unmodified values before using them. // @@ -382,12 +379,19 @@ void FGLight::update_adj_fog_color () { if (sif < 1e-4) sif = 1e-4; - float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0 + float rf1 = fabs(fmod(hor_rotation, SGD_2PI) - SGD_PI) / SGD_PI; float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering; + + // HACK: clamp rf2 to 1.0. + // Somehow, rf2 is huge at certain sun angles (around midnight), which results in + // rf3 being negative and hence negative fog colors and weird display issues... + // Something more fundamental may be wrong with the formulas here... + if (rf2>1.0) rf2 = 1.0; + float rf3 = 1.0 - rf2; gamma = system_gamma * (0.9 - sif*avf); - _adj_fog_color = rf3 * _fog_color + rf2 * _sun_color;; + _adj_fog_color = rf3 * _fog_color + rf2 * _sun_color; gamma_correct_rgb( _adj_fog_color.data(), gamma); // make sure the colors have their original value before they are being @@ -405,13 +409,14 @@ void FGLight::updateSunPos() SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() ); fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat); + // It might seem that sun_gc_lat needs to be converted to geodetic // latitude here, but it doesn't. The sun latitude is the latitude // of the point on the earth where the up vector has the same // angle from geocentric Z as the sun direction. But geodetic // latitude is defined as 90 - angle of up vector from Z! - SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat, - SGGeodesy::EQURAD))); + SGVec3d sunpos = SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat, + SGGeodesy::EQURAD)); SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() ); SG_LOG( SG_EVENT, SG_DEBUG, @@ -424,24 +429,28 @@ void FGLight::updateSunPos() // calculate the sun's relative angle to local up FGViewer *v = globals->get_current_view(); - SGVec3d viewPos = v->get_view_pos(); - SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos)); - SGVec3d world_up = hlOr.backTransform(-SGVec3d::e3()); - SGVec3d nsun = normalize(sunpos); + SGQuatd hlOr = SGQuatd::fromLonLat( v->getPosition() ); + SGVec3d world_up = hlOr.backTransform( -SGVec3d::e3() ); // cout << "nup = " << nup[0] << "," << nup[1] << "," // << nup[2] << endl; // cout << "nsun = " << nsun[0] << "," << nsun[1] << "," // << nsun[2] << endl; - _sun_angle = acos( dot ( world_up, nsun ) ); + SGVec3d nsun = normalize(sunpos); + SGVec3d nup = normalize(world_up); + _sun_angle = acos( dot( nup, nsun ) ); + + double signedPI = (_sun_angle < 0.0) ? -SGD_PI : SGD_PI; + _sun_angle = fmod(_sun_angle+signedPI, SGD_2PI) - signedPI; + SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = " << get_sun_angle() ); // Get direction to the sun in the local frame. SGVec3d local_sun_vec = hlOr.transform(nsun); - // Angle from south. XXX Is this correct in the southern hemisphere? - _sun_rotation = atan2(local_sun_vec.x(), -local_sun_vec.y()); + // Angle from south. + _sun_rotation = 2.0 * atan2(local_sun_vec.x(), -local_sun_vec.y()); // cout << " Sky needs to rotate = " << _sun_rotation << " rads = " // << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;