X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FTime%2Fmoonpos.cxx;h=516048ddb92523e1e18d963089198dbefeb8f540;hb=a33ad90ed7c537845cd4f77eecd5118b04e1d96a;hp=4c88c6c91b70f6d157cdca31383abe8710561918;hpb=47825dcbae3113d4d414b9c2164387211d51b4e1;p=flightgear.git diff --git a/src/Time/moonpos.cxx b/src/Time/moonpos.cxx index 4c88c6c91..516048ddb 100644 --- a/src/Time/moonpos.cxx +++ b/src/Time/moonpos.cxx @@ -336,10 +336,8 @@ static void fgMoonPositionGST(double gst, double *lon, double *lat) { // update the cur_time_params structure with the current moon position void fgUpdateMoonPos( void ) { - fgLIGHT *l; - FGViewer *v; sgVec3 nup, nmoon; - Point3D p, rel_moonpos; + Point3D rel_moonpos; double dot, east_dot; double moon_gd_lat, sl_radius; @@ -350,41 +348,43 @@ void fgUpdateMoonPos( void ) { // surface direction to go to head towards moon sgVec3 surface_to_moon; - l = &cur_light_params; + FGLight *l = (FGLight *)(globals->get_subsystem("lighting")); SGTime *t = globals->get_time_params(); - v = globals->get_current_view(); + FGViewer *v = globals->get_current_view(); SG_LOG( SG_EVENT, SG_INFO, " Updating Moon position" ); - // (not sure why there was two) - // fgMoonPosition(t->cur_time, &l->moon_lon, &moon_gd_lat); - fgMoonPositionGST(t->getGst(), &l->moon_lon, &moon_gd_lat); + double moon_l; + fgMoonPositionGST(t->getGst(), &moon_l, &moon_gd_lat); + l->set_moon_lon(moon_l); - sgGeodToGeoc(moon_gd_lat, 0.0, &sl_radius, &l->moon_gc_lat); + sgGeodToGeoc(moon_gd_lat, 0.0, &sl_radius, &moon_l); + l->set_moon_gc_lat(moon_l); - p = Point3D( l->moon_lon, l->moon_gc_lat, sl_radius ); - l->fg_moonpos = sgPolarToCart3d(p); + Point3D p = Point3D( l->get_moon_lon(), l->get_moon_gc_lat(), sl_radius ); + l->set_moonpos( sgPolarToCart3d(p) ); SG_LOG( SG_EVENT, SG_INFO, " t->cur_time = " << t->get_cur_time() ); SG_LOG( SG_EVENT, SG_INFO, " Moon Geodetic lat = " << moon_gd_lat - << " Geocentric lat = " << l->moon_gc_lat ); + << " Geocentric lat = " << l->get_moon_gc_lat() ); // update the sun light vector - sgSetVec4( l->moon_vec, - l->fg_moonpos.x(), l->fg_moonpos.y(), l->fg_moonpos.z(), 0.0 ); - sgNormalizeVec4( l->moon_vec ); - sgCopyVec4( l->moon_vec_inv, l->moon_vec ); - sgNegateVec4( l->moon_vec_inv ); + sgSetVec4( l->moon_vec(), l->get_moonpos().x(), + l->get_moonpos().y(), l->get_moonpos().z(), 0.0 ); + sgNormalizeVec4( l->moon_vec() ); + sgCopyVec4( l->moon_vec_inv(), l->moon_vec() ); + sgNegateVec4( l->moon_vec_inv() ); // make sure these are directional light sources only - l->moon_vec[3] = l->moon_vec_inv[3] = 0.0; + l->moon_vec()[3] = l->moon_vec_inv()[3] = 0.0; // cout << " l->moon_vec = " << l->moon_vec[0] << "," << l->moon_vec[1] // << ","<< l->moon_vec[2] << endl; // calculate the moon's relative angle to local up sgCopyVec3( nup, v->get_world_up() ); - sgSetVec3( nmoon, l->fg_moonpos.x(), l->fg_moonpos.y(), l->fg_moonpos.z() ); + sgSetVec3( nmoon, l->get_moonpos().x(), + l->get_moonpos().y(), l->get_moonpos().z() ); sgNormalizeVec3(nup); sgNormalizeVec3(nmoon); // cout << "nup = " << nup[0] << "," << nup[1] << "," @@ -392,15 +392,15 @@ void fgUpdateMoonPos( void ) { // cout << "nmoon = " << nmoon[0] << "," << nmoon[1] << "," // << nmoon[2] << endl; - l->moon_angle = acos( sgScalarProductVec3( nup, nmoon ) ); + l->set_moon_angle( acos( sgScalarProductVec3( nup, nmoon ) ) ); SG_LOG( SG_EVENT, SG_INFO, "moon angle relative to current location = " - << l->moon_angle ); + << l->get_moon_angle() ); // calculate vector to moon's position on the earth's surface Point3D vp( v->get_view_pos()[0], v->get_view_pos()[1], v->get_view_pos()[2] ); - rel_moonpos = l->fg_moonpos - ( vp + globals->get_scenery()->get_center() ); + rel_moonpos = l->get_moonpos()-(vp + globals->get_scenery()->get_center()); sgSetVec3( to_moon, rel_moonpos.x(), rel_moonpos.y(), rel_moonpos.z() ); // printf( "Vector to moon = %.2f %.2f %.2f\n", // to_moon[0], to_moon[1], to_moon[2]); @@ -432,9 +432,9 @@ void fgUpdateMoonPos( void ) { // cout << " Dot product = " << dot << endl; if ( east_dot >= 0 ) { - l->moon_rotation = acos(dot); + l->set_moon_rotation( acos(dot) ); } else { - l->moon_rotation = -acos(dot); + l->set_moon_rotation( -acos(dot) ); } // cout << " Sky needs to rotate = " << angle << " rads = " // << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;