X-Git-Url: https://git.mxchange.org/?a=blobdiff_plain;f=src%2FTraffic%2FSchedule.hxx;h=1f508271bb78a5c8ff6f3c13a59da61b7744c704;hb=f8a8805e2dde01e0c0a962c283880fa60fa23f0f;hp=6ccb5db6017306226df8ca6aab6fc5abad247b3d;hpb=5bc15d7a69813e97a7146742e3b2aa2d784eab73;p=flightgear.git diff --git a/src/Traffic/Schedule.hxx b/src/Traffic/Schedule.hxx index 6ccb5db60..1f508271b 100644 --- a/src/Traffic/Schedule.hxx +++ b/src/Traffic/Schedule.hxx @@ -14,7 +14,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * **************************************************************************/ @@ -29,65 +29,112 @@ #ifndef _FGSCHEDULE_HXX_ #define _FGSCHEDULE_HXX_ -#define TRAFFICTOAIDIST 150.0 +#define TRAFFICTOAIDISTTOSTART 150.0 +#define TRAFFICTOAIDISTTODIE 200.0 class FGAISchedule { private: string modelPath; + string homePort; string livery; string registration; string airline; string acType; string m_class; string flightType; + string flightIdentifier; + string currentDestination; bool heavy; FGScheduledFlightVec flights; - float lat; - float lon; + SGGeod position; double radius; double groundOffset; double distanceToUser; - void* AIManagerRef; + int AIManagerRef; + double score; + unsigned int runCount; + unsigned int hits; bool firstRun; + double courseToDest; + bool initialized; + bool valid; - + void scheduleFlights(); + + /** + * Transition this schedule from distant mode to AI mode; + * create the AIAircraft (and flight plan) and register with the AIManager + */ + bool createAIAircraft(FGScheduledFlight* flight, double speedKnots, time_t deptime); + public: FGAISchedule(); // constructor - FGAISchedule(string, string, string, bool, string, string, string, string, double, double, FGScheduledFlightVec); // construct & init - FGAISchedule(const FGAISchedule &other); // copy constructor + FGAISchedule(string model, + string livery, + string homePort, + string registration, + string flightId, + bool heavy, + string acType, + string airline, + string m_class, + string flight_type, + double radius, + double offset); // construct & init + FGAISchedule(const FGAISchedule &other); // copy constructor + + ~FGAISchedule(); //destructor - bool update(time_t now); + bool update(time_t now, const SGVec3d& userCart); bool init(); double getSpeed (); - void setClosestDistanceToUser(); - void next(); // forces the schedule to move on to the next flight. + //void setClosestDistanceToUser(); + bool next(); // forces the schedule to move on to the next flight. - time_t getDepartureTime () { return flights.begin()->getDepartureTime (); }; - FGAirport * getDepartureAirport () { return flights.begin()->getDepartureAirport(); }; - FGAirport * getArrivalAirport () { return flights.begin()->getArrivalAirport (); }; - int getCruiseAlt () { return flights.begin()->getCruiseAlt (); }; + // TODO: rework these four functions + time_t getDepartureTime () { return (*flights.begin())->getDepartureTime (); }; + FGAirport * getDepartureAirport () { return (*flights.begin())->getDepartureAirport(); }; + FGAirport * getArrivalAirport () { return (*flights.begin())->getArrivalAirport (); }; + int getCruiseAlt () { return (*flights.begin())->getCruiseAlt (); }; double getRadius () { return radius; }; double getGroundOffset () { return groundOffset;}; - string getFlightType () { return flightType;}; - string getAirline () { return airline; }; - string getAircraft () { return acType; }; - string getCallSign () { return flights.begin()->getCallSign (); }; - string getRegistration () { return registration;}; + const string& getFlightType () { return flightType;}; + const string& getAirline () { return airline; }; + const string& getAircraft () { return acType; }; + const string& getCallSign () { return (*flights.begin())->getCallSign (); }; + const string& getRegistration () { return registration;}; + const string& getFlightRules () { return (*flights.begin())->getFlightRules (); }; bool getHeavy () { return heavy; }; - bool operator< (const FGAISchedule &other) const { return (distanceToUser < other.distanceToUser); }; + double getCourse () { return courseToDest; }; + unsigned int getRunCount () { return runCount; }; + unsigned int getHits () { return hits; }; + + void setrunCount(unsigned int count) { runCount = count; }; + void setHits (unsigned int count) { hits = count; }; + void setScore (); + double getScore () { return score; }; + void setHeading (); + void assign (FGScheduledFlight *ref) { flights.push_back(ref); }; + void setFlightType (string val ) { flightType = val; }; + FGScheduledFlight*findAvailableFlight (const string ¤tDestination, const string &req); + // used to sort in decending order of score: I've probably found a better way to + // decending order sorting, but still need to test that. + bool operator< (const FGAISchedule &other) const { return (score > other.score); }; + void taint() { valid = false; }; //void * getAiRef () { return AIManagerRef; }; //FGAISchedule* getAddress () { return this;}; - // More member functions follow later }; -typedef vector ScheduleVector; -typedef vector::iterator ScheduleVectorIterator; +typedef vector ScheduleVector; +typedef vector::iterator ScheduleVectorIterator; + +bool compareSchedules(FGAISchedule*a, FGAISchedule*b); #endif