]> git.mxchange.org Git - flightgear.git/commit
FGTileEntry::load(): store objects in a vector, then generate terrain or
authormfranz <mfranz>
Fri, 2 Dec 2005 21:46:33 +0000 (21:46 +0000)
committermfranz <mfranz>
Fri, 2 Dec 2005 21:46:33 +0000 (21:46 +0000)
commit00e0546cabebbaffe68942b64ff4f53629c93ead
tree79598f9dabbfb01c58b34a24111c6b6318dc5c27
parentca96f2b3a4031321ebbd064e9d74ab76348067c5
FGTileEntry::load(): store objects in a vector, then generate terrain or
sea tile, and finally process the objects. This guarantees that all objects
are placed relative to a valid tile center, rather than to the origin (0/0/0).
This is important for objects in sea tiles, and allows to display objects
of *.stg files that came sooner in FG_SCENERY.
src/Scenery/tileentry.cxx