]> git.mxchange.org Git - flightgear.git/commit
Implement Cascade Shadow Mapping in the Rembrandt renderer.
authorFrederic Bouvier <fredfgfs01@free.fr>
Fri, 30 Mar 2012 05:26:29 +0000 (07:26 +0200)
committerFrederic Bouvier <fredfgfs01@free.fr>
Fri, 30 Mar 2012 05:28:04 +0000 (07:28 +0200)
commit1194f1f9910476eb6880c43c420e33bd2ecc19e0
treeb1841e5649ae88efa61280575e2563540d757e1b
parent825d6565a4b0007d74c8bfc8aa8e174a2b5ae912
Implement Cascade Shadow Mapping in the Rembrandt renderer.
Shadow map size is set by the /sim/rendering/shadows/map-size property before starting fgfs. Its default value is 4096. Maximum value is 16384 in most card
src/Main/CameraGroup.cxx
src/Main/CameraGroup.hxx
src/Main/renderer.cxx
src/Main/renderer.hxx