]> git.mxchange.org Git - simgear.git/commit
memory reduced tile loading.
authorPeter Sadrozinski <psadrozinski@gmail.com>
Sat, 10 Jan 2015 12:58:21 +0000 (07:58 -0500)
committerChristian Schmitt <chris@ilovelinux.de>
Mon, 19 Jan 2015 20:06:27 +0000 (21:06 +0100)
commit148640be3450e34416c77111103f637c451362c8
treec557db43202ba0c5fd603a578222e4f69e733f9e
parent27a91062bda197ff0e5c3d95f43a2f89c353fdc5
memory reduced tile loading.
- do not save the TileGeometryBin and matcach in the randomObjectCallback
- recreate matcache, and get TileGeometry from scenegraph
- split obj.cxx into three distinct files - loadBTG, load surface geometry, and load tile details
- includes fix for sceneries that have missing materials
simgear/scene/material/EffectGeode.hxx
simgear/scene/material/mat.cxx
simgear/scene/material/mat.hxx
simgear/scene/tgdb/CMakeLists.txt
simgear/scene/tgdb/SGNodeTriangles.hxx [new file with mode: 0644]
simgear/scene/tgdb/SGTileDetailsCallback.hxx [new file with mode: 0644]
simgear/scene/tgdb/SGTileGeometryBin.hxx [new file with mode: 0644]
simgear/scene/tgdb/obj.cxx