]> git.mxchange.org Git - flightgear.git/commit
Transform scenery coordinates at this point in pipeline when scenery is
authorcurt <curt>
Fri, 14 Nov 1997 00:29:13 +0000 (00:29 +0000)
committercurt <curt>
Fri, 14 Nov 1997 00:29:13 +0000 (00:29 +0000)
commit177d6d3021a95373bd0d2e2da1e9b8c958494ea6
treedc28ac6af60c1947cbc3f1e8fefbd0cf5347c7db
parentaf4e04b9df83d3a653db32c151a81306b454f30c
Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
Tri2obj/Makefile
Tri2obj/tri2obj.c
Tri2obj/tri2obj.h